First, thanks for all your hard work, I missed the major issues early this morning in my part of the world so it's almost smooth sailing for me. I was messing around with the character builder and loading some homebrew content to test it out.
Running well on both Android and a Windows 10 machine, both through their respective Chrome apps.
Bug: Created a number of sorcerers and this bug comes up in all cases. Once the sorcerer is complete I navigate to the digital character sheet, navigate to manage known spells, can choose two or three spells to add but once I've done that I can no longer add spells reliably. When I click to add it will jump back to the top of the spell list and nothing has been added. Did this at any level of character I've tried and only allows 2-3 spell without this behaviour popping up again.
Loving the character builder so far, also very impressed you got Phase 3 up by the end of June. The spells section is particularly helpful.
For some reason, the character builder is displaying that my Human Sorcerer (Dragon Magic) 1 with 14 Constitution has 15 hit points. He should have 9 (6 for Sorcerer 1st level, 2 from Constitution 14 and 1 from Draconic Resilience).
Hope this helps. I would also find it helpful if the HP section showed how your character's HP have been calculated (perhaps you rolled a 2 when gaining your 3rd-level HP and 5 at 4th level).
UPDATE: Changed my Constitution to 13 (modifier +1) and my HP are now 14 (should be 8). Clearly something is working, but not everything.
UPDATE: In the "class" section of the character builder, I found what I was looking for. The builder said I had rolled 12 for my hit points, which is impossible on a d6. That is all that needs fixing.
Improvement: Automatically add equipment for the class and background when creating a new character. Choices should be presented with descriptions of the item you pick between. Currently manually searching for and adding all the equipment seems like unnecessary manual work. Adding a pack should add all the items inside it. Maybe in a dropdown so you can collapse/expand the pack? This could be made general for all item bundles and support custom bundles at a later time.
Totally agree with this. Found it very tedious and gave up after a short while. Future playing with this will involve the hard copy of the PH being at hand so I can see weapon proficiencies, etc so right choices can be made.
I'd suggest having players choose Background before asking them what skill proficiencies they want for their class. The background ones are set (well, for many players, above poster excepted) while the class proficiencies offer more leeway, leading to situations where players miss out on skills because they choose class ones before being granted the ones that come with their chosen background.
Definitely second this. I always ensure my background is chosen before I do the the class skill proficiencies.
- No easy way of reducing the quantity of a carried item, for example removing one ration. - Using variant encumbrance and surpassing your carry weight (5 x Strength) reduces your movement speed by 5 and not 10 feet as in the description.
- "Dwarven resillience" shows up under "SAVING THROW MODIFIERS" in "ABILITIES" section while a barbarian's "Danger sense" does not. Maybe intended as "Danger sense" is situational (relies on sight).
Language and equipment listers need some sort of categorizing system. Also I'm not sure it makes sense to have languages like Giant Owl in the language list ;)
I have tested character creation, and for most part I think it works great. BUT, the equipment part is not so nice.
First of, the search should search with wildcards by default, I cannot search for sword, I have to write longsword to get any results.
Then it should be possible to do some filtering, ie do not show any magic items. Or filter by what should be available to a level 1 character. Or maybe be possible to filter only by your proficiency.
And maybe it would be nice to get to select only from a list of suggestion based on class, race and background.
When uou add weapons to your character it dose not show the weapon damage also when you use the quick build the flaws ,ideals, bonds,trates has no drop down info which should be included for the quick build so far that's what I see other wise great job
You need a way to edit any previous step in the creation process as a last step.
Going through step by step is fine, but then at the end when you get the full character sheet, there needs to be the option to easily edit any previous choice.
Otherwise, if you realize you have made an error during creation, you will have to entirely remake the character.
You need to be able to just mouse over equipment and spells to get a description.
Hi, some of the race options (eg. Dark Elf) and subclass options (eg barbarian totem warrior) are not available for selection. This means anyone wanting to play them can't use the app as there is no way of adding them as homebrew.
