Basically I’ve got a campaign soon and I made a bet with my friend about who can do most damage in a nova round(don’t worry the dm knows)
Could someone help me with the Maths what is the average damage of a samurai 5/hexblade 1 with Elven accuracy and hexblades curse up(assume action surge and the typical gwm/greatsword)?
thanks to anyone that can help
Rollback Post to RevisionRollBack
And you run, and you run
To catch up with the sun, but it’s sinking
And racingaround
To come up behind you again
The sun is the same in a relative way
But you’re older
Shorter of Breath
And one day closer to death
currently in love with redesigning subclasses send me a message and I will try
I'll assume you need to roll a ten to hit. With Elven Accuracy you have a 90ish% hit chance, or 66ish% with the minus 5 GWM penalty. That maths out to about 63-64 damage, not counting crits.
If you want to play around with the numbers, RPGBot's DPR Calculator can handle Elven Accuracy.
If you are facing a CR 6 encounter as a level 6 character, you typically need an 8 to hit, this is the default setting. If you have a +1 weapon, you will need a 7. You will need to also change the requirement for a crit to 19.
How do you have both Great Weapon Mastery and Elven Accuracy as a level 6 character while still being an elf or half-elf to qualify for Elven Accuracy? You shouldn't get a second feat until you reach 8 in Fighter or 4 in Warlock.
Are you going to have Hex up in addition to your Hexblade's Curse?
You will miss 4.29% of the time, hit 68.61% of the time, and crit 27.1% of the time. If you have a +1 weapon, you will miss 2.7% of the time, hit 70.2% of the time, and crit 27.1% of the time. With Elven Accuracy, the +1 weapon doesn't help as much as normal. If you have a +3 stat bonus and no magic weapon, you chance to hit will be worse than expected and you will need a 9 to hit.
With a standard 8 to hit, no +1 weapon, and no Hex, and an 18 attribute, I show that Action Surge + Bonus Action is 5 attacks for 76.48 DPR. With Hex, it's 97.97 per round. Unfortunately, that would require a Bonus Action for Hex, Hexblade's Curse, and the Great Weapon Master's Bonus Attack. If you do all of that and take the -5 to hit for the +10 damage, that's 123.40 average damage per round (each hit will be doing 2D6+4+3+10+1D6 or 4D6 + 2D6 + 17 on a crit).
Edit: If you do want to keep improving DPR, a Vicious Weapon will be better than a +X weapon.
Elven accuracy is basically 3d20, so thats a 15% chance to crit, which is 7 * 1.30 = 9.1+5 = 14 dmg per attack
hexblade curse changes your crit range from a 20 to a 19-20, which is a 30% chance to crit, 7 * 1.60 = 11.2 + 5 = 17 dmg per attack
To calculate the chance to crit with those effects, take the chance to not crit (expressed as a decimal from 0 - 1 where 0 is no chance and 1.00 is 100%). Multiply that times the number of rolls you get to make. Then subtract the result from 1.00 and multiply by 100%
A normal non-crit chance is 0.95 (5% crit chance), with advantage that becomes 0.9025 (9.75% crit chance), and with elven advantage that becomes 0.8145 (18.55% crit chance).
Hexblade's Curse makes that 0.90 (10% crit chance), 0.81 (19% crit chance), 0.729 (27.1% crit chance).
27.1% might be sufficiently close to 30% for "napkin math", but I wanted to add the actual numbers.
If you want to play around with the numbers, RPGBot's DPR Calculator can handle Elven Accuracy.
If you are facing a CR 6 encounter as a level 6 character, you typically need an 8 to hit, this is the default setting. If you have a +1 weapon, you will need a 7. You will need to also change the requirement for a crit to 19.
How do you have both Great Weapon Mastery and Elven Accuracy as a level 6 character while still being an elf or half-elf to qualify for Elven Accuracy? You shouldn't get a second feat until you reach 8 in Fighter or 4 in Warlock.
Are you going to have Hex up in addition to your Hexblade's Curse?
You will miss 4.29% of the time, hit 68.61% of the time, and crit 27.1% of the time. If you have a +1 weapon, you will miss 2.7% of the time, hit 70.2% of the time, and crit 27.1% of the time. With Elven Accuracy, the +1 weapon doesn't help as much as normal. If you have a +3 stat bonus and no magic weapon, you chance to hit will be worse than expected and you will need a 9 to hit.
