You gain a +2 bonus to attack and damage rolls made with this magic weapon.
The sword has 1d8 + 1 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.
|Greatsword||Martial Melee||2d6 + 2 slashing||Heavy, two-handed|
|Longsword||Martial Melee||1d8 + 2 slashing||Versatile (1d10)|
|Rapier||Martial Melee||1d8 + 2 piercing||Finesse|
|Scimitar||Martial Melee||1d6 + 2 slashing||Finesse, light|
|Shortsword||Martial Melee||1d6 + 2 piercing||Finesse, light|
Notes: Bonus: Magic, Damage, Combat, Versatile