RE: This unarmed strike conversation - this is interesting. I tried changing stats on my Tabaxi to see what Legacy_of_Lokk was talking about. If you have a -1 STR Mod, then your unarmed strike it seems may be 0, but DnD Beyond posts it as just a dash "--". I was under the impression that Unarmed strike was always at least 1 for player characters. See screenshots below of Tabaxi with Strength of 10 (mod 0, unarmed strike 1) vs. Strength of 8 (mod -1, unarmed strike 0).
Hi D&D Beyond team and fellow passionate users. Just thought I'd post this here as it would likely get the most eyes, but what I'm asking is really a poll of sorts. Would just like your thoughts.
Due to my mildly OCD tendencies, I find the gaps, incorrect information and inconsistency in the current state of the character sheet rather annoying. I get that it is a work in progress, however the devil is in the details. If there are known inaccuracies, it's hard to feel confident that other information presented is truly correct. There have been numerous bugs/mistakes/incomplete features reported over the past couple of months that have yet to be addressed. In his latest dev update earlier today, Adam mentioned that things are generally prioritised by popularity. That may go some way to explaining why Booming Blade became such a priority when Wild Shape for Circle of the Moon Druids has been displayed inaccurately since the revamp. (It doesn't really explain why Booming Blade info got added to certain attacks but Sneak Attack didn't when rogues are even more popular, but that's a whole other conversation.)
My question to you all is: would you rather Curse focused on forging ahead with the major updates that they're planning (companions, containers etc), or pushed pause on all of that until the current sheet is 100% working properly and accurate? My fear is that with all the new features being thrown at it, certain problems are going to persist indefinitely. Also, I'm not a full-time programmer but I feel that many of the current problems could be fixed quite easily, compared to the development of the new features.
I'm super excited about the upcoming new features myself, but I think I'd be happier overall if everything that's already in there is finished off and tidied up first. However, if I'm in the minority, I'd love to know and will quit pushing for fixes I feel are relevant.
Hi D&D Beyond team and fellow passionate users. Just thought I'd post this here as it would likely get the most eyes, but what I'm asking is really a poll of sorts. Would just like your thoughts.
Due to my mildly OCD tendencies, I find the gaps, incorrect information and inconsistency in the current state of the character sheet rather annoying. I get that it is a work in progress, however the devil is in the details. If there are known inaccuracies, it's hard to feel confident that other information presented is truly correct. There have been numerous bugs/mistakes/incomplete features reported over the past couple of months that have yet to be addressed. In his latest dev update earlier today, Adam mentioned that things are generally prioritised by popularity. That may go some way to explaining why Booming Blade became such a priority when Wild Shape for Circle of the Moon Druids has been displayed inaccurately since the revamp. (It doesn't really explain why Booming Blade info got added to certain attacks but Sneak Attack didn't when rogues are even more popular, but that's a whole other conversation.)
My question to you all is: would you rather Curse focused on forging ahead with the major updates that they're planning (companions, containers etc), or pushed pause on all of that until the current sheet is 100% working properly and accurate? My fear is that with all the new features being thrown at it, certain problems are going to persist indefinitely. Also, I'm not a full-time programmer but I feel that many of the current problems could be fixed quite easily, compared to the development of the new features.
I'm super excited about the upcoming new features myself, but I think I'd be happier overall if everything that's already in there is finished off and tidied up first. However, if I'm in the minority, I'd love to know and will quit pushing for fixes I feel are relevant.
Many thanks!
It is important to distinguish between incorrect information and inelegant solutions. Wildshape, in its current state, is an inelegant solution, the information displayed are correct.
What are the incorrect pieces of information that I missed correcting?
RE: This unarmed strike conversation - this is interesting. I tried changing stats on my Tabaxi to see what Legacy_of_Lokk was talking about. If you have a -1 STR Mod, then your unarmed strike it seems may be 0, but DnD Beyond posts it as just a dash "--". I was under the impression that Unarmed strike was always at least 1 for player characters. See screenshots below of Tabaxi with Strength of 10 (mod 0, unarmed strike 1) vs. Strength of 8 (mod -1, unarmed strike 0).
