My celestial warlock just reached Level 3. In combat, she relies mainly on EB/Agonizing Blast/Hex, but occasionally uses Sacred Flame and Guiding Bolt. She shares healing duties with the bard in the party. She's a bit shy, so not really the face of the party (despite high charisma). She plans to have an owl familiar to help distract baddies right before she uses EB.
So here's what I'm thinking for Level 3. This is my first warlock, so I'd appreciate feedback!
CANTRIPS: Eldritch Blast, Light, Sacred Flame, Prestidigitation + Spare the Dying, Guidance, Mending (for Pact of the Tome)
(Other cantrips of interest: Shocking Grasp, Word of Radiance, Message, Thaumaturgy)
I'm looking at my bardlock (celestial warlock 4) to see what I presently have chosen for warlock spells.
I've kept 1 first level spell, hex. I use that with bard slots. I would have kept cure wounds, but I took it as a bard. I wish I had not made that choice but technically I can't swap it out now without taking another level of bard. I hate guiding bolt with a passion. I've taken it on multiple clerics and divine sorcs before, and never again.
for my second level warlock spells, I have darkness, misty step, shatter and suggestion.
If I were a straight celestial warlock 3, I'd be using misty step and shatter as my second level spells, plus hex and cure wounds as my first level spells. I love healing light a lot, but I would not give up cure wounds. I use it far too much. I'm putting a link to my bardlock, you might find what I've done useful...or not. it doesn't hurt me to stick it up here just in case you want to look at it though.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
I am currently playing a level 3 Warlock, but Fiend pact. I grabbed Misty Step and Shatter. You want an AoE damage spell, and Misty Step gives you that critical Bonus Action chance to get away. Personally EB should be your go to cantrip for attacks. I'd have kept Cure Wounds.
I am currently playing a level 3 Warlock, but Fiend pact. I grabbed Misty Step and Shatter. You want an AoE damage spell, and Misty Step gives you that critical Bonus Action chance to get away. Personally EB should be your go to cantrip for attacks. I'd have kept Cure Wounds.
I think we're in exact agreement.
Like Allyria, I do use sacred flame in certain niche situations, but they are very niche. I have chill touch as well for even more niche situations, but I don't expect to run into those often. Usually I am using eldritch blast and only reach for the others in specific circumstances.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Crzyhawk - Why no love for Guiding Bolt? It seems like such a powerful spell. What are its cons?
Shatter seems like a keeper. Great AoE spell that doesn't require concentration ... so Hex can keep on going.
Nobody mentions Invisibility. Why not?
If my warlock avoids melee combat, what would she use Misty Step for? Is it more of an emergency spell?
And, yes, I guess I should keep Cure Wounds. I haven't needed it yet, so I thought I could drop it. But, the party includes a wizard, a bard, and 2 rogues. Only other healing is from the bard who has Healing Word.
for me...I always miss with it. i want to like it, but then I roll like crap every time I use it, and it's a spell slot completely wasted. There's nothing wrong with it...it just doesn't work for me and I've wasted too many spell slots trying to stick it on something. I've learned to prefer save for half damage or half damage on a miss spells. At least I get /something/ out of my spell slot.
Misty step can be used for a lot of things outside actual combat too. Like misty stepping through a window into a locked house for example. or trap evading. Say perhaps you need to cross a pit, you can misty step across, then secure a rope for your party to cross. Once I was on a burning ship and everyone else in the party had to jump into the nasty harbor water. I misty stepped to the dock. I use misty step often and don't like to not have it any more. It's my security blanket.
On my bardlock, I actually have Invisibility as my last racial spell from Glasya tiefling. I've not used it yet. it's one of those spells that when you need it, you /really/ need it. I just haven't ran into situations where I felt I needed it. Great spell, but niche. It's probably more useful in some campaigns than others.
As for cure wounds, I find myself doing most of the party's healing. We also have a paladin|cleric MC, but he doesn't heal. He likes to save his spell slots for smiting. So, I do it even though as a warlock, that was never my plan. It works out ok because my EB spam still does pretty solid damage. Dropping upcast cure wounds on someome with your pact slots feels pretty good too, and makes my party love me. We make jokes about how the warlock of all things does most of the healing when we have a paladin|cleric, but it works well for us. At this stage, I'd rather have it and not need it than to need it and not have it.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Crzyhawk - Thanks so much! Your reply really helps me make my final decisions for 1st- and 2nd-level spells for my Level 3 celestial warlock.
