my players are level 20 so xp is not needed instead i want to reward them with gold my only problem is i cant find a conversion table or anything like that to give them the appropriate amount of gold would anyone be able to help me out we are playing 5e
example: each player would recive 2400xp how much is that worth in gold
the closest thing i have found is a gold to xp thing which was a 5gp to 1xp ratio do you think 1gp to 5 or 10xp would be to much?
This is from the 1st edition DMG, you could try some variant of this one.
Gold Pieces: Convert all metal and gems and jewelry to a total value in gold pieces. If the relative value of the monster(s) or guardian device fought equals or exceeds that of the party which took the treasure, experience is awarded on a 1 for 1 basis. If the guardian(s) was relatively weaker, award experience on a 5 g.p. to 4 x.P., 3 to 2,2 to 1,3 to 1, or even 4 or more to 1 basis according to the relative strengths. For example, if a 10th level magic-user takes 1,OOO g.p. from 10 kobolds, the relative strengths are about 20 to 1 in favor of the magic-user. (Such strength comparisons are subjective and must be based upon the degree of challenge the Dungeon Master had the monster(s) pose the treasuretaker.)
Treasure must be physically taken out of the dungeon or lair and turned into a transportable medium or stored in the player's stronghold to be counted for experience points.
All items (including magic) or creatures sold for gold pieces prior to the awarding of experience points for an adventure must be considered as treasure taken, and the gold pieces received for the sale add to the total treasure taken. (Those magic items not sold gain only a relatively small amount of experience points, for their value is in their usage.)
Sure it is. It gives you a start, at least. The tables give you the standard reward per adventure (around 28 thousand platinum). Then calculate how much XP you're giving per adventure. That's going to vary table by table, but here's the guidelines for figuring it out per encounter. Figure out how many encounters and type you're doing per adventure, divide by four. Divide 28K by that number.
I have to ask. Why are you even doing this? It makes little sense to translate xp into gold, seems an unnecessary step. Are you buying magic items or epic boons or something?
You could instead give them exp, make it same amount of exp from lvl 17 to lvl 20, and whenever they reach that they get one free attribute point to distribute. Max cap is now 24.
You could still track exp. Instead of levels, they gain divine inspiration or something.
Shadowrun had a mechanice where you could spend exp for an auto success. Meaning that if you spend x amount of exp, you succeed in your task without the need for a roll.
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
While I've never framed it as gold for XP, my approach is similar to the idea and might fit the bill.
I use milestone leveling, then dole out gold using the wealth by level table that a member of the community constructed based on the treasure horde tables in the DMG. I come up with story reasons for obtaining the gold, but I use this as a rough guide for where they should be at. This table is just the amount of gold and does not include magic items they would receive in the hordes. If you use this on top of the minor/magic item tables in Xanathar's. I was using some community made tables prior, but those tables in Xanathar's are really great.
If you want to truly convert XP to gold, it's a matter of dividing the amount of xp by level by the the amount of gold they should have based on the wealth by level table I linked.
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my players are level 20 so xp is not needed instead i want to reward them with gold my only problem is i cant find a conversion table or anything like that to give them the appropriate amount of gold would anyone be able to help me out we are playing 5e
example: each player would recive 2400xp how much is that worth in gold
the closest thing i have found is a gold to xp thing which was a 5gp to 1xp ratio do you think 1gp to 5 or 10xp would be to much?
The Treasure Tables in the Dungeon Master's Guide give an appropriate amount of treasure for encounters, based on challenge rating.
That's probably a good place to start. :)
https://www.dndbeyond.com/compendium/rules/dmg/treasure#TreasureTables
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thank you for the suggestion not quite what i was looking for
This is from the 1st edition DMG, you could try some variant of this one.
Gold Pieces: Convert all metal and gems and jewelry to a total value in gold pieces. If the relative value of the monster(s) or guardian device fought equals or exceeds that of the party which took the treasure, experience is awarded on a 1 for 1 basis. If the guardian(s) was relatively weaker, award experience on a 5 g.p. to 4 x.P., 3 to 2,2 to 1,3 to 1, or even 4 or more to 1 basis according to the relative strengths. For example, if a 10th level magic-user takes 1,OOO g.p. from 10 kobolds, the relative strengths are about 20 to 1 in favor of the magic-user. (Such strength comparisons are subjective and must be based upon the degree of challenge the Dungeon Master had the monster(s) pose the treasuretaker.)
Treasure must be physically taken out of the dungeon or lair and turned into a transportable medium or stored in the player's stronghold to be counted for experience points.
All items (including magic) or creatures sold for gold pieces prior to the awarding of experience points for an adventure must be considered as treasure taken, and the gold pieces received for the sale add to the total treasure taken. (Those magic items not sold gain only a relatively small amount of experience points, for their value is in their usage.)
Sure it is. It gives you a start, at least. The tables give you the standard reward per adventure (around 28 thousand platinum). Then calculate how much XP you're giving per adventure. That's going to vary table by table, but here's the guidelines for figuring it out per encounter. Figure out how many encounters and type you're doing per adventure, divide by four. Divide 28K by that number.
I have to ask. Why are you even doing this? It makes little sense to translate xp into gold, seems an unnecessary step. Are you buying magic items or epic boons or something?
You could instead give them exp, make it same amount of exp from lvl 17 to lvl 20, and whenever they reach that they get one free attribute point to distribute. Max cap is now 24.
Altrazin Aghanes - Wizard/Fighter
Varpulis Windhowl - Fighter
Skolson Demjon - Cleric/Fighter
You could still track exp. Instead of levels, they gain divine inspiration or something.
Shadowrun had a mechanice where you could spend exp for an auto success. Meaning that if you spend x amount of exp, you succeed in your task without the need for a roll.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
While I've never framed it as gold for XP, my approach is similar to the idea and might fit the bill.
I use milestone leveling, then dole out gold using the wealth by level table that a member of the community constructed based on the treasure horde