hello, new DND player here and i am currently playing in two different campaigns where in which one i am a Paladin because the group needed a Tank and i joined them about midway through their campaign. Now the way i crafted my character is similar to a character named Darkness from one of my favourite animes Konosuba, for those who don't know basically she's the tank of her group who is an enormous masochist. My character similarly is a huge masochist and as such the god she worships is Ilmater because is a god who encourages others to take the burdens of others which she interprets as taking on their pain, which of course she's into. Now i've reached level 5 with my Paladin and i want to start multiclassing and I thought it might be fun to multiclass into warlock, however i'm having a tough time lore-wise for why my character would gain the power of a warlock, specifically what patron to choose and i've got it down to 2 possibilites.
1) The Celestial: I interact with a Celestial being that is somehow connected with Ilmater and is impressed with the amount of pain i'm willing to endure in place of others (while maybe not knowing fully that I accepted it for maybe not so selfless reasons) and is willing to endow me with it's powers. The problem with this is, for the life of me I can't seem to find any celestial being that i can use that is linked with Ilmater to use.
or
2) The Hexblade: Now i know this one might not be a super great choice lore-wise since Hexblades are supposed to be evil, but i think i got a great way of getting around this. The Hexblade patron that i'll come into contact with (somehow, still haven't worked out the details but it'll probably end up being something along the lines of I found a weapon and it just started talking to me since our group isn't exactly hardcore) will say that it can offer me great power, but at a price that will only give me pain and suffering, to which my character will think "So basically, i'll keep this blade away from someone else who might come across it, thus stopping them from experiencing the pain and suffering, I'll gain more power to help those who are in need, AND I'll feel pain from accepting this pact?! where's the downside!" and boom, warlock powers.
Frankly, number 2 is my favourite but it also feels a bit... stretched but I honestly can't think of any celestial entities for number 1 so in a way it's kind of my only option so.... thoughts? tips?
Warlock pacts don't have to mean that your goals align. All you need for a warlock pact is a patron with power, and a future warlock that wants a piece of that power. Having a patron that doesn't mesh with you can create some awesome roleplaying opportunities. I would suggest working with your DM to come up with a patron that suits your needs. Maybe your paladin has a crisis of faith and beseeches another being for power in a moment of weakness. Maybe your future patron comes to you with an offer too good to refuse (catch to be revealed later). Perhaps the celestial seeks you out, was previously in Ilmater's service, but now revels in the pain. You can draw inspiration from any work of fiction you like. The possibilities are endless.
First of all, the Hexblade is NOT evil. Its aligned with a goddess of death, the Raven Queen, who happens to be more Lawful Neutral diety. Think of the Wee Jas in Greyhawk, and compare to Kelemvor from Forgotten Realms. A real life (myth) counterpart to the Ravenqueen would be Hermes, who guides souls to the underworld, or any other mythological psychopomp diety. Another thing to keep in mind is that the Hexblade is based on the idea of a sapient sword created by said psychopomp gods, so all you really need is to pick up the wrong magical item and use it. There's no need to think about this in any depth unless your DM wants to make things complicated.
Secondly, I recommend waiting til level 6~7 paladin for the aura. Its worth waiting the level, and possibly two depending on which aura and frequency of things in your game.
First of all, the Hexblade is NOT evil. Its aligned with a goddess of death, the Raven Queen, who happens to be more Lawful Neutral diety. Think of the Wee Jas in Greyhawk, and compare to Kelemvor from Forgotten Realms. A real life (myth) counterpart to the Ravenqueen would be Hermes, who guides souls to the underworld, or any other mythological psychopomp diety. Another thing to keep in mind is that the Hexblade is based on the idea of a sapient sword created by said psychopomp gods, so all you really need is to pick up the wrong magical item and use it. There's no need to think about this in any depth unless your DM wants to make things complicated.
Secondly, I recommend waiting til level 6~7 paladin for the aura. Its worth waiting the level, and possibly two depending on which aura and frequency of things in your game.