Any thoughts on my cantrip picks for my Book of Shadows: Spare the Dying, Guidance, and Mending?
And what about my ritual picks? Because we've already found 2 spellbooks, I can easily copy Alarm, Comprehend Languages, Identify, Illusory Script, and Unseen Servant (for 50 gp each). I could also copy Detect Magic and Find Familiar from a local bookshop, but the cost would be higher (75 gp). Currently I have 165 gp, so I can copy 2-3 ritual spells immediately. I'll be able to copy more when I have more gold.
So which spells should I pick for my 2 freebie rituals for my Book of Shadows (BoAS invocation)? One or two of the above spells or one or two from the rituals I don't already have access to: Ceremony, Detect Poison and Disease, Purify Food and Drink, Speak with Animals, and Tenser's Floating Disk? I'm somewhat drawn to non-wizard rituals (e.g., Speak with Animals, Detect Poison and Disease, Ceremony) because I might not find them during my adventures (that is, they wouldn't appear in wizard spellbooks ... but I guess I could find scrolls). However, Tenser's Floating Disk seems very appealing.
Spare the dying is a trap imo. I've played numerous healers, a cleric, two divine sorcs, and now my celestial bardlock, and I've never ever regretted /not/ taking spare the dying. I've never had a situation where I needed it.
Guidance and mending are good. I'm a huge fan of minor illusion and prestidigitation if you don't already have them. Between EB and SF, you're pretty well covered on attack cantrips.
For me, find familiar was a no-brainer. I use the owl (just like everyone else) although mine is fluffed into a blue falcon. I think the second freebie I picked up was tenser's floating disk, but we have a wizard with ritual casting as well, so I started to focus on picking up cleric rituals after that to fill in gaps that the Wizard doesn't already have covered. I'd focus on filling things that other casters in your party can't yet do. if you have /no/ other ritual casters in the party, I'd focus on the things you think you might need most. You never know if you will find a spell book with the spells you want. Our campaign is 7th level, and we've found only one spell book that had a bunch of necromancy spells in it, we got no rituals at all.
EDIT: more on spare the dying, even if I am out of slots, I'd prefer to go feed someone a potion than to spare the dying them. nothing sucks more than having to lay there and make death saves while other people fight. I'd rather do something to give them their agency back, even if it's only to crawl out of the fight and throw rocks from the back line than let my friends lay there and be bored while the rest of the party gets to actually play.
Something else to remember with your owl, you'll only have advantage on your /first/ bolt with EB. When you can multi-blast your followup shots won't have advantage. You can however use your owl to deliver touch spells, such as cure wounds. I've used Thaco, my "falcon", to deliver cure wounds on my teammates when they are down without having to thread the battlefield physically to get there. Usually, I prefer to use healing light in that situation, but sometimes it's not been possible.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Invisibility is a good spell. It does very well when you upcast it, which is a great thing for Warlocks. It's not useful in combat, but it is very useful outside of combat for exploration. You can even cast it on your owl familiar if you want to have an invisible familiar like the Pact of the Chain Warlocks (although it costs you a spell slot, of course). It's a fun spell to have for the roleplaying part of the game.
I'll join the chorus in support of Misty Step even though it doesn't get any better when it is upcast.
I'll suggest Mirror Image as well. Shatter is a decent spell, but unless your party is lacking in AoE abilities, I would pass on it. Even then, I still might pass on it. Guiding Bolt isn't that good, either. You may not be planning to go into melee range, but that doesn't mean that your enemies won't come to you or attack you with ranged abilities. Because you have Agonizing Blast, I would focus on using your spell slots for things other than straight damage. If you need to deal damage, just use Eldritch Blast.
Heck, even Armor of Agathys is a spell that increases your survivability and can possibly deal damage, too. And it scales so well as a Warlock and it doesn't require concentration.
