I’ve been DMing a 5e campaign for about 18 months and played/DMed all prior editions (except 4e). I find 5e by default to be way too easy and forgiving than I (and our group) prefers, so we’ve implemented some optional rules (like slow natural healing) along with some house rules to try and get to a balance we like. I would call our game gritty, sometimes characters die and raising a dead character is not automatic. I would love to see Wizards develop a few sets of optional rules that could be picked from and implemented to cater to a players/ campaigns to provide some out of the box capabilities right from jump that got you 90% towards the feel you are looking for. They could have a few different sets that make things “different” based on your game style.
I’ve been DMing a 5e campaign for about 18 months and played/DMed all prior editions (except 4e). I find 5e by default to be way too easy and forgiving than I (and our group) prefers, so we’ve implemented some optional rules (like slow natural healing) along with some house rules to try and get to a balance we like. I would call our game gritty, sometimes characters die and raising a dead character is not automatic. I would love to see Wizards develop a few sets of optional rules that could be picked from and implemented to cater to a players/ campaigns to provide some out of the box capabilities right from jump that got you 90% towards the feel you are looking for. They could have a few different sets that make things “different” based on your game style.
They have some.
Short Rest = 1 day, Long Rest = 1 week.
I've played like that, it's very gritty.