Since Divine Sense now lasts for 10 minutes, I thought of one new use for it: sensing Haunted Traps from Van Richten's Guide to Ravenloft. The only consistent way to deal with a Haunted Trap is to disable it with Remove Curse or Channel Divinity, but since Paladins don't reliably have good Perception, they will only be aware of a Haunted Trap AFTER it has been set off. With the new version of Divine Sense lasting 10 minutes, a Paladin could use it while exploring a suspicious environment, and as a DM, I would personally either let them automatically sense the emanations of a Haunted Trap, or give them a +5 to their Passive Perception (which is what you do to a passive score when a check would have advantage). This is something I actually did when running Descent into Avernus and I added two Haunted Traps, though the party only found one of them.
Since Divine Sense now lasts for 10 minutes, I thought of one new use for it: sensing Haunted Traps from Van Richten's Guide to Ravenloft. The only consistent way to deal with a Haunted Trap is to disable it with Remove Curse or Channel Divinity, but since Paladins don't reliably have good Perception, they will only be aware of a Haunted Trap AFTER it has been set off. With the new version of Divine Sense lasting 10 minutes, a Paladin could use it while exploring a suspicious environment, and as a DM, I would personally either let them automatically sense the emanations of a Haunted Trap, or give them a +5 to their Passive Perception (which is what you do to a passive score when a check would have advantage). This is something I actually did when running Descent into Avernus and I added two Haunted Traps, though the party only found one of them.
Thoughts?
Divine Sense already detects Haunted Traps. Same with the Detect Good and Evil spell.