Is Wizards purposely trolling people with this new name? Seriously.. One D&D…. To rule them all… It is hilarious to me, but I don’t think very many take it as humorous.
Is Wizards purposely trolling people with this new name? Seriously.. One D&D…. To rule them all… It is hilarious to me, but I don’t think very many take it as humorous.
LoTR Ring of Power has just come out on Netflix so probably. Coincidental timing or NWO plan to take over online media….
Is Wizards purposely trolling people with this new name? Seriously.. One D&D…. To rule them all… It is hilarious to me, but I don’t think very many take it as humorous.
Yeah, I thought the same thing, why don't they call it what it is, 5.5e? I think they just don't want to make all new books, so the are just remaking the main rulebooks and keeping everything else.
2. Ardlings. A really stupid concept, I hate... well pretty much every printed word about them.
I totaly agree, they already had a celestial race and a fiendish race, adding another celestial race makes no sense, they should put the aasimar in the players handbook and just scrap the ardling idea.
2. Ardlings. A really stupid concept, I hate... well pretty much every printed word about them.
I totaly agree, they already had a celestial race and a fiendish race, adding another celestial race makes no sense, they should put the aasimar in the players handbook and just scrap the ardling idea.
Guess aasimar have just never been popular enough, they only exist as a pale shadow of much cooler tieflings.
I cant answer the poll as i think ability scores should come from both race and background. While yeah powerful build might help for showing the strength stat on a Orc that is about it across the races. Elves should naturally be more agile than humans, dwarves more hardy etc. and I don't think what is there reflects that. But yeah your background should also impact it. If they really needed the whole you can play a loxadon ninja with no penalty thing the way to do it imo is to cap the starting stats end results at something all races could reach with the right background. Like if your starting stat max was 16 and elf got +2 dex and they took burglar background which gave a +2 dex they would only need to invest enough attribute points into dex to get to a 12 to cap it, a loxadon with the same background would need to invest enough to get to 14. And as an aside don't have scaling costs for attributes with point buy, a +1 difference is 5% whether its a 8 to a 10 or a 14 to a 16, point buy shouldn't be there to try and reflect a dice resolution system it should be there to give a mathematically balanced system.
As for the release on a whole,
i don't like success/fail on 20/1, I don't mind some kind of crit/fail mechanic into all rolls but I don't think a 20 should let a weak dude bend bars, or some super thief should fail a basic lock on a 1.
i don't like the new crit rules.
The rest i think is okay in that I think it needs some tweaking to get perfect but is overall fairly solid.
I'm exited to see what they do with the warlock class now that classes don't have their own spell lists, they will probably have eldritch blast as a class feature or something.
Backgrounds: I think this one they got it right! Just need some fine tunning on the Feats and maybe some extra 1st level feat (15~20 on the core rulebook perhaps?)
Tremorsense: Dwarf is my second favorite race, just behind Half-Orc/Orcs, and if i used more than 1 time the previous Stonecunning i would probably be lying. But this new one, 10/10 for this new one.
Balance of Lucky: I think new lucky keep being good, but not best feat (non-build specific) in the game, as it was previously.
3 things I dislike the most:
NO crit rule: Already made a post about it, but i don't like, it is reducing fun in order to fix a problem that could be fixed some other way.
Dragonborn: I think they got right at fizban, i like this race, but... it still need a bit help (darkvision was good, but need just bit more push)
Half-Elf and Half-Orc: I think the general rule for hybrid is good, but half-orc and half-elf deserve to be more 'unique' both mechanic as with lore, mainly because they have big comunities in a lot cities/worlds.
Tell what you like and don't like about the new playtest material.
Philippians 4:8
Unearthed Arcana - Dungeons & Dragons Discussion - D&D Beyond Forums - D&D Beyond (dndbeyond.com)
There are a lot of threads already, have fun reading hundreds of posts with more or less heated discussion. :)
Let me ask a semi-serious question.
Is Wizards purposely trolling people with this new name? Seriously.. One D&D…. To rule them all… It is hilarious to me, but I don’t think very many take it as humorous.
LoTR Ring of Power has just come out on Netflix so probably. Coincidental timing or NWO plan to take over online media….
Yeah, I thought the same thing, why don't they call it what it is, 5.5e? I think they just don't want to make all new books, so the are just remaking the main rulebooks and keeping everything else.
Philippians 4:8
A thread like this really needs a poll to give us the numbers.
She/Her Player and Dungeon Master
Yeah, I was thinking about adding one.
Philippians 4:8
2. Ardlings. A really stupid concept, I hate... well pretty much every printed word about them.
I totaly agree, they already had a celestial race and a fiendish race, adding another celestial race makes no sense, they should put the aasimar in the players handbook and just scrap the ardling idea.
Philippians 4:8
Guess aasimar have just never been popular enough, they only exist as a pale shadow of much cooler tieflings.
I cant answer the poll as i think ability scores should come from both race and background. While yeah powerful build might help for showing the strength stat on a Orc that is about it across the races. Elves should naturally be more agile than humans, dwarves more hardy etc. and I don't think what is there reflects that. But yeah your background should also impact it. If they really needed the whole you can play a loxadon ninja with no penalty thing the way to do it imo is to cap the starting stats end results at something all races could reach with the right background. Like if your starting stat max was 16 and elf got +2 dex and they took burglar background which gave a +2 dex they would only need to invest enough attribute points into dex to get to a 12 to cap it, a loxadon with the same background would need to invest enough to get to 14. And as an aside don't have scaling costs for attributes with point buy, a +1 difference is 5% whether its a 8 to a 10 or a 14 to a 16, point buy shouldn't be there to try and reflect a dice resolution system it should be there to give a mathematically balanced system.
As for the release on a whole,
i don't like success/fail on 20/1, I don't mind some kind of crit/fail mechanic into all rolls but I don't think a 20 should let a weak dude bend bars, or some super thief should fail a basic lock on a 1.
i don't like the new crit rules.
The rest i think is okay in that I think it needs some tweaking to get perfect but is overall fairly solid.
2. I like DwarvenTremorsense, I think it's a really cool and very Dwarfy ability.
Yeah, but I feel like they should keep their tremorsense, not have to activate it as a bonus action.
Philippians 4:8
I'm exited to see what they do with the warlock class now that classes don't have their own spell lists, they will probably have eldritch blast as a class feature or something.
Philippians 4:8
I think there will still be class specific spell lists in addition to the larger archetype spell lists.
3 things I like the most:
Backgrounds: I think this one they got it right! Just need some fine tunning on the Feats and maybe some extra 1st level feat (15~20 on the core rulebook perhaps?)
Tremorsense: Dwarf is my second favorite race, just behind Half-Orc/Orcs, and if i used more than 1 time the previous Stonecunning i would probably be lying. But this new one, 10/10 for this new one.
Balance of Lucky: I think new lucky keep being good, but not best feat (non-build specific) in the game, as it was previously.
3 things I dislike the most:
NO crit rule: Already made a post about it, but i don't like, it is reducing fun in order to fix a problem that could be fixed some other way.
Dragonborn: I think they got right at fizban, i like this race, but... it still need a bit help (darkvision was good, but need just bit more push)
Half-Elf and Half-Orc: I think the general rule for hybrid is good, but half-orc and half-elf deserve to be more 'unique' both mechanic as with lore, mainly because they have big comunities in a lot cities/worlds.