This subclass was based around time and themes from order like clockwork soul. Comments and concerns are welcome I think it might be a tad too powerful and front loaded The wording might be a bit clunky as well sorry about that not too great a writing clear rules
A timeless force that governs causality and balance. Whether a divine judge, a sentient paradox, or a cosmic algorithm, your patron grants you power to redistribute harm and manipulate time itself — not for chaos, but for perfect equilibrium.
Level 1: Temporal Shielding
You intercept harm and store it for future use.
Chronal Buffer: When a creature within 30 feet takes damage, you can use your reaction to reduce the damage by 1d10 + your Warlock level + your Charisma modifier. You can use this feature a number of times equal to your Charisma modifier per long rest.
Temporal Reservoir: When you reduce damage with Chronal Buffer, you may store the amount reduced as a Chronal Charge. You can hold up to a number of charges equal to your Charisma modifier. Charges fade after a long rest.
Level 1: Echo of Harm
You can redirect stored damage into attacks or spells.
Expend Charges: You may expend Chronal Charges in two ways:
Reinforce Shielding: Spend 3 charges to use Chronal Buffer again, even if you've used all your reactions for the day.
Echo Strike: When you hit with an attack or deal damage with a spell, you may expend 1 Chronal Chargeto deal bonus damage equal to your Warlock level + your Charisma modifier. This damage bypasses temporary hit points. You may only apply one charge per target per turn.
Level 6: Temporal Equilibrium
You manipulate outcomes to restore balance.
Chronal Reversal: When a creature within 30 feet makes an attack roll or saving throw, you can use your reaction to force them to reroll it. You must choose to use this feature before knowing the result of the reroll. You can use this feature once per rest.
Level 10: Time Fracture
You fracture time to act in multiple moments.
Split Second: When you cast a spell, you may use a bonus action to delay its effect by 1 round. The spell still consumes your action on the current turn, but its effects activate at the start of your next turn. This allows you to cast a second spell normally on the next turn. You can use this feature once per rest
Level 14: Arbiter’s Insight
Your mastery of temporal balance deepens.
Double Reversal: You may now use Chronal Reversal up to twice per long rest.
Rollback Post to RevisionRollBack
And you run, and you run
To catch up with the sun, but it’s sinking
And racingaround
To come up behind you again
The sun is the same in a relative way
But you’re older
Shorter of Breath
And one day closer to death
currently in love with redesigning subclasses send me a message and I will try
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This subclass was based around time and themes from order like clockwork soul. Comments and concerns are welcome I think it might be a tad too powerful and front loaded The wording might be a bit clunky as well sorry about that not too great a writing clear rules
A timeless force that governs causality and balance. Whether a divine judge, a sentient paradox, or a cosmic algorithm, your patron grants you power to redistribute harm and manipulate time itself — not for chaos, but for perfect equilibrium.
You intercept harm and store it for future use.
Chronal Buffer: When a creature within 30 feet takes damage, you can use your reaction to reduce the damage by 1d10 + your Warlock level + your Charisma modifier. You can use this feature a number of times equal to your Charisma modifier per long rest.
Temporal Reservoir: When you reduce damage with Chronal Buffer, you may store the amount reduced as a Chronal Charge. You can hold up to a number of charges equal to your Charisma modifier. Charges fade after a long rest.
You can redirect stored damage into attacks or spells.
Expend Charges: You may expend Chronal Charges in two ways:
Reinforce Shielding: Spend 3 charges to use Chronal Buffer again, even if you've used all your reactions for the day.
Echo Strike: When you hit with an attack or deal damage with a spell, you may expend 1 Chronal Chargeto deal bonus damage equal to your Warlock level + your Charisma modifier. This damage bypasses temporary hit points. You may only apply one charge per target per turn.
Level 6: Temporal Equilibrium
You manipulate outcomes to restore balance.
Chronal Reversal: When a creature within 30 feet makes an attack roll or saving throw, you can use your reaction to force them to reroll it. You must choose to use this feature before knowing the result of the reroll. You can use this feature once per rest.
You fracture time to act in multiple moments.
Split Second: When you cast a spell, you may use a bonus action to delay its effect by 1 round. The spell still consumes your action on the current turn, but its effects activate at the start of your next turn. This allows you to cast a second spell normally on the next turn. You can use this feature once per rest
Your mastery of temporal balance deepens.
Double Reversal: You may now use Chronal Reversal up to twice per long rest.
And you run, and you run
To catch up with the sun, but it’s sinking
And racing around
To come up behind you again
The sun is the same in a relative way
But you’re older
Shorter of Breath
And one day closer to death
currently in love with redesigning subclasses send me a message and I will try