So we know that the hexblade gets access to medium armor and shields, which was seen as basically a fix for bladelocks not already having that. Is there any reason not to just allow any subclass to have those? Otherwise character build and playstyle are sort of restricted to light armor and dex fighting.
I think you're asking for way too much. Armor and shields should go with pact of the blade rather than hexblade, but the other subclasses definitely should /not/ get more armor and shields.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Maybe armor types based on background or ability score? Thematically I wouldn’t expect a 8 STR acolyte pact if the tome to be proficient in medium or heavy armies. But if they are “granted” unholy strength, or their pact involves intense physical conditioning to prepare their body as a “temple” maybe.
otherwise a “weak” inexperienced character could just don heavy armor and maybe take movement penalties, extra encumbrance, initiate penalty. Casters have access to armor bonuses through spells which some are based characters do not I believe
Ahhh just reread the title specific to bladelock- carry on then
The Class Features UA added an invocation available to pact of the blade warlocks that allowed for proficiency with any armor. Hopefully that makes it through testing; it seemed like a good fix to open up heavy armor strength builds for bladelocks of all patrons instead of forcing you to either go hexblade or high dex.
The Class Features UA added an invocation available to pact of the blade warlocks that allowed for proficiency with any armor. Hopefully that makes it through testing; it seemed like a good fix to open up heavy armor strength builds for bladelocks of all patrons instead of forcing you to either go hexblade or high dex.
I'd rather have Medium Armor and Shields than Heavy Armor.
The UA fix is great for Strength-based BladeLocks that want to use heavy armor; not so much for Dexterity-based builds that want to go Sword & Board.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
I agree, I think heavy armor is very overrated because I never want to dump dex, on any character I play.
EDIT: The invocation isn't just heavy armor. It's any armor. You touch it and can wear it, so that allows medium armor as well.
Yes, but what about shields? For a Dex build, you're probably going to use a one-handed weapon (most likely rapier) which leaves your off-hand free to use a shield.
For a non-Hexblade Warlock with Pact of the Blade, I'd rather spend a feat slot on Moderately Armored (medium armor + shields) than one of my invocation slots just to get medium armor and no shield.
Has there been any mechanic that has a dice roll to dodge/ parry ( I guess maneuvers) but flavour wise I personally don't like shields or heavy full plate, I would do an option to medium armour where you have an additional benefit to negate an attack or reduce damage. Even with improved DEX, you can only benefit so much to AC.
The martial adept feat with the parry maneuver does exactly that. The Class Features UA also added a fighting style that does something similar:
Interception When a creature you can see hits a target that is within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.
I like that! My home group dm is book material only but I’ll look into the Marshall adept, I’d prefer if it was passive or not resource based though, but I guess you could be fatigued and then less able to parry/dodge. But maybe that could be reflected in the dice size rather than the number of uses.
Has there been any mechanic that has a dice roll to dodge/ parry ( I guess maneuvers) but flavour wise I personally don't like shields or heavy full plate, I would do an option to medium armour where you have an additional benefit to negate an attack or reduce damage. Even with improved DEX, you can only benefit so much to AC.
The feat defensive duelist allows you to use your reaction to add your prof to your AC with a finesse weapon
I agree, I think heavy armor is very overrated because I never want to dump dex, on any character I play.
EDIT: The invocation isn't just heavy armor. It's any armor. You touch it and can wear it, so that allows medium armor as well.
Yes, but what about shields? For a Dex build, you're probably going to use a one-handed weapon (most likely rapier) which leaves your off-hand free to use a shield.
For a non-Hexblade Warlock with Pact of the Blade, I'd rather spend a feat slot on Moderately Armored (medium armor + shields) than one of my invocation slots just to get medium armor and no shield.
Yeah, I've got a Celestial PotB I want to build, melee heavy, so I'd need to be V.Human / wait to 4th level to get that feat. Thing is, I kinda want to be an Aasimar... might need to be squishy for a while. Or start with a couple levels of Fighter.
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So we know that the hexblade gets access to medium armor and shields, which was seen as basically a fix for bladelocks not already having that. Is there any reason not to just allow any subclass to have those? Otherwise character build and playstyle are sort of restricted to light armor and dex fighting.
Im not being crazy right?
I think you're asking for way too much. Armor and shields should go with pact of the blade rather than hexblade, but the other subclasses definitely should /not/ get more armor and shields.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
I mean you wouldn't really use it unless you were going bladelock, but there just isn't a way to assign things to pact boons vs subclass.
Though I guess you could say the armor/ shields automatically come with the blade pact.
Maybe armor types based on background or ability score? Thematically I wouldn’t expect a 8 STR acolyte pact if the tome to be proficient in medium or heavy armies. But if they are “granted” unholy strength, or their pact involves intense physical conditioning to prepare their body as a “temple” maybe.
otherwise a “weak” inexperienced character could just don heavy armor and maybe take movement penalties, extra encumbrance, initiate penalty. Casters have access to armor bonuses through spells which some are based characters do not I believe
Ahhh just reread the title specific to bladelock- carry on then
The Class Features UA added an invocation available to pact of the blade warlocks that allowed for proficiency with any armor. Hopefully that makes it through testing; it seemed like a good fix to open up heavy armor strength builds for bladelocks of all patrons instead of forcing you to either go hexblade or high dex.
I'd rather have Medium Armor and Shields than Heavy Armor.
The UA fix is great for Strength-based BladeLocks that want to use heavy armor; not so much for Dexterity-based builds that want to go Sword & Board.
DICE FALL, EVERYONE ROCKS!
I agree, I think heavy armor is very overrated because I never want to dump dex, on any character I play.
EDIT: The invocation isn't just heavy armor. It's any armor. You touch it and can wear it, so that allows medium armor as well.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Yes, but what about shields? For a Dex build, you're probably going to use a one-handed weapon (most likely rapier) which leaves your off-hand free to use a shield.
For a non-Hexblade Warlock with Pact of the Blade, I'd rather spend a feat slot on Moderately Armored (medium armor + shields) than one of my invocation slots just to get medium armor and no shield.
DICE FALL, EVERYONE ROCKS!
Has there been any mechanic that has a dice roll to dodge/ parry ( I guess maneuvers) but flavour wise I personally don't like shields or heavy full plate, I would do an option to medium armour where you have an additional benefit to negate an attack or reduce damage. Even with improved DEX, you can only benefit so much to AC.
The martial adept feat with the parry maneuver does exactly that. The Class Features UA also added a fighting style that does something similar:
Interception
When a creature you can see hits a target that is within 5 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your proficiency bonus (to a minimum of 0 damage). You must be wielding a shield or a simple or martial weapon to use this reaction.
I like that! My home group dm is book material only but I’ll look into the Marshall adept, I’d prefer if it was passive or not resource based though, but I guess you could be fatigued and then less able to parry/dodge. But maybe that could be reflected in the dice size rather than the number of uses.
The feat defensive duelist allows you to use your reaction to add your prof to your AC with a finesse weapon
Yeah, I've got a Celestial PotB I want to build, melee heavy, so I'd need to be V.Human / wait to 4th level to get that feat. Thing is, I kinda want to be an Aasimar... might need to be squishy for a while. Or start with a couple levels of Fighter.