Suggestion is a great spell, but it doesn't seem like it fits thematically with your character. It's very useful in non-combat situations (just like Invisibility), and it's great to have ways to use your spell slots in non-combat situations unless your DM & Party want your game to be heavily focused on combat. For games that focus more on Role Playing, Invisibility and Suggestion are great. And as stated above, Misty Step even has uses outside of combat.
Darkness is also a useful spell in combat and has some uses out of combat. But don't take this spell unless you take the Devil's Sight invocation.
If the Bard didn't take it, I would recommend taking Lesser Restoration. You won't need to use it that often, but when you do need to use it, it's going to be so incredibly useful to have it available. Sometimes there are enemies that do a poisoned effect that deals damage every round until it is cured. If nobody has the ability to remove this condition, it'll have a high likelihood of killing whoever gets afflicted with the poison. Without a Cleric in the party, you do have to take on some of the Cleric's tasks (unless the Bard takes on these tasks).
Mirror image is a good pick which I forgot I should mention. I wanted to take it and decided against it since we're stuck playing over roll 20 right now, I felt like mirror image would slow things down fiddling with does an image get hit, blah blah blah, so I opted to take something else instead.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Just to continue the support for grabbing Shatter; Warlocks simple do not get enough AoE damaging spells (though my Fiendlock is eagerly awaiting Fireball). You have the single best damaging cantrip in the game, but having the option of an area damage ability is huge. And Shatter has uses against constructs, plus the damage scales nicely.
HOWEVER, I just remembered that I have a new special ability to use a bonus action to upcast (by 1 level) 1 attack spell once per long rest. If I go with the spells above, I don't have any attack spells I can use with this special ability. So I'm thinking of keeping Guiding Bolt, which would do 6d6 damage on a hit. If I use my new owl familiar to help, I would have advantage on attack rolls. Seems like a great opportunity (to try) to do an immense amount of damage (once per day). The problem is that I'd have to drop one of the spells listed above ... but which one????? I would hate to lose Cure Wounds or Hex (which I've been using since Level 1) and I'm very excited about my 2nd-level spell picks: Misty Step and Shatter.
Upcasting an okay-ish spell once per day doesn't really justify dropping one of the spells you have picked I'd say. That is if you want to build the "best" warlock possible. That's not always necessarily the objective in mind. If you just want to get use out of that feature because it's cool and fits the character then by all means switch something out that fits your character less.
This is the way
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
-Drop guiding bolt, the damage over your EB isn't that much, and not worth spending your 1 non-hex slot on. -Shatter is a great choice, AoE at low levels can be incredibly powerful. -Get a healers kit instead of spare the dying -Minor illusion, and message both have wider uses than mending overall. (message especially if you have a rogue.) -shocking grasp can be interesting since it can be cast through your familiar, although this being useful is rare, especially if you get repelling blast and can just knock things out of range of attacks of opportunity with EB. -Misty step instead of invis might be something to consider. You can look through your familiars eyes, and misty step only has "where you can see" requirement so you can action- familiar sight, bonus- misty step through walls.
-Detect magic probably wont be needed since you have that wand that doesn't take 10 min to cast. Detect magic is also concentration, so you will drop Hex if you have it up. I'd let someone without a concentration spells that lasts 1 to 24 hours hold that wand for you. You might be surprised at how useful speak with animals can be, especially if you get to use your charisma to persuade animals to give you info or help you instead of animal handling. (this being worth taking really depends on how your DM wants to handle it).
My suggestion is to drop mending for shillelagh. Mending is good but covered by your bard. And you want something to use when there are enemies in melee range and you have disadvantage on EB.
Shillelagh also makes an awesome combo together with green-flame blade and the level 6 celestial warlock feature.
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My celestial warlock just reached Level 3. In combat, she relies mainly on EB/Agonizing Blast/Hex, but occasionally uses Sacred Flame and Guiding Bolt. She shares healing duties with the bard in the party. She's a bit shy, so not really the face of the party (despite high charisma). She plans to have an owl familiar to help distract baddies right before she uses EB.
So here's what I'm thinking for Level 3. This is my first warlock, so I'd appreciate feedback!
