February 14th, 2018
Today's update includes a few bug fixes, as well as a new feature for DMs as well as players in campaigns.
Bugs:
- Fixed an issue with the modifier type and subtype filters not filtering properly in the magic item listing.
- Fixed an ordering issue occurring in the character builder for Mutagen options in the Blood Hunter class.
- Addressed an issue with speed overrides and modifiers. See this forum post for more information.
Additions:
- Added the ability within a campaign to transfer ownership of characters among players. See more below.
Notes:
Along with today's update, you will now be able to create characters for other players in your campaign. Whether you're a DM or a player, you'll be able to create a character to be made available for users in your campaign to claim as their own.
You'll now see a new section called "Unassigned Characters" on the Campaign Details page:
If a character is "unassigned", it is available for anyone within the campaign or with an invite link to the campaign to claim the character as their own.
As a DM or player, you can create a new unassigned character by clicking the "Create Unassigned Character" button on the details page.
You can also click "Unassign" on any existing characters you own who are in the campaign to put them up for other players.
Characters that are created as Unassigned characters will then appear in the Unassigned Characters section. While they are in an "Unassigned" state, the user who created or last owned the character is still considered the owner. The transfer of ownership happens when the character is claimed by another player. Unassigned characters are still owned by the player who most recently put them up to be claimed for the purposes of viewing, editing, character slot, and potential content sharing purposes.
If you are already in the campaign, you can claim a character by simply clicking "Claim" on any unassigned character. If you have an invite link to the campaign, you can claim any unassigned characters on the "Join a Campaign" page in addition to joining with one of your characters or creating a new one. If you already have the maximum number of slots filled, you will not be able to claim a character, and you will not have an option to claim characters until you make room for that character.
Once a character is claimed, the new user becomes the owner, and has the ability to view, edit, or even unassign the character for someone else to claim if they please. A player who has maxed out their character slots will not be able to create a new unassigned character or claim an existing one until they make room for that character.
It's important to note once again that Unassigned Characters still consume character slots and campaign slots, and are owned by the last person who had ownership of the character before unassigning them. If Content Sharing is enabled, the characters will still share the content of their owners to everyone in the campaign. Lastly, a player can access the campaign as long as they have any active or unassigned characters in the campaign. If a player transfers their last character in a campaign to someone else, they will no longer have access to that campaign. (Unless they join again with another character).
Awesome. This is a really useful update. Thanks for the work y'all do.
awesome nice feature. I would like to see it taken one step further -- with the ability to duplicate a character. Say I often run the multiple campaigns, but have a pre-made character group I allow players to choose from. If I do that more than once, I could duplicate the character instead of having to recreate it each time I give it out.
ᕕ( ᐛ )ᕗ yay! The ability to copy shouldn’t be that far behind!
Based on this new feature - which, by the way, is awesome - will you be adding NPC characters to books?
For example, SKT has several NPC characters that the players can take control of - it'd be really helpful if these characters are available to add to a campaign as "Unassigned".
Nice seems to be working fine :-)
This is amazing, thank you!
I'm finding that I can only create unassigned characters when there are five or fewer characters in a campaign. Is this a bug or is there a reason?
Definitely a bug. Thanks for the find. Pushing out a fix as we speak. :)
Update: This should be fixed now.
Thanks, guys! This is awesome!
Awesome! Unassigned characters will be a great way to introduce a new player to the game (or convince a player to finally get their stuff on DnDB instead of just their paper sheet)
Love this, it already came into play for me tonight! It'd be nice as others suggested to be able to move characters from campaign to campaign.
As a DM, I've rolled up characters for my PCs but haven't added them to a campaign. Does anyone know if it's possible to share them or move them into a campaign for sharing, or do I need to reroll them again?
This is one feature I've been hoping for! It will allow me to help my newer players create characters without then having to sign up or make sure they're in my campaign to receive premium content, but can then give them the character later to control and upgrade themselves once they get the hang of it and aren't so overwhelmed by all the jargon! Thanks! Really excited to see duplification soon.
It would also be super helpful in the campaigns for the DM to have the ability to peruse all the characters on the same page. Or at least things like HP, Passive Perception, A.C., and conditions. Maybe an encounter manager? Just a thought.
Character unassignment and claiming seems to work well for me (the DM of a campaign), but not for my players. They do not see a 'claim character' option on the campaign page, and if they go to the join link they only have the option to use their characters, without the "Available Characters in Campaign" section.
One of my players tried unassigning his character to check whether there's a limit of one character per player, but that just means that his character is now unassigned and he cannot claim it back.
Bug or misunderstanding of how it's meant to work?