Got the 2 kits today. I have 5 of my buddy's ready to play in a few weeks. We are going to look into making characters this week. Probably play the pre made ones till we get the hang out it. Anyways! I'm the DM for it all and any tips of helpful suggestions would be great https://speedtest.vet/https://vidmate.bid/!
Have a session zero "before the campaign begins to go over ground rules and establish expectations. It's purpose is to create a space for open communication to understand each other's boundaries, create characters, and build a solid foundation for your game." If you have any house rules, homebrew, or banned classes, subclasses, races, spells, alignments, etc, you should make this info available before the session zero. Some of this may not be an issue right now since you are going straight out of the box, but may be in later campaigns. Also, come up with how you will handle absences. like, Player X can't make it this week -- does the DM or a player run his character? What if he dies? Is the character just in the background that session or is he sleeping of the flu in a tavern?
Also, I generally like to know what % is combat, roleplay, and puzzles prior to creating a character.
Let the players be awesome; let them use their characterâs abilities, spells etc. If their ability bypasses your encounter or destroys your Big Bad, thatâs fine :)
Let the players be awesome; let them use their characterâs abilities, spells etc. If their ability bypasses your encounter or destroys your Big Bad, thatâs fine :)
Eh, as a corollary to that, it doesnât hurt to set limits and not let yourself be browbeaten into going along with someoneâs idea. It is a part of the DMâs role to tell players ânoâ when they have an idea thatâs well outside of their characterâs capabilities or what can be done in this instance or setting. Donât run a railroad, but donât feel youâre ruining peopleâs fun just because their clever idea doesnât actually work that way or in that scenario.
Don't try to plan for everything, expect the most random shit to occur and allow for some improv, no such thing as preparing for every possible situation.
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I come from where the women glow and the men plunder.
Got the 2 kits today. I have 5 of my buddy's ready to play in a few weeks. We are going to look into making characters this week. Probably play the pre made ones till we get the hang out it. Anyways! I'm the DM for it all and any tips of helpful suggestions would be great https://speedtest.vet/https://vidmate.bid/ !
Probably way too late đ but one of the biggest things is make sure to set expectations for your players and make sure they have fun! Encounter balancing is HARD, but you donât even need to balance it perfectly beforehand - adjust HP and stats as the fight goes on to make sure your players can take it. Also, listen to your players feedback. If youâre seeing a lot of phones out, definitely try to unleash more horrors on the party. Hearing âIâm boredâ is also a great time to pull out some real evil. Oh, and remember that giving your enemies cover, using your dragonâs flight speed, and lots of summons is a great way to get your PCs strategizing for combat a bit more (But never be overly cruel! It is a game after all, and you want to make sure theyâre having fun).
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Got the 2 kits today. I have 5 of my buddy's ready to play in a few weeks. We are going to look into making characters this week. Probably play the pre made ones till we get the hang out it. Anyways! I'm the DM for it all and any tips of helpful suggestions would be great https://speedtest.vet/ https://vidmate.bid/ !
Awesome.
Have a session zero "before the campaign begins to go over ground rules and establish expectations. It's purpose is to create a space for open communication to understand each other's boundaries, create characters, and build a solid foundation for your game." If you have any house rules, homebrew, or banned classes, subclasses, races, spells, alignments, etc, you should make this info available before the session zero. Some of this may not be an issue right now since you are going straight out of the box, but may be in later campaigns. Also, come up with how you will handle absences. like, Player X can't make it this week -- does the DM or a player run his character? What if he dies? Is the character just in the background that session or is he sleeping of the flu in a tavern?
Also, I generally like to know what % is combat, roleplay, and puzzles prior to creating a character.
Food, Scifi/fantasy, anime, DND 5E and OSR geek.
Let the players be awesome; let them use their characterâs abilities, spells etc. If their ability bypasses your encounter or destroys your Big Bad, thatâs fine :)
Eh, as a corollary to that, it doesnât hurt to set limits and not let yourself be browbeaten into going along with someoneâs idea. It is a part of the DMâs role to tell players ânoâ when they have an idea thatâs well outside of their characterâs capabilities or what can be done in this instance or setting. Donât run a railroad, but donât feel youâre ruining peopleâs fun just because their clever idea doesnât actually work that way or in that scenario.
Don't try to plan for everything, expect the most random shit to occur and allow for some improv, no such thing as preparing for every possible situation.
I come from where the women glow and the men plunder.
Probably way too late đ but one of the biggest things is make sure to set expectations for your players and make sure they have fun! Encounter balancing is HARD, but you donât even need to balance it perfectly beforehand - adjust HP and stats as the fight goes on to make sure your players can take it. Also, listen to your players feedback. If youâre seeing a lot of phones out, definitely try to unleash more horrors on the party. Hearing âIâm boredâ is also a great time to pull out some real evil. Oh, and remember that giving your enemies cover, using your dragonâs flight speed, and lots of summons is a great way to get your PCs strategizing for combat a bit more (But never be overly cruel! It is a game after all, and you want to make sure theyâre having fun).