According to RAW (PHB/Basic rules, Combat -> Damage and Healing -> Damage Rolls):
With a penalty, it is possible to deal 0 damage, but never negative damage.
Unarmed strike does not explicitly overrule that rule, so the 0 damage is legal. (If you consider 1 + STR as basically a less silly way of saying 1d1 + STR, it will immediately make sense.)
It is consistent. It is in the format of list of dice rolled + sum of static modifiers. If you have a longsword that adds +2 to the damage, and you have a +1 str bonus, you don't see 1d8+2+1, you see 1d8+3. With unarmed strike, there's no dice rolled, thus no dice part; and all the static numbers are added up.
I’m talking about on the Action panel itself. For the claws it doesn’t say 1d4+STR, it tells you what your STR is (eg. 1d4+3). For Unarmed Strike you have to go looking for yourself what your STR is. Kinda defeats the purpose of a dynamic character sheet. A lot of other modifiers or level dependent variables etc are displayed pre-calculated on the sheet. If your unarmed strike is 1+3 for strength, it should display as 4 dmg (in bold with a hover tooltip that shows you how it’s calculated).
It would also be a perfect opportunity for DDB to clear up confusion on what happens when you have a negative STR modifier with Unarmed Strike.
Ah, so what you actually mean is, in the description of the Unarmed Strike action, the "1 + STR" static string should be replaced with a dynamic calculation of "modifier:str + 1". Gotcha. Yes, that makes sense as sake of being consistent, albeit I wouldn't consider it as a big issue to fuss about, since if you do use unarmed strike, the first go to place for it would be on the list of attacks, where it clearly counts it properly. For example, I would consider the Speed not being modified by encumbrance (like it used to be) or Exhaustion levels a higher usability issue.
Rollback Post to RevisionRollBack
--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
My question to you all is: would you rather Curse focused on forging ahead with the major updates that they're planning (companions, containers etc), or pushed pause on all of that until the current sheet is 100% working properly and accurate? My fear is that with all the new features being thrown at it, certain problems are going to persist indefinitely. Also, I'm not a full-time programmer but I feel that many of the current problems could be fixed quite easily, compared to the development of the new features.
I'm super excited about the upcoming new features myself, but I think I'd be happier overall if everything that's already in there is finished off and tidied up first. However, if I'm in the minority, I'd love to know and will quit pushing for fixes I feel are relevant.
Many thanks!
I'm a little bit OCD as well and, honestly, I would prefer they focus on the big things most people want. I didn't know the blade cantrips had a problem or were in high demand and even my small issues with the current sheet are not that big of a deal, and I usually deal with them with a little bit of homebrew.
What I really want right now is better campaign management as I'm starting a new campaign for Season 8 and would like consistency.
I have mentioned this before as well. You used to be able to click the portrait inside the PDF and attach it from there, but I have not been able to do this after the recent changes.
Hello all. New dndbeyond user her. I just noticed something. I am playing a Gnome which gives him advantage on saving throws on INT, WIS and CHA. My character just got a Cloak of Protection which gives hi +1 to all saving throws. On the character sheet on chrome on my desktop, on the box with the saving throws on the upper left I realized that it no longer shows that I have advantage on CHA. I do not know if this is a bug or if there is a setting on my chrome on my desktop that is wrong. On my iphone I see all 4.
Hello all. New dndbeyond user her. I just noticed something. I am playing a Gnome which gives him advantage on saving throws on INT, WIS and CHA. My character just got a Cloak of Protection which gives hi +1 to all saving throws. On the character sheet on chrome on my desktop, on the box with the saving throws on the upper left I realized that it no longer shows that I have advantage on CHA. I do not know if this is a bug or if there is a setting on my chrome on my desktop that is wrong. On my iphone I see all 4.
Hello, and welcome to D&D Beyond.
The area in the Saving Throws section on the character sheet has limited space, so only three bonuses will be displayed as a quick glance. The bonus to CHA saving throws is still being calculated for your character, and you can see all of your bonuses (including any beyond three) in the sidebar by clicking in the section.