CANTRIPS: Eldritch Blast, Light, Sacred Flame, Prestidigitation + Spare the Dying, Guidance, Mending (for Pact of the Tome)
(Other cantrips of interest: Shocking Grasp, Word of Radiance, Message, Thaumaturgy)
1st-LEVEL SPELLS: Hex, Guiding Bolt (drop Cure Wounds)
2nd-LEVEL SPELLS: Invisibility, Shatter
RITUALS: Find Familiar, Detect Magic (Book of Ancient Secrets) + Alarm, Comprehend Languages, Identify (copied from found spellbook)
(Other rituals of interest for BoAS: Tenser's Floating Disk, Detect Poison and Disease, Speak with Animals, Ceremony)
INVOCATIONS: Agonizing Blast, Book of Ancient Secrets (drop Eldritch Sight)
MAGIC ITEMS FOUND/RECEIVED: Dust of Dryness, Wand of Magic Detection
I'm looking at my bardlock (celestial warlock 4) to see what I presently have chosen for warlock spells.
I've kept 1 first level spell, hex. I use that with bard slots. I would have kept cure wounds, but I took it as a bard. I wish I had not made that choice but technically I can't swap it out now without taking another level of bard. I hate guiding bolt with a passion. I've taken it on multiple clerics and divine sorcs before, and never again.
for my second level warlock spells, I have darkness, misty step, shatter and suggestion.
If I were a straight celestial warlock 3, I'd be using misty step and shatter as my second level spells, plus hex and cure wounds as my first level spells. I love healing light a lot, but I would not give up cure wounds. I use it far too much. I'm putting a link to my bardlock, you might find what I've done useful...or not. it doesn't hurt me to stick it up here just in case you want to look at it though.
https://ddb.ac/characters/12411615/Qx9CfZ
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
I am currently playing a level 3 Warlock, but Fiend pact. I grabbed Misty Step and Shatter. You want an AoE damage spell, and Misty Step gives you that critical Bonus Action chance to get away. Personally EB should be your go to cantrip for attacks. I'd have kept Cure Wounds.
I think we're in exact agreement.
Like Allyria, I do use sacred flame in certain niche situations, but they are very niche. I have chill touch as well for even more niche situations, but I don't expect to run into those often. Usually I am using eldritch blast and only reach for the others in specific circumstances.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Crzyhawk - Why no love for Guiding Bolt? It seems like such a powerful spell. What are its cons?
Shatter seems like a keeper. Great AoE spell that doesn't require concentration ... so Hex can keep on going.
Nobody mentions Invisibility. Why not?
If my warlock avoids melee combat, what would she use Misty Step for? Is it more of an emergency spell?
And, yes, I guess I should keep Cure Wounds. I haven't needed it yet, so I thought I could drop it. But, the party includes a wizard, a bard, and 2 rogues. Only other healing is from the bard who has Healing Word.
for me...I always miss with it. i want to like it, but then I roll like crap every time I use it, and it's a spell slot completely wasted. There's nothing wrong with it...it just doesn't work for me and I've wasted too many spell slots trying to stick it on something. I've learned to prefer save for half damage or half damage on a miss spells. At least I get /something/ out of my spell slot.
Misty step can be used for a lot of things outside actual combat too. Like misty stepping through a window into a locked house for example. or trap evading. Say perhaps you need to cross a pit, you can misty step across, then secure a rope for your party to cross. Once I was on a burning ship and everyone else in the party had to jump into the nasty harbor water. I misty stepped to the dock. I use misty step often and don't like to not have it any more. It's my security blanket.
On my bardlock, I actually have Invisibility as my last racial spell from Glasya tiefling. I've not used it yet. it's one of those spells that when you need it, you /really/ need it. I just haven't ran into situations where I felt I needed it. Great spell, but niche. It's probably more useful in some campaigns than others.
As for cure wounds, I find myself doing most of the party's healing. We also have a paladin|cleric MC, but he doesn't heal. He likes to save his spell slots for smiting. So, I do it even though as a warlock, that was never my plan. It works out ok because my EB spam still does pretty solid damage. Dropping upcast cure wounds on someome with your pact slots feels pretty good too, and makes my party love me. We make jokes about how the warlock of all things does most of the healing when we have a paladin|cleric, but it works well for us. At this stage, I'd rather have it and not need it than to need it and not have it.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Crzyhawk - Thanks so much! Your reply really helps me make my final decisions for 1st- and 2nd-level spells for my Level 3 celestial warlock.