For the beat test only the material form the SRD and the Basic rules are available.
The other source books will be available at the final realease. The price for that is still to be announced.
Does this mean that if I want to use the app and play a Dark Elf Barbarian Totem Warrior, for example, I will have to pay again for the player handbook to use it online? My confusion I must confess comes actually more from the fact you have left that out but have seemed quite happy to add a load of new languages into the mix.
You will also need to fix the way the levelling works as I just tried to level up a wizard from level 1 to 2 and it will not allow me to add any new spells or a subclass.
Also, why are the only feats available the Deep Gnome magic (which only Gnomes can use) and Grappler, surely it would be sensible to test a variety of them, especially those that affect stats, such as Alert or Tough which can make significant differences to a character.
When creating a human variant on the quick build it does not automatically assign the options for which stat they increase (such as Intelligence for a wizard).
I would think the best way to actively test the Beta would be to have as many options as possible at least from the PHB and then encourage players to use this during their games. With the limited options through only having one subclass, with some of the races and a large number of feats missing, the inability to create and use homebrew options, and the fact you must have the internet to use it which I don't where I play, is limiting the ability to test this adequately.
Hi, some of the race options (eg. Dark Elf) and subclass options (eg barbarian totem warrior) are not available for selection. This means anyone wanting to play them can't use the app as there is no way of adding them as homebrew.
For the beat test only the material form the SRD and the Basic rules are available.
The other source books will be available at the final realease. The price for that is still to be announced.
Does this mean that if I want to use the app and play a Dark Elf Barbarian Totem Warrior, for example, I will have to pay again for the player handbook to use it online? My confusion I must confess comes actually more from the fact you have left that out but have seemed quite happy to add a load of new languages into the mix.
You will also need to fix the way the levelling works as I just tried to level up a wizard from level 1 to 2 and it will not allow me to add any new spells or a subclass.
Also, why are the only feats available the Deep Gnome magic (which only Gnomes can use) and Grappler, surely it would be sensible to test a variety of them, especially those that affect stats, such as Alert or Tough which can make significant differences to a character.
When creating a human variant on the quick build it does not automatically assign the options for which stat they increase (such as Intelligence for a wizard).
I would think the best way to actively test the Beta would be to have as many options as possible at least from the PHB and then encourage players to use this during their games. With the limited options through only having one subclass, with some of the races and a large number of feats missing, the inability to create and use homebrew options, and the fact you must have the internet to use it which I don't where I play, is limiting the ability to test this adequately.
Yes you have to pay for the PHB in DDB, because physical book and digital version are different products (exactly same material but different format).
The beta test was always meant to use SRD and Basic Rules only.
The character builder has a lot to fix in the next weeks, yes, but the devs are working on it.
Hi, some of the race options (eg. Dark Elf) and subclass options (eg barbarian totem warrior) are not available for selection. This means anyone wanting to play them can't use the app as there is no way of adding them as homebrew.
For the beat test only the material form the SRD and the Basic rules are available.
The other source books will be available at the final realease. The price for that is still to be announced.
...
You will also need to fix the way the levelling works as I just tried to level up a wizard from level 1 to 2 and it will not allow me to add any new spells or a subclass.
...
After reaching a new level click "Edit character", accessed by clicking your name or the anvil (top right, next to hit points), and then go to class. There you should be able to increase the level of any of your classes via drop-down menus. Haven't tried leveling casters yet but that should increase your spell slots.
This is a great feature, but one thing that bugs me is that I can't see what each spell does in the Manage Spells menu. The only way to see it is to add it as a spell, and view it's details once it's added. The issue is that I can't seem to find a way to remove a spell once I've added it. Either I need to get better at looking for things or this needs to be changed. But still, a great feature with only a few minor issues.
Looks like if you accidentally select a higher level then you meant to it won't let you decrease your max level.
Also I like that the equipment section includes the packs (Explorer's, Burglar's, etc.) that make it easy for new characters grabbing equipment, but the individual items should have a way to be managed seperately after adding.