Can we add a little "+" icon or something that signifies there are more? I believe it's important to have an at-a-glance reminder that you may be forgetting something.
It might also benefit to prioritize certain ones, like advantage. Since the bonus to saving throws are already added into the number, it's less crucial to see that you get +1 on saves, and perhaps more important to see that one has advantage on a saving throw.
So I like a lot of people used primarily tablets during game use and I was having the same issue as it was not displaying enough information on my screen as it did on the new desktop view. I found a simple and easy fix that may work for you if your tablet has the functionality built into it. I was able to set my table into developer mode and changed my DPI resolution to 800 (minimum desktop resolution and it was worked fairly well to were I can see all the boxes that the desktop view supports. Tablet model was a Samsung galaxy e tab lite. I just goggled my tablet and how to set it into developer mode, hope this helps some of you.
Thanks for the response. I see that the bonus is still there but it no longer remind me that I have advantage on CHA saving throws. A bigger box would be nice or have a way to expand it to remind me that there is more.
Thanks for the response. I see that the bonus is still there but it no longer remind me that I have advantage on CHA saving throws. A bigger box would be nice or have a way to expand it to remind me that there is more.
You can click on the box, and it will open those bonuses in the sidebar.
I would really like to see a level up helper screen that prompts you to carry out all the fundamental level up tasks. Especially choosing which class to level up (defaulting to the last one you picked?), and rolling for HP!
Can we add a little "+" icon or something that signifies there are more? I believe it's important to have an at-a-glance reminder that you may be forgetting something.
Yes, I know that was intended in the design, but it looks like it was missed in implementation.
Rollback Post to RevisionRollBack
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RE: This unarmed strike conversation - this is interesting. I tried changing stats on my Tabaxi to see what Legacy_of_Lokk was talking about. If you have a -1 STR Mod, then your unarmed strike it seems may be 0, but DnD Beyond posts it as just a dash "--". I was under the impression that Unarmed strike was always at least 1 for player characters. See screenshots below of Tabaxi with Strength of 10 (mod 0, unarmed strike 1) vs. Strength of 8 (mod -1, unarmed strike 0).
See Imgur link: https://imgur.com/a/QASWVOp
Quality vs Quantity?
Hi D&D Beyond team and fellow passionate users. Just thought I'd post this here as it would likely get the most eyes, but what I'm asking is really a poll of sorts. Would just like your thoughts.
Due to my mildly OCD tendencies, I find the gaps, incorrect information and inconsistency in the current state of the character sheet rather annoying. I get that it is a work in progress, however the devil is in the details. If there are known inaccuracies, it's hard to feel confident that other information presented is truly correct. There have been numerous bugs/mistakes/incomplete features reported over the past couple of months that have yet to be addressed. In his latest dev update earlier today, Adam mentioned that things are generally prioritised by popularity. That may go some way to explaining why Booming Blade became such a priority when Wild Shape for Circle of the Moon Druids has been displayed inaccurately since the revamp. (It doesn't really explain why Booming Blade info got added to certain attacks but Sneak Attack didn't when rogues are even more popular, but that's a whole other conversation.)
My question to you all is: would you rather Curse focused on forging ahead with the major updates that they're planning (companions, containers etc), or pushed pause on all of that until the current sheet is 100% working properly and accurate? My fear is that with all the new features being thrown at it, certain problems are going to persist indefinitely. Also, I'm not a full-time programmer but I feel that many of the current problems could be fixed quite easily, compared to the development of the new features.
I'm super excited about the upcoming new features myself, but I think I'd be happier overall if everything that's already in there is finished off and tidied up first. However, if I'm in the minority, I'd love to know and will quit pushing for fixes I feel are relevant.
Many thanks!
It is important to distinguish between incorrect information and inelegant solutions. Wildshape, in its current state, is an inelegant solution, the information displayed are correct.
What are the incorrect pieces of information that I missed correcting?
