The equipment add list is cumbersome. There should be nested lists for armor, weapon, or equipment. Scrolling through the list of everything for each add is slow since you have to keep hitting "more" each time you add something.
IE first choose you want to add an armor, then choose chainmail, then choose elven, then any magical properties.
Would it be possible to have the 'cast spell' option for e.g. shillelagh, and it then modifies your attack stats for your equipped quarterstaff?
Maybe useful to have a round tracker for round duration spells that can be ticked each round to keep track of when buffs etc run out - again came out of playing with shillelagh, but also useful for any other spell.
A dice roller would be amazing esp if it connected to spells - e.g. Cast concentration spell by using a 'cast spell' button. If you then modify your HP cause of damage taken, it prompts a CON check pop up with dice roller included.
Creating a rogue and couldn't select expertise in thieves tools the drop down was limited to skills proficiencies.
Also encountered some issues when trying to edit inventory to add multiple arrows.
Literally just coming here to say that. You beat me by 3 minutes :P
Also, you can add to a stat through ability score increases an unlimited amount of times. The cap is 20.
And Passive Perception is displayed as "+XX" rather than as a static number. Passive is passive, not active, it's already a calculated and final number.
I asked for a randomly generated level 5 Tiefling Rogue with Feats. What churned out was a character with 3 for Dex, as well as two 18s to Str and Con. I'm unsettled that this Rogue didn't get one 18 into Dex, nor the other 18 into Int or Cha. Are class and race parameters not functioning? A first time player or a DM drawing NPCs quickly will be upset.
In character creation I'm not allowed to pick feats other than Grapplin and Svirfneblin Magic. Also the only Roguish arcehtype I can choose is the Thief one. Is this a bug or what?
In character creation I'm not allowed to pick feats other than Grapplin and Svirfneblin Magic. Also the only Roguish arcehtype I can choose is the Thief one. Is this a bug or what?
For the beta, only the rules and options provided in the D&D 5th edition SRD , D&D 5th edition Basic Rules, Elemental Evil Companion are available in Beyond. Once the full platform launches later this summer, the core rule books and others will be available for purchase, and the content within will be available for those that purchase, or have access through a DM's subscription.
So far the only real quibble I have is with the addition of equipment to a starting character. I cannot see an option to add the starting equipment to a new character that they would get from their class and / or background. This would seem to be an obvious addition and other third party builders I have used have implemented this feature with much success.
The only issues I've found so far is the my speed still appears as 30 despite fleet of foot giving me +5, also it doesn't apply my dexterity bonus to the quaterstaff even though it should be effected by monk abilities allowing me to use my dex in place of strength
For the beta, only the rules and options provided in the D&D 5th edition SRD , D&D 5th edition Basic Rules, Elemental Evil Companion are available in Beyond. Once the full platform launches later this summer, the core rule books and others will be available for purchase, and the content within will be available for those that purchase, or have access through a DM's subscription.
You know, I bet if you were to add the statement above to the initial Character Creation Method page, it would dramatically cut down the number of posts here about "missing" content...
Improvement: A more traditional representation of the character sheet would be much more user friendly for actual play. Right now it shows little information using a lot of screen space, while it should be the other way around.
Abilities > Score Calculations > under any ability is input field for "Other modifier".
I cannot set this "Other modifier" to "-1" on mobile because you've set the input field to only allow to insert numbers and therefore it is not possible to write "minus sign".
I want to be able to edit the Character Randomiser (I still love that it exists however)!!! I have races, feats, classes and such, which I want to add to the character randomiser and I want to remove base ones for certain campaigns.
Plus I would love to have one especially for NPCs (I know currently it can be used for NPCs as well but adding just a bit more randomising such as it selects an alignment, personality traits and things like this as it's not entirely random there is a lot of choice for the random character creator) we've all had that experience of players randomly going into a shop you never expected and you need a quick character well just randomising an NPC would be great. Especially if it entirely created one so would roll Ability scores and then would adjust them based off the race of the NPC and things like that as well as giving them equipment, proficiencies so if for whatever reason this random NPC was pulled into an encounter without you having time to create the NPC properly you wouldn't be blindsided. Then the ability to save the character sheet and edit it in future would be the best thing about it!
It would be GREAT if you could expand/read spells on the "Manage Spells" window. It's frustrating to have to add a spell to read what it does, then remove it and go add the next to read that. Yes the user could just open a new window and go to the spell search but that's really not practical.