Rogue's hit die should be d8 in 5e, not a d6.
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I don't see the Forest Gnome?
First, thanks for all your hard work, I missed the major issues early this morning in my part of the world so it's almost smooth sailing for me. I was messing around with the character builder and loading some homebrew content to test it out.
Running well on both Android and a Windows 10 machine, both through their respective Chrome apps.
Bug: Created a number of sorcerers and this bug comes up in all cases. Once the sorcerer is complete I navigate to the digital character sheet, navigate to manage known spells, can choose two or three spells to add but once I've done that I can no longer add spells reliably. When I click to add it will jump back to the top of the spell list and nothing has been added. Did this at any level of character I've tried and only allows 2-3 spell without this behaviour popping up again.
Great work though, I'm really excited for this!
Loving the character builder so far, also very impressed you got Phase 3 up by the end of June. The spells section is particularly helpful.
For some reason, the character builder is displaying that my Human Sorcerer (Dragon Magic) 1 with 14 Constitution has 15 hit points. He should have 9 (6 for Sorcerer 1st level, 2 from Constitution 14 and 1 from Draconic Resilience).
Hope this helps.
I would also find it helpful if the HP section showed how your character's HP have been calculated (perhaps you rolled a 2 when gaining your 3rd-level HP and 5 at 4th level).UPDATE: Changed my Constitution to 13 (modifier +1) and my HP are now 14 (should be 8). Clearly something is working, but not everything.
UPDATE: In the "class" section of the character builder, I found what I was looking for. The builder said I had rolled 12 for my hit points, which is impossible on a d6. That is all that needs fixing.
- No easy way of reducing the quantity of a carried item, for example removing one ration.
- Using variant encumbrance and surpassing your carry weight (5 x Strength) reduces your movement speed by 5 and not 10 feet as in the description.
- "Dwarven resillience" shows up under "SAVING THROW MODIFIERS" in "ABILITIES" section while a barbarian's "Danger sense" does not. Maybe intended as "Danger sense" is situational (relies on sight).
Wild Magic for sorcerer is missing completely. Mistake or soon to come?
Language and equipment listers need some sort of categorizing system. Also I'm not sure it makes sense to have languages like Giant Owl in the language list ;)
Draconic bloodline for the sorcerer class is missing the ac 13 base for 'Draconic Resilience'
Tiefling race doesn't add the 'Thaumaturgy' cantrip. The max spells known isn't allowing me to add it.
Hello
I have tested character creation, and for most part I think it works great. BUT, the equipment part is not so nice.
First of, the search should search with wildcards by default, I cannot search for sword, I have to write longsword to get any results.
Then it should be possible to do some filtering, ie do not show any magic items. Or filter by what should be available to a level 1 character.
Or maybe be possible to filter only by your proficiency.
And maybe it would be nice to get to select only from a list of suggestion based on class, race and background.
When uou add weapons to your character it dose not show the weapon damage also when you use the quick build the flaws ,ideals, bonds,trates has no drop down info which should be included for the quick build so far that's what I see other wise great job
You need a way to edit any previous step in the creation process as a last step.
Going through step by step is fine, but then at the end when you get the full character sheet, there needs to be the option to easily edit any previous choice.
Otherwise, if you realize you have made an error during creation, you will have to entirely remake the character.
You need to be able to just mouse over equipment and spells to get a description.
This is a great feature, but one thing that bugs me is that I can't see what each spell does in the Manage Spells menu. The only way to see it is to add it as a spell, and view it's details once it's added. The issue is that I can't seem to find a way to remove a spell once I've added it. Either I need to get better at looking for things or this needs to be changed. But still, a great feature with only a few minor issues.
Looks like if you accidentally select a higher level then you meant to it won't let you decrease your max level.
Also I like that the equipment section includes the packs (Explorer's, Burglar's, etc.) that make it easy for new characters grabbing equipment, but the individual items should have a way to be managed seperately after adding.
Rogue's hit die should be d8 in 5e, not a d6.