Any thoughts on my cantrip picks for my Book of Shadows: Spare the Dying, Guidance, and Mending?
And what about my ritual picks? Because we've already found 2 spellbooks, I can easily copy Alarm, Comprehend Languages, Identify, Illusory Script, and Unseen Servant (for 50 gp each). I could also copy Detect Magic and Find Familiar from a local bookshop, but the cost would be higher (75 gp). Currently I have 165 gp, so I can copy 2-3 ritual spells immediately. I'll be able to copy more when I have more gold.
So which spells should I pick for my 2 freebie rituals for my Book of Shadows (BoAS invocation)? One or two of the above spells or one or two from the rituals I don't already have access to: Ceremony, Detect Poison and Disease, Purify Food and Drink, Speak with Animals, and Tenser's Floating Disk? I'm somewhat drawn to non-wizard rituals (e.g., Speak with Animals, Detect Poison and Disease, Ceremony) because I might not find them during my adventures (that is, they wouldn't appear in wizard spellbooks ... but I guess I could find scrolls). However, Tenser's Floating Disk seems very appealing.
So many decisions to make!!! :-)
Spare the dying is a trap imo. I've played numerous healers, a cleric, two divine sorcs, and now my celestial bardlock, and I've never ever regretted /not/ taking spare the dying. I've never had a situation where I needed it.
Guidance and mending are good. I'm a huge fan of minor illusion and prestidigitation if you don't already have them. Between EB and SF, you're pretty well covered on attack cantrips.
For me, find familiar was a no-brainer. I use the owl (just like everyone else) although mine is fluffed into a blue falcon. I think the second freebie I picked up was tenser's floating disk, but we have a wizard with ritual casting as well, so I started to focus on picking up cleric rituals after that to fill in gaps that the Wizard doesn't already have covered. I'd focus on filling things that other casters in your party can't yet do. if you have /no/ other ritual casters in the party, I'd focus on the things you think you might need most. You never know if you will find a spell book with the spells you want. Our campaign is 7th level, and we've found only one spell book that had a bunch of necromancy spells in it, we got no rituals at all.
EDIT: more on spare the dying, even if I am out of slots, I'd prefer to go feed someone a potion than to spare the dying them. nothing sucks more than having to lay there and make death saves while other people fight. I'd rather do something to give them their agency back, even if it's only to crawl out of the fight and throw rocks from the back line than let my friends lay there and be bored while the rest of the party gets to actually play.
Something else to remember with your owl, you'll only have advantage on your /first/ bolt with EB. When you can multi-blast your followup shots won't have advantage. You can however use your owl to deliver touch spells, such as cure wounds. I've used Thaco, my "falcon", to deliver cure wounds on my teammates when they are down without having to thread the battlefield physically to get there. Usually, I prefer to use healing light in that situation, but sometimes it's not been possible.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Invisibility is a good spell. It does very well when you upcast it, which is a great thing for Warlocks. It's not useful in combat, but it is very useful outside of combat for exploration. You can even cast it on your owl familiar if you want to have an invisible familiar like the Pact of the Chain Warlocks (although it costs you a spell slot, of course). It's a fun spell to have for the roleplaying part of the game.
I'll join the chorus in support of Misty Step even though it doesn't get any better when it is upcast.
I'll join the chorus against Spare the Dying - just use your Healing Light instead. Guidance and Mending are good choices. You should consider Minor Illusion or Message for the last cantrip.
I'll suggest Mirror Image as well. Shatter is a decent spell, but unless your party is lacking in AoE abilities, I would pass on it. Even then, I still might pass on it. Guiding Bolt isn't that good, either. You may not be planning to go into melee range, but that doesn't mean that your enemies won't come to you or attack you with ranged abilities. Because you have Agonizing Blast, I would focus on using your spell slots for things other than straight damage. If you need to deal damage, just use Eldritch Blast.
Heck, even Armor of Agathys is a spell that increases your survivability and can possibly deal damage, too. And it scales so well as a Warlock and it doesn't require concentration.