Being able to expand and read the spells in the Manage Spells window before adding them is the ideal solution.
I think my level 5 Rogue's Passive Perception is calculated incorrectly. He has 9 Wis (-1) and expertise in Perception (+5). The character sheet says 15. Doing the math according to the PHB:
10 + (-1) + (+5) = 14
Isn't it? Or did I miss something?
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The equipment add list is cumbersome. There should be nested lists for armor, weapon, or equipment. Scrolling through the list of everything for each add is slow since you have to keep hitting "more" each time you add something.
IE first choose you want to add an armor, then choose chainmail, then choose elven, then any magical properties.
Or
Choose weapon>sword>longsword>magical properties
Would it be possible to have the 'cast spell' option for e.g. shillelagh, and it then modifies your attack stats for your equipped quarterstaff?
Maybe useful to have a round tracker for round duration spells that can be ticked each round to keep track of when buffs etc run out - again came out of playing with shillelagh, but also useful for any other spell.
A dice roller would be amazing esp if it connected to spells - e.g. Cast concentration spell by using a 'cast spell' button. If you then modify your HP cause of damage taken, it prompts a CON check pop up with dice roller included.
so much work I'm sure but it would be awesome.
Creating a rogue and couldn't select expertise in thieves tools the drop down was limited to skills proficiencies.
Also encountered some issues when trying to edit inventory to add multiple arrows.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
I asked for a randomly generated level 5 Tiefling Rogue with Feats. What churned out was a character with 3 for Dex, as well as two 18s to Str and Con. I'm unsettled that this Rogue didn't get one 18 into Dex, nor the other 18 into Int or Cha. Are class and race parameters not functioning? A first time player or a DM drawing NPCs quickly will be upset.
In character creation I'm not allowed to pick feats other than Grapplin and Svirfneblin Magic. Also the only Roguish arcehtype I can choose is the Thief one. Is this a bug or what?
So far the only real quibble I have is with the addition of equipment to a starting character. I cannot see an option to add the starting equipment to a new character that they would get from their class and / or background. This would seem to be an obvious addition and other third party builders I have used have implemented this feature with much success.
Didn't know that, thank you for the super fast reply!
The only issues I've found so far is the my speed still appears as 30 despite fleet of foot giving me +5, also it doesn't apply my dexterity bonus to the quaterstaff even though it should be effected by monk abilities allowing me to use my dex in place of strength
Improvement: A more traditional representation of the character sheet would be much more user friendly for actual play. Right now it shows little information using a lot of screen space, while it should be the other way around.
Under attacks on the character sheet proficiency seems to be added to weapons the character does not have proficiency with.
Tested with a lvl1 druid equipped with a longbow.
Also, is there any plans on letting us use custom backgrounds?
Abilities > Score Calculations > under any ability is input field for "Other modifier".
I cannot set this "Other modifier" to "-1" on mobile because you've set the input field to only allow to insert numbers and therefore it is not possible to write "minus sign".
I want to be able to edit the Character Randomiser (I still love that it exists however)!!! I have races, feats, classes and such, which I want to add to the character randomiser and I want to remove base ones for certain campaigns.
Plus I would love to have one especially for NPCs (I know currently it can be used for NPCs as well but adding just a bit more randomising such as it selects an alignment, personality traits and things like this as it's not entirely random there is a lot of choice for the random character creator) we've all had that experience of players randomly going into a shop you never expected and you need a quick character well just randomising an NPC would be great. Especially if it entirely created one so would roll Ability scores and then would adjust them based off the race of the NPC and things like that as well as giving them equipment, proficiencies so if for whatever reason this random NPC was pulled into an encounter without you having time to create the NPC properly you wouldn't be blindsided. Then the ability to save the character sheet and edit it in future would be the best thing about it!
It would be GREAT if you could expand/read spells on the "Manage Spells" window. It's frustrating to have to add a spell to read what it does, then remove it and go add the next to read that. Yes the user could just open a new window and go to the spell search but that's really not practical.
Being able to expand and read the spells in the Manage Spells window before adding them is the ideal solution.
I think my level 5 Rogue's Passive Perception is calculated incorrectly. He has 9 Wis (-1) and expertise in Perception (+5). The character sheet says 15. Doing the math according to the PHB:
10 + (-1) + (+5) = 14
Isn't it? Or did I miss something?