Not sure if this is where I should post this but I'm looking into making a shaman and a witch doctor for a campaign. I would love any build ideas for both and if you are really feeling gracious spells for both as well
If your doing this base game wise, I'd say going for a physically weak blood hunter that's order of the mutant for a witch doctor. It has the idea of using monster parts for potions, some side effects as well, and hunting for their ingredients.
A shaman, probably sounds basic, but how about a divination or necromancy wizard. Divination, because you could flavor it as talking to the spirits of the dead (even though some spells do do it that way).
Not sure if this is where I should post this but I'm looking into making a shaman and a witch doctor for a campaign. I would love any build ideas for both and if you are really feeling gracious spells for both as well
If your doing this base game wise, I'd say going for a physically weak blood hunter that's order of the mutant for a witch doctor. It has the idea of using monster parts for potions, some side effects as well, and hunting for their ingredients.
A shaman, probably sounds basic, but how about a divination or necromancy wizard. Divination, because you could flavor it as talking to the spirits of the dead (even though some spells do do it that way).
Also known as CrafterB and DankMemer.
Here, have some homebrew classes! Subclasses to? Why not races. Feats, feats as well. I have a lot of magic items. Lastly I got monsters, fun, fun times.