Just bringing up this four-year-old bug again here since it hasn't been fixed yet:
The Bestial Soul feat in Barbarian's Path of the Beast is supposed to be selectable after each long or short rest. Currently you are only able to select an option when leveling up or editing your character's build.
Just bringing this up this four-year-old bug again here since it hasn't been fixed yet:
The Bestial Soul feat in Barbarian's Path of the Beast is supposed to be selectable after each long or short rest. Currently you are only able to select an option when leveling up or editing your character's build.
Not a bug. It's the same for any "long rest, change this" stuff that isn't spells. The design doesn't allow for it and there's no point creating a new way: just go into the builder and change it. Does the job perfectly fine.
I have multiclassed from wizard into sorceror, however I noticed that my arcance grimoire applies to my sorcerer spells/saves, and the bloodwell vial also boosts my wizard spells. I belive that is not how they are supposed to work.
I have multiclassed from wizard into sorceror, however I noticed that my arcance grimoire applies to my sorcerer spells/saves, and the bloodwell vial also boosts my wizard spells. I belive that is not how they are supposed to work.
Items that affect spell saving throw DCs are not currently able to differentiate different classes.
I've noticed on the Web page version of my character sheet, my artificer infusion (repeating shot) gives the +1 to the attack and damage rolls. But viewing my character sheet via the app has both +1 bonuses missing from the roll. Customising the infused weapon when using the app to have the bonus +1 stats for the rolls to be correct then makes the website version of the stats too high when changing back (effectively making it a +2 weapon). The weapon is also missing from the 'Items Requiring Attunement' list in the app but is there on the website.
I also cannot add infusions inside the app either, unless navigating through the edit character settings to reach the website version that has the working interactions for infusions. Then the infusions work fine. Those steps of going through the edit pages need to be repeated if I need to change to any of the library/listing/search/campaign tabs and then back to the character sheet, which kind of defeats the purpose of the app.
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Just bringing up this four-year-old bug again here since it hasn't been fixed yet:
The Bestial Soul feat in Barbarian's Path of the Beast is supposed to be selectable after each long or short rest. Currently you are only able to select an option when leveling up or editing your character's build.
https://www.dndbeyond.com/forums/d-d-beyond-general/bugs-support/62582-path-of-the-beast-minor-bug
Not a bug. It's the same for any "long rest, change this" stuff that isn't spells. The design doesn't allow for it and there's no point creating a new way: just go into the builder and change it. Does the job perfectly fine.
My Homebrew: Races | Subclasses | Backgrounds | Spells | Magic Items | Feats
Need help with Homebrew? Check out this FAQ/Guide thread by IamSposta
See My Youtube Videos for Tips & Tricks using D&D Beyond
I have multiclassed from wizard into sorceror, however I noticed that my arcance grimoire applies to my sorcerer spells/saves, and the bloodwell vial also boosts my wizard spells. I belive that is not how they are supposed to work.
Items that affect spell saving throw DCs are not currently able to differentiate different classes.
My Homebrew: Races | Subclasses | Backgrounds | Spells | Magic Items | Feats
Need help with Homebrew? Check out this FAQ/Guide thread by IamSposta
See My Youtube Videos for Tips & Tricks using D&D Beyond
When are we getting sidekick support?
I've noticed on the Web page version of my character sheet, my artificer infusion (repeating shot) gives the +1 to the attack and damage rolls. But viewing my character sheet via the app has both +1 bonuses missing from the roll. Customising the infused weapon when using the app to have the bonus +1 stats for the rolls to be correct then makes the website version of the stats too high when changing back (effectively making it a +2 weapon). The weapon is also missing from the 'Items Requiring Attunement' list in the app but is there on the website.
I also cannot add infusions inside the app either, unless navigating through the edit character settings to reach the website version that has the working interactions for infusions. Then the infusions work fine. Those steps of going through the edit pages need to be repeated if I need to change to any of the library/listing/search/campaign tabs and then back to the character sheet, which kind of defeats the purpose of the app.