I love cunning strike, it looks fantastic, except for the poison part. I understand the reasoning for adding poison to the mix, but it makes no sense.
First, how do you apply poison that fast from nowhere? This is a magical effect or a magic item effect. Maybe if Poisoner kit said something like, it provides an easy access container that can be used to dip a small blade as part of an attack action to coat the tip of the weapon with a poison that you chose to store in the container...or something
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
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Sure, I have to, obviously. I just wish the rules were not written lazily. I understand this is not the final draft, I hope they fix these magical effects that are not magical.
Understand this cunning strike ability essentially does the same thing as a Dagger of Venom. Is that no longer a magic item?
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Understand this cunning strike ability essentially does the same thing as a Dagger of Venom. Is that no longer a magic item?
The Dagger of Venom coats itself in poison. The Cunning Strike ability lets you coat it in poison yourself. I don't know what to tell you if you can't tell the difference.
The writing of the rules. Its becoming clear they are adding non-magic abilities that mimic magic effects.
You know that poison is a real thing that exists in the real world, right? And that it isn't magical? If you're still talking about the Dagger of Venom, then it's really a magic effect that mimics a non-magic ability, since the dagger is just mimicking poison with magic.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Hehe, maybe you missed my first post. The attack lets you make a venom strike with poison that just appears on your weapon out of nowhere. No action of any kind required to coat a weapon before attacking. It just happens out of nowhere. No using imagination here, its a written rule of absurdity that creates a magical effect that is not magical. If you cant see this, then you are just trolling to make your self feel better
The Poisoner feat already allows you to apply poisons as a Bonus Action, so the basic principle of being able to apply poison quickly enough to attack on the same turn is established.
You have to have a Poisoner's Kit to use it, and it says that "you add a toxin to your strike." It kinda feels like you should have the ability to imagine somebody coating a weapon in poison without the book explaining how they do it step-by-step.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Understand this cunning strike ability essentially does the same thing as a Dagger of Venom. Is that no longer a magic item?
The Dagger of Venom coats itself in poison. The Cunning Strike ability lets you coat it in poison yourself. I don't know what to tell you if you can't tell the difference.
Except not really. The Cunning Strike ability lets you (1) create a poison from scratch (2) dip your weapon in it (3) attack with it, as a single action. -> because you only need to have Poisoner's tools in one hand, you don't need to have an actual vial of poison prepared.
It also kind of gives you a time machine because it makes it so that you getting sneak attack or not - which may depend on things that happen after you make the attack such as whether your target casts Blade Ward in response to your attack - determines whether or not you put poison onto your weapon.
Understand this cunning strike ability essentially does the same thing as a Dagger of Venom. Is that no longer a magic item?
The Dagger of Venom coats itself in poison. The Cunning Strike ability lets you coat it in poison yourself. I don't know what to tell you if you can't tell the difference.
Except not really. The Cunning Strike ability lets you (1) create a poison from scratch (2) dip your weapon in it (3) attack with it, as a single action. -> because you only need to have Poisoner's tools in one hand, you don't need to have an actual vial of poison prepared.
It also kind of gives you a time machine because it makes it so that you getting sneak attack or not - which may depend on things that happen after you make the attack such as whether your target casts Blade Ward in response to your attack - determines whether or not you put poison onto your weapon.
The poisoner kit already lets you make poisons from scratch, so the particulars can be handwaved. And anything that interferes with the attack to the point it’s no longer a Sneak Attack could be interpreted as the target not getting enough of a dose to need the save.
Understand this cunning strike ability essentially does the same thing as a Dagger of Venom. Is that no longer a magic item?
The Dagger of Venom coats itself in poison. The Cunning Strike ability lets you coat it in poison yourself. I don't know what to tell you if you can't tell the difference.
Except not really. The Cunning Strike ability lets you (1) create a poison from scratch (2) dip your weapon in it (3) attack with it, as a single action. -> because you only need to have Poisoner's tools in one hand, you don't need to have an actual vial of poison prepared.
