Temporal shattering, Its a land that is full of temporal rifts and tears, Its full of things that come from different parts of time and places. This place could help lead to another plane, place, time, etc.
Bygone shadows: A realm made up of broken mirrors, each one acting as a portal to the past of whoever enters it first. If a warrior has strong memories of a glorious battle, the demiplane will contain a constantly erupting battlefield with everyone and thing he remembered from it, except that everything will feel strangely hollow.
You might also want to think about a realm of portals, a crossroads between all the other realms, etc. A way to move adventurers from realm to realm either in a planned or (unplanned way). It could be something simple or something complex, from a traveling event like the Carnival l'Morai to a ghost train to a city outside the planes like Sigil, maybe even something as simple as a ritual performed at a crossroads that summons some type of entity who can be bargained with to transport you.
I already have. One of the main purposes of Starry Heights is that it has multiple portals to other realms, as even to open a portal to Starry Heights, you have to find a key in 8 other realms to access a comically large trebuchet to be launched into the realm.
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I'm making an entire multiverse that every single one of my campaigns exists in, so I need help coming up with some planes to help flesh it out more.
So far I have:
I should make something clear: the planes can range from super silly to super serious
Temporal shattering, Its a land that is full of temporal rifts and tears, Its full of things that come from different parts of time and places. This place could help lead to another plane, place, time, etc.
Bygone shadows: A realm made up of broken mirrors, each one acting as a portal to the past of whoever enters it first. If a warrior has strong memories of a glorious battle, the demiplane will contain a constantly erupting battlefield with everyone and thing he remembered from it, except that everything will feel strangely hollow.
You might also want to think about a realm of portals, a crossroads between all the other realms, etc. A way to move adventurers from realm to realm either in a planned or (unplanned way). It could be something simple or something complex, from a traveling event like the Carnival l'Morai to a ghost train to a city outside the planes like Sigil, maybe even something as simple as a ritual performed at a crossroads that summons some type of entity who can be bargained with to transport you.
I already have. One of the main purposes of Starry Heights is that it has multiple portals to other realms, as even to open a portal to Starry Heights, you have to find a key in 8 other realms to access a comically large trebuchet to be launched into the realm.