According to RAW (PHB/Basic rules, Combat -> Damage and Healing -> Damage Rolls):
Unarmed strike does not explicitly overrule that rule, so the 0 damage is legal. (If you consider 1 + STR as basically a less silly way of saying 1d1 + STR, it will immediately make sense.)
Ah, so what you actually mean is, in the description of the Unarmed Strike action, the "1 + STR" static string should be replaced with a dynamic calculation of "modifier:str + 1". Gotcha. Yes, that makes sense as sake of being consistent, albeit I wouldn't consider it as a big issue to fuss about, since if you do use unarmed strike, the first go to place for it would be on the list of attacks, where it clearly counts it properly. For example, I would consider the Speed not being modified by encumbrance (like it used to be) or Exhaustion levels a higher usability issue.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
I'm a little bit OCD as well and, honestly, I would prefer they focus on the big things most people want. I didn't know the blade cantrips had a problem or were in high demand and even my small issues with the current sheet are not that big of a deal, and I usually deal with them with a little bit of homebrew.
What I really want right now is better campaign management as I'm starting a new campaign for Season 8 and would like consistency.
Check out all my important links here.
May we live in Less Interesting Times
I have a simple question.
Is there anywhere on the character sheet that shows the characters Long Jump and High Jump as listed in Chapter 7 of the PHB?
If you click on the Speed box, it pops up the rules on jumping, but I don't think there is a calculated value showing up anywhere now.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
i dont know if anyone post it already, but, when u export the character, the portrait of the character doesnt go to the .pdf
I have mentioned this before as well. You used to be able to click the portrait inside the PDF and attach it from there, but I have not been able to do this after the recent changes.
Hello all. New dndbeyond user her. I just noticed something. I am playing a Gnome which gives him advantage on saving throws on INT, WIS and CHA. My character just got a Cloak of Protection which gives hi +1 to all saving throws. On the character sheet on chrome on my desktop, on the box with the saving throws on the upper left I realized that it no longer shows that I have advantage on CHA. I do not know if this is a bug or if there is a setting on my chrome on my desktop that is wrong. On my iphone I see all 4.
Hello, and welcome to D&D Beyond.
The area in the Saving Throws section on the character sheet has limited space, so only three bonuses will be displayed as a quick glance. The bonus to CHA saving throws is still being calculated for your character, and you can see all of your bonuses (including any beyond three) in the sidebar by clicking in the section.
Thanks!
Can we add a little "+" icon or something that signifies there are more? I believe it's important to have an at-a-glance reminder that you may be forgetting something.
It might also benefit to prioritize certain ones, like advantage. Since the bonus to saving throws are already added into the number, it's less crucial to see that you get +1 on saves, and perhaps more important to see that one has advantage on a saving throw.
On my online character sheet under “Sneak Attack,” it reads (correctly):
Once per turn, you can deal an extra 4d6 damage to one creature you hit...”
But on the first page of the exported PDF, under “ACTIONS,” this is not calculated correctly, and reads:
“=== SPECIAL ===
Sneak Attack
Once per turn, you can deal an extra scalevalue - No level scale data available damage to one creature you hit...”
Not sure if someone has mentioned this or not. Would it be possible to add an option to use dice instead of straight numbers for proficients?
So I like a lot of people used primarily tablets during game use and I was having the same issue as it was not displaying enough information on my screen as it did on the new desktop view. I found a simple and easy fix that may work for you if your tablet has the functionality built into it. I was able to set my table into developer mode and changed my DPI resolution to 800 (minimum desktop resolution and it was worked fairly well to were I can see all the boxes that the desktop view supports. Tablet model was a Samsung galaxy e tab lite. I just goggled my tablet and how to set it into developer mode, hope this helps some of you.
Thanks for the response. I see that the bonus is still there but it no longer remind me that I have advantage on CHA saving throws. A bigger box would be nice or have a way to expand it to remind me that there is more.
You can click on the box, and it will open those bonuses in the sidebar.
I would really like to see a level up helper screen that prompts you to carry out all the fundamental level up tasks. Especially choosing which class to level up (defaulting to the last one you picked?), and rolling for HP!
Yes, I know that was intended in the design, but it looks like it was missed in implementation.