It also kind of gives you a time machine because it makes it so that you getting sneak attack or not - which may depend on things that happen after you make the attack such as whether your target casts Blade Ward in response to your attack - determines whether or not you put poison onto your weapon.
I'm going to side with Agilemind and the original poster here briefly. they're right that the plausibility and logistics were left out. but, of course they were. this is a playtest of mechanisms. first they test the ability for what it can do, later they'll backfill and rebalance.
so yes, it's absurd. and yes, use your imagination. and if that answer isn't satisfying then buy the book. shrug
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unhappy at the way in which we lost individual purchases for one-off subclasses, magic items, and monsters?
tell them you don't like features disappeared quietly in the night: providefeedback!
Poison (Cost: 1d6). You add a toxin to your strike, forcing the target to make a Constitution saving throw. On a failed save, the target has the Poisoned condition for 1 minute. At the end of each of its turns, the Poisoned target can repeat the save, ending the effect on itself on a success. To use this effect, you must have a Poisoner’s Kit on your person.
The ability isn’t magical you could run your weapon across a specific part of your poisoners kit or you grab something from the kit and put it on the weapon in one motion. The how you do it is up is your choice and just flavor. The game has always assumed kits don’t run out and that could be considered magical. Some DMs make characters run out of materials in their kits or have stuff break, but there is no mechanical precedence for that in the books. If you want to talk about magically fast we have to look at action surge.
Like I asked the original poster earlier: is this where you choose to suspend your suspension of disbelief.
No, for me its not disbelief, its action management. Coating a blade with poison and attacking all in one move is absurd without magical aid. Maybe with supernatural speed, yes.
But I digress. Clearly, I am the monitory in this thought.
If you find something absurd because it doesn't seem feasible, that's a problem with belief. Coating a blade with poison and attacking all in one move shouldn't be too much less feasible than attacking 2-4 times in the same amount of time.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
No, for me its not disbelief, its action management. Coating a blade with poison and attacking all in one move is absurd without magical aid. Maybe with supernatural speed, yes.
But I digress. Clearly, I am the monitory in this thought.
And taking 2 turns to make one attack is absurd for gameplay. There's a reason a) they made the Poisoner feat so people could apply the various poisons mid combat and b) poisons still almost never get used because people don't want to spend a feat for the ability.
No, for me its not disbelief, its action management. Coating a blade with poison and attacking all in one move is absurd without magical aid. Maybe with supernatural speed, yes.
But I digress. Clearly, I am the monitory in this thought.
And taking 2 turns to make one attack is absurd for gameplay. There's a reason a) they made the Poisoner feat so people could apply the various poisons mid combat and b) poisons still almost never get used because people don't want to spend a feat for the ability.
Poisons almost never get used because the community has decided that poison is useless because they think 90% of enemies are immune to it. The Poisoner feat is a decent feat, but it isn't better than PAM or GWM so it hardly gets taken.
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I love cunning strike, it looks fantastic, except for the poison part. I understand the reasoning for adding poison to the mix, but it makes no sense.
First, how do you apply poison that fast from nowhere? This is a magical effect or a magic item effect. Maybe if Poisoner kit said something like, it provides an easy access container that can be used to dip a small blade as part of an attack action to coat the tip of the weapon with a poison that you chose to store in the container...or something
Use your imagination.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Sure, I have to, obviously. I just wish the rules were not written lazily. I understand this is not the final draft, I hope they fix these magical effects that are not magical.
Understand this cunning strike ability essentially does the same thing as a Dagger of Venom. Is that no longer a magic item?
What's so lazy, exactly? You coat your weapon in poison that is poisonous and inflicts the Poisoned condition. Seems pretty clear to me.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
The writing of the rules. Its becoming clear they are adding non-magic abilities that mimic magic effects.
The Dagger of Venom coats itself in poison. The Cunning Strike ability lets you coat it in poison yourself. I don't know what to tell you if you can't tell the difference.