With a standard 8 to hit, no +1 weapon, and no Hex, and an 18 attribute, I show that Action Surge + Bonus Action is 5 attacks for 76.48 DPR. With Hex, it's 97.97 per round. Unfortunately, that would require a Bonus Action for Hex, Hexblade's Curse, and the Great Weapon Master's Bonus Attack. If you do all of that and take the -5 to hit for the +10 damage, that's 123.40 average damage per round (each hit will be doing 2D6+4+3+10+1D6 or 4D6 + 2D6 + 17 on a crit).
Edit: If you do want to keep improving DPR, a Vicious Weapon will be better than a +X weapon.
Elven accuracy is basically 3d20, so thats a 15% chance to crit, which is 7 * 1.30 = 9.1+5 = 14 dmg per attack
hexblade curse changes your crit range from a 20 to a 19-20, which is a 30% chance to crit, 7 * 1.60 = 11.2 + 5 = 17 dmg per attack
To calculate the chance to crit with those effects, take the chance to not crit (expressed as a decimal from 0 - 1 where 0 is no chance and 1.00 is 100%). Multiply that times the number of rolls you get to make. Then subtract the result from 1.00 and multiply by 100%
A normal non-crit chance is 0.95 (5% crit chance), with advantage that becomes 0.9025 (9.75% crit chance), and with elven advantage that becomes 0.8145 (18.55% crit chance).
Hexblade's Curse makes that 0.90 (10% crit chance), 0.81 (19% crit chance), 0.729 (27.1% crit chance).
27.1% might be sufficiently close to 30% for "napkin math", but I wanted to add the actual numbers.
Starting feat from Dm, variant lineage and then a feat at lvl 4(yes our dm is very generous but he can deal with it)
Rollback Post to RevisionRollBack
And you run, and you run
To catch up with the sun, but it’s sinking
And racingaround
To come up behind you again
The sun is the same in a relative way
But you’re older
Shorter of Breath
And one day closer to death
currently in love with redesigning subclasses send me a message and I will try
Baseline chance to hit is 65%, with the -5 penalty from GWM this decreases to 40%. With Advantage and Elven Accuracy we calculate it as : P(hit) = 1 - P(miss) = 1 - (1- P(hit))^3 = 78.4%
Probability of a Crit rolling one die with Hexblade's Curse = 10%, with Advantage and Elven Accuracy this increases to 27.1%
Damage on a hit : 2d6 (Greatsword) + 3 (Strength) + 3 (HexBladeCurse) + 1d8 (Hex) + 10 (GWM) = 27.5
Critical Extra Damage : 2d6 + 1d8 = 11.5
Expected damage per attack = 0.784*27.5 + 0.271*11.5 = 24.7
Multiply by 2 attacks per Action times 2 actions from Action Surge = 98.7 Nova Damage.
Basically I’ve got a campaign soon and I made a bet with my friend about who can do most damage in a nova round(don’t worry the dm knows)
Could someone help me with the Maths what is the average damage of a samurai 5/hexblade 1 with Elven accuracy and hexblades curse up(assume action surge and the typical gwm/greatsword)?
thanks to anyone that can help
And you run, and you run
To catch up with the sun, but it’s sinking
And racing around
To come up behind you again
The sun is the same in a relative way
But you’re older
Shorter of Breath
And one day closer to death
currently in love with redesigning subclasses send me a message and I will try
I'll assume you need to roll a ten to hit. With Elven Accuracy you have a 90ish% hit chance, or 66ish% with the minus 5 GWM penalty. That maths out to about 63-64 damage, not counting crits.
Including crits:
you have a 34.3% miss chance
38.7% normal hit chance
27ish% hit chance.
I believe this equals around 70 damage.
I might be totally off about this.
Thanks for the time. I don’t really know how difficult the campaign will be or the AC as the first session is soonwill try and say after
And you run, and you run
To catch up with the sun, but it’s sinking
And racing around
To come up behind you again
The sun is the same in a relative way
But you’re older
Shorter of Breath
And one day closer to death
currently in love with redesigning subclasses send me a message and I will try
Thanks so much. Sounds a little but like a monster against a boss ;)
And you run, and you run
To catch up with the sun, but it’s sinking
And racing around
To come up behind you again
The sun is the same in a relative way
But you’re older
Shorter of Breath
And one day closer to death
currently in love with redesigning subclasses send me a message and I will try
This sounds like a 2014 ruleset game.