Suggestion is a great spell, but it doesn't seem like it fits thematically with your character. It's very useful in non-combat situations (just like Invisibility), and it's great to have ways to use your spell slots in non-combat situations unless your DM & Party want your game to be heavily focused on combat. For games that focus more on Role Playing, Invisibility and Suggestion are great. And as stated above, Misty Step even has uses outside of combat.
Darkness is also a useful spell in combat and has some uses out of combat. But don't take this spell unless you take the Devil's Sight invocation.
If the Bard didn't take it, I would recommend taking Lesser Restoration. You won't need to use it that often, but when you do need to use it, it's going to be so incredibly useful to have it available. Sometimes there are enemies that do a poisoned effect that deals damage every round until it is cured. If nobody has the ability to remove this condition, it'll have a high likelihood of killing whoever gets afflicted with the poison. Without a Cleric in the party, you do have to take on some of the Cleric's tasks (unless the Bard takes on these tasks).
Mirror image is a good pick which I forgot I should mention. I wanted to take it and decided against it since we're stuck playing over roll 20 right now, I felt like mirror image would slow things down fiddling with does an image get hit, blah blah blah, so I opted to take something else instead.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Just to continue the support for grabbing Shatter; Warlocks simple do not get enough AoE damaging spells (though my Fiendlock is eagerly awaiting Fireball). You have the single best damaging cantrip in the game, but having the option of an area damage ability is huge. And Shatter has uses against constructs, plus the damage scales nicely.
Here's a follow-up question for the hive mind ...
After reading everyone's feedback and after much thought, I decided on the following cantrips/spells for my Level 3 celestial tomelock ...
CANTRIPS: Light, Prestidigitation, Sacred Flame, Eldritch Blast, Message, Guidance, Mending
1st-LEVEL SPELLS: Cure Wounds, Hex, Find Familiar (free ritual), Tenser's Floating Disk (free ritual), Alarm (copy), Identify (copy), Detect Magic (copy)
2nd-LEVEL SPELLS: Misty Step, Shatter
HOWEVER, I just remembered that I have a new special ability to use a bonus action to upcast (by 1 level) 1 attack spell once per long rest. If I go with the spells above, I don't have any attack spells I can use with this special ability. So I'm thinking of keeping Guiding Bolt, which would do 6d6 damage on a hit. If I use my new owl familiar to help, I would have advantage on attack rolls. Seems like a great opportunity (to try) to do an immense amount of damage (once per day). The problem is that I'd have to drop one of the spells listed above ... but which one????? I would hate to lose Cure Wounds or Hex (which I've been using since Level 1) and I'm very excited about my 2nd-level spell picks: Misty Step and Shatter.
This is the way
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
With Eldritch Blast, you really don't need to force a 1st level spell to upcast. And by taking Shatter, you have an AoE spell.
I'd say:
-Drop guiding bolt, the damage over your EB isn't that much, and not worth spending your 1 non-hex slot on.
-Shatter is a great choice, AoE at low levels can be incredibly powerful.
-Get a healers kit instead of spare the dying
-Minor illusion, and message both have wider uses than mending overall. (message especially if you have a rogue.)
-shocking grasp can be interesting since it can be cast through your familiar, although this being useful is rare, especially if you get repelling blast and can just knock things out of range of attacks of opportunity with EB.
-Misty step instead of invis might be something to consider. You can look through your familiars eyes, and misty step only has "where you can see" requirement so you can action- familiar sight, bonus- misty step through walls.
-Detect magic probably wont be needed since you have that wand that doesn't take 10 min to cast. Detect magic is also concentration, so you will drop Hex if you have it up. I'd let someone without a concentration spells that lasts 1 to 24 hours hold that wand for you. You might be surprised at how useful speak with animals can be, especially if you get to use your charisma to persuade animals to give you info or help you instead of animal handling. (this being worth taking really depends on how your DM wants to handle it).
My suggestion is to drop mending for shillelagh. Mending is good but covered by your bard. And you want something to use when there are enemies in melee range and you have disadvantage on EB.
Shillelagh also makes an awesome combo together with green-flame blade and the level 6 celestial warlock feature.