You know that poison is a real thing that exists in the real world, right? And that it isn't magical? If you're still talking about the Dagger of Venom, then it's really a magic effect that mimics a non-magic ability, since the dagger is just mimicking poison with magic.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Hehe, maybe you missed my first post. The attack lets you make a venom strike with poison that just appears on your weapon out of nowhere. No action of any kind required to coat a weapon before attacking. It just happens out of nowhere. No using imagination here, its a written rule of absurdity that creates a magical effect that is not magical. If you cant see this, then you are just trolling to make your self feel better
The Poisoner feat already allows you to apply poisons as a Bonus Action, so the basic principle of being able to apply poison quickly enough to attack on the same turn is established.
You have to have a Poisoner's Kit to use it, and it says that "you add a toxin to your strike." It kinda feels like you should have the ability to imagine somebody coating a weapon in poison without the book explaining how they do it step-by-step.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Is this really were you decide to suspend your suspension of disbelief?
The poison is coated on the weapon as part of the attack. No extra action, bonus action, or reaction needed.
At least it's not World of Warcraft, where monks can pull infinite beer kegs out of their arse to throw at enemies.
Except not really. The Cunning Strike ability lets you (1) create a poison from scratch (2) dip your weapon in it (3) attack with it, as a single action. -> because you only need to have Poisoner's tools in one hand, you don't need to have an actual vial of poison prepared.
It also kind of gives you a time machine because it makes it so that you getting sneak attack or not - which may depend on things that happen after you make the attack such as whether your target casts Blade Ward in response to your attack - determines whether or not you put poison onto your weapon.
The poisoner kit already lets you make poisons from scratch, so the particulars can be handwaved. And anything that interferes with the attack to the point it’s no longer a Sneak Attack could be interpreted as the target not getting enough of a dose to need the save.
I'm going to side with Agilemind and the original poster here briefly. they're right that the plausibility and logistics were left out. but, of course they were. this is a playtest of mechanisms. first they test the ability for what it can do, later they'll backfill and rebalance.
so yes, it's absurd. and yes, use your imagination. and if that answer isn't satisfying then buy the book. shrug
unhappy at the way in which we lost individual purchases for one-off subclasses, magic items, and monsters?
tell them you don't like features disappeared quietly in the night: provide feedback!
Poison (Cost: 1d6). You add a toxin to your strike, forcing the target to make a Constitution saving throw. On a failed save, the target has the Poisoned condition for 1 minute. At the end of each of its turns, the Poisoned target can repeat the save, ending the effect on itself on a success.
To use this effect, you must have a Poisoner’s Kit on your person.
The ability isn’t magical you could run your weapon across a specific part of your poisoners kit or you grab something from the kit and put it on the weapon in one motion. The how you do it is up is your choice and just flavor. The game has always assumed kits don’t run out and that could be considered magical. Some DMs make characters run out of materials in their kits or have stuff break, but there is no mechanical precedence for that in the books. If you want to talk about magically fast we have to look at action surge.
Like I asked the original poster earlier: is this where you choose to suspend your suspension of disbelief.
No, for me its not disbelief, its action management. Coating a blade with poison and attacking all in one move is absurd without magical aid. Maybe with supernatural speed, yes.
But I digress. Clearly, I am the monitory in this thought.
If you find something absurd because it doesn't seem feasible, that's a problem with belief. Coating a blade with poison and attacking all in one move shouldn't be too much less feasible than attacking 2-4 times in the same amount of time.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
And taking 2 turns to make one attack is absurd for gameplay. There's a reason a) they made the Poisoner feat so people could apply the various poisons mid combat and b) poisons still almost never get used because people don't want to spend a feat for the ability.
Poisons almost never get used because the community has decided that poison is useless because they think 90% of enemies are immune to it. The Poisoner feat is a decent feat, but it isn't better than PAM or GWM so it hardly gets taken.