Waterdeep: Dungeon of the Mad Mage is now on sale and available for use in Maps, an official D&D VTT! Click here for a quick look into the adventure.
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Waterdeep: Dungeon of the Mad Mage doesn’t have a singular story to tell. It’s a sandbox megadungeon filled with the pieces of a story that you get to put together in any way you want. If that sounds like too much, read on. It’s not as challenging as you think.
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The Port of Shadow is a city of evil hidden beneath the streets of Waterdeep. Accessible only from deep below the earth, it may be your only “safe” haven while exploring the treacherous depths of Undermountain.
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Undermountain is filled with ruthless enemies, and while they can all be fought, many can be reasoned with, distracted, or pacified. A manticore could be the first major gatekeeper your party faces in Waterdeep: Dungeon of the Mad Mage. If you’re a Dungeon Master, do you know what makes a manticore tick?
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If you’ve never played in a megadungeon campaign like Dungeon of the Mad Mage, you may be in for a rude awakening. Playing D&D in a purely dungeon-based setting is totally different from any other kind of campaign—here are some tips to help you survive this brand-new paradigm.
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It’s the early release date for Dungeon of the Mad Mage! Undermountain is one of the largest dungeons in all of Faerûn, and adventurers deserve a fair warning before plumbing its treacherous depths. Durnan, a famed Undermountain explorer-turned-proprietor of the Yawning Portal, has these warnings for any who dare follow in his footsteps.
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You have your gold and you’ve made yourself a cozy home in Waterdeep. Things sure are quiet around here, now that the Xanathar—or your villain of choice—has been defeated. What’s a group of adventurers to do?