If you want to play around with the numbers, RPGBot's DPR Calculator can handle Elven Accuracy.
If you are facing a CR 6 encounter as a level 6 character, you typically need an 8 to hit, this is the default setting. If you have a +1 weapon, you will need a 7. You will need to also change the requirement for a crit to 19.
How do you have both Great Weapon Mastery and Elven Accuracy as a level 6 character while still being an elf or half-elf to qualify for Elven Accuracy? You shouldn't get a second feat until you reach 8 in Fighter or 4 in Warlock.
Are you going to have Hex up in addition to your Hexblade's Curse?
You will miss 4.29% of the time, hit 68.61% of the time, and crit 27.1% of the time. If you have a +1 weapon, you will miss 2.7% of the time, hit 70.2% of the time, and crit 27.1% of the time. With Elven Accuracy, the +1 weapon doesn't help as much as normal. If you have a +3 stat bonus and no magic weapon, you chance to hit will be worse than expected and you will need a 9 to hit.
With a standard 8 to hit, no +1 weapon, and no Hex, and an 18 attribute, I show that Action Surge + Bonus Action is 5 attacks for 76.48 DPR. With Hex, it's 97.97 per round. Unfortunately, that would require a Bonus Action for Hex, Hexblade's Curse, and the Great Weapon Master's Bonus Attack. If you do all of that and take the -5 to hit for the +10 damage, that's 123.40 average damage per round (each hit will be doing 2D6+4+3+10+1D6 or 4D6 + 2D6 + 17 on a crit).
Edit: If you do want to keep improving DPR, a Vicious Weapon will be better than a +X weapon.
To calculate the chance to crit with those effects, take the chance to not crit (expressed as a decimal from 0 - 1 where 0 is no chance and 1.00 is 100%). Multiply that times the number of rolls you get to make. Then subtract the result from 1.00 and multiply by 100%
27.1% might be sufficiently close to 30% for "napkin math", but I wanted to add the actual numbers.
How to add Tooltips.
My houserulings.
Starting feat from Dm, variant lineage and then a feat at lvl 4(yes our dm is very generous but he can deal with it)
And you run, and you run
To catch up with the sun, but it’s sinking
And racing around
To come up behind you again
The sun is the same in a relative way
But you’re older
Shorter of Breath
And one day closer to death
currently in love with redesigning subclasses send me a message and I will try
Play the game you enjoy. :D
Good luck with your bet.
How to add Tooltips.
My houserulings.
Thanks same at you
And you run, and you run
To catch up with the sun, but it’s sinking
And racing around
To come up behind you again
The sun is the same in a relative way
But you’re older
Shorter of Breath
And one day closer to death
currently in love with redesigning subclasses send me a message and I will try
Assuming 2014 Rules:
Baseline chance to hit is 65%, with the -5 penalty from GWM this decreases to 40%. With Advantage and Elven Accuracy we calculate it as : P(hit) = 1 - P(miss) = 1 - (1- P(hit))^3 = 78.4%
Probability of a Crit rolling one die with Hexblade's Curse = 10%, with Advantage and Elven Accuracy this increases to 27.1%
Damage on a hit : 2d6 (Greatsword) + 3 (Strength) + 3 (HexBladeCurse) + 1d8 (Hex) + 10 (GWM) = 27.5
Critical Extra Damage : 2d6 + 1d8 = 11.5
Expected damage per attack = 0.784*27.5 + 0.271*11.5 = 24.7
Multiply by 2 attacks per Action times 2 actions from Action Surge = 98.7 Nova Damage.
Thanks sounds very nasty
And you run, and you run
To catch up with the sun, but it’s sinking
And racing around
To come up behind you again
The sun is the same in a relative way
But you’re older
Shorter of Breath
And one day closer to death
currently in love with redesigning subclasses send me a message and I will try
Hex is 1D6. It shouldn't have a large impact though.
How to add Tooltips.
My houserulings.