The Raven Queen isn't the only Hexblade patron that exists though...basically anything that has the power to shape things from the Shadowfell into artifact weapons is a Hexblade. So the alignment and goals of your Hexblade patron are entirely up to the DM and player to work out.
My take on the padlock is that the most realistic way to become one is to find warlock scrolls or something around the lines of that. Just started playing d&d as a paladin and am looking to become a paladin/warlock because now I am lvl 3.
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hello, new DND player here and i am currently playing in two different campaigns where in which one i am a Paladin because the group needed a Tank and i joined them about midway through their campaign. Now the way i crafted my character is similar to a character named Darkness from one of my favourite animes Konosuba, for those who don't know basically she's the tank of her group who is an enormous masochist. My character similarly is a huge masochist and as such the god she worships is Ilmater because is a god who encourages others to take the burdens of others which she interprets as taking on their pain, which of course she's into. Now i've reached level 5 with my Paladin and i want to start multiclassing and I thought it might be fun to multiclass into warlock, however i'm having a tough time lore-wise for why my character would gain the power of a warlock, specifically what patron to choose and i've got it down to 2 possibilites.
1) The Celestial: I interact with a Celestial being that is somehow connected with Ilmater and is impressed with the amount of pain i'm willing to endure in place of others (while maybe not knowing fully that I accepted it for maybe not so selfless reasons) and is willing to endow me with it's powers. The problem with this is, for the life of me I can't seem to find any celestial being that i can use that is linked with Ilmater to use.
or
2) The Hexblade: Now i know this one might not be a super great choice lore-wise since Hexblades are supposed to be evil, but i think i got a great way of getting around this. The Hexblade patron that i'll come into contact with (somehow, still haven't worked out the details but it'll probably end up being something along the lines of I found a weapon and it just started talking to me since our group isn't exactly hardcore) will say that it can offer me great power, but at a price that will only give me pain and suffering, to which my character will think "So basically, i'll keep this blade away from someone else who might come across it, thus stopping them from experiencing the pain and suffering, I'll gain more power to help those who are in need, AND I'll feel pain from accepting this pact?! where's the downside!" and boom, warlock powers.
Frankly, number 2 is my favourite but it also feels a bit... stretched but I honestly can't think of any celestial entities for number 1 so in a way it's kind of my only option so.... thoughts? tips?
Warlock pacts don't have to mean that your goals align. All you need for a warlock pact is a patron with power, and a future warlock that wants a piece of that power. Having a patron that doesn't mesh with you can create some awesome roleplaying opportunities. I would suggest working with your DM to come up with a patron that suits your needs. Maybe your paladin has a crisis of faith and beseeches another being for power in a moment of weakness. Maybe your future patron comes to you with an offer too good to refuse (catch to be revealed later). Perhaps the celestial seeks you out, was previously in Ilmater's service, but now revels in the pain. You can draw inspiration from any work of fiction you like. The possibilities are endless.
First of all, the Hexblade is NOT evil. Its aligned with a goddess of death, the Raven Queen, who happens to be more Lawful Neutral diety. Think of the Wee Jas in Greyhawk, and compare to Kelemvor from Forgotten Realms. A real life (myth) counterpart to the Ravenqueen would be Hermes, who guides souls to the underworld, or any other mythological psychopomp diety. Another thing to keep in mind is that the Hexblade is based on the idea of a sapient sword created by said psychopomp gods, so all you really need is to pick up the wrong magical item and use it. There's no need to think about this in any depth unless your DM wants to make things complicated.
Secondly, I recommend waiting til level 6~7 paladin for the aura. Its worth waiting the level, and possibly two depending on which aura and frequency of things in your game.
The Raven Queen isn't the only Hexblade patron that exists though...basically anything that has the power to shape things from the Shadowfell into artifact weapons is a Hexblade. So the alignment and goals of your Hexblade patron are entirely up to the DM and player to work out.
My take on the padlock is that the most realistic way to become one is to find warlock scrolls or something around the lines of that. Just started playing d&d as a paladin and am looking to become a paladin/warlock because now I am lvl 3.