I need help with executing character idea: an Eladrin 4 Elements Monk that uses a different combat style and element for each of the 4 seasons. My problem is implementing four different "modes" or strategies with the limited amount of feats available. The DM has allowed uncommon or rare magic items "within reason"
I know I want a winter grappling mode, but the other three are on the table. Level 12 btw
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Any sufficiently widespread magic is indistinguishable from technology.
The second funniest thing to make a D&D party do is explain morality
I need help with executing character idea: an Eladrin 4 Elements Monk that uses a different combat style and element for each of the 4 seasons. My problem is implementing four different "modes" or strategies with the limited amount of feats available. The DM has allowed uncommon or rare magic items "within reason"
I know I want a winter grappling mode, but the other three are on the table. Level 12 btw
This is a fun concept.
There are a number of finesse/monk weapons you could switch between.
What might be fun is to multiclass as a Warlock, take pact of the blade, and then switch back and forth between the weapons as desired. You could keep dex as your primary stat and still use it, but pact weapon would allow you to switch quickly.
Hex spell is an insane boost to Monks because of all the attacks they do.
With Warlock 2 you could take Tome of Shadows and then gain access to all cantrips in the game. You could also take Misty Visions and use it to create the illusion of elements around you as you fight. With just two levels of warlock you could take Booming Blade (thunder) and Green Flame Blade (fire) and use them with monk weapons. You could also take shocking grasp to cover lightning.
Warlock has Armor of Agathys which would grant the ability to hit with ice. There are a few other options but with a 2 level dip I would take Hex, AoA, and probably a ritual spell for utility.
As for feats, I would probably take Elemental Adept each and every time I get an ASI. Others might disagree, but I think Elemental Monks benefit uniquely from this feat because of their features.
There’s probably reasons to take other feats but I am just really thinking about the “four elements” theme of this build and that is simply what I would do. You might even justify going peak charisma with pact weapon and then just have dex +3 most of the game which can be boosted with magical items.
I am assuming if you are playing an Eladrin Elf then you have access to 2014 feats? Not sure if you are 2024 only?
Obviously a straight up monk will go peak dex/wis and in that case I would actually use 2014s elemental adept to boost wisdom for AC and then use items to boost attacks.
But if you are 2024 only, I would probably take Grappler at Monk level 4, +2 dex at Monk 8, and Fey Touched at 12 to boost wisdom (ac) and take the Hex spell. This might be the optimized choice with just the 2024 core rules and no multiclassing.
Item Suggestion:
Wraps of Unarmed Prowess (Book of Many Things): Provides a +1, +2, or +3 bonus to attack and damage rolls.
I need help with executing character idea: an Eladrin 4 Elements Monk that uses a different combat style and element for each of the 4 seasons. My problem is implementing four different "modes" or strategies with the limited amount of feats available. The DM has allowed uncommon or rare magic items "within reason"
I know I want a winter grappling mode, but the other three are on the table. Level 12 btw
Any sufficiently widespread magic is indistinguishable from technology.
The second funniest thing to make a D&D party do is explain morality
This is a fun concept.
There are a number of finesse/monk weapons you could switch between.
What might be fun is to multiclass as a Warlock, take pact of the blade, and then switch back and forth between the weapons as desired. You could keep dex as your primary stat and still use it, but pact weapon would allow you to switch quickly.
Hex spell is an insane boost to Monks because of all the attacks they do.
With Warlock 2 you could take Tome of Shadows and then gain access to all cantrips in the game. You could also take Misty Visions and use it to create the illusion of elements around you as you fight. With just two levels of warlock you could take Booming Blade (thunder) and Green Flame Blade (fire) and use them with monk weapons. You could also take shocking grasp to cover lightning.
Warlock has Armor of Agathys which would grant the ability to hit with ice. There are a few other options but with a 2 level dip I would take Hex, AoA, and probably a ritual spell for utility.
As for feats, I would probably take Elemental Adept each and every time I get an ASI. Others might disagree, but I think Elemental Monks benefit uniquely from this feat because of their features.
There’s probably reasons to take other feats but I am just really thinking about the “four elements” theme of this build and that is simply what I would do. You might even justify going peak charisma with pact weapon and then just have dex +3 most of the game which can be boosted with magical items.
I am assuming if you are playing an Eladrin Elf then you have access to 2014 feats? Not sure if you are 2024 only?
Obviously a straight up monk will go peak dex/wis and in that case I would actually use 2014s elemental adept to boost wisdom for AC and then use items to boost attacks.
But if you are 2024 only, I would probably take Grappler at Monk level 4, +2 dex at Monk 8, and Fey Touched at 12 to boost wisdom (ac) and take the Hex spell. This might be the optimized choice with just the 2024 core rules and no multiclassing.
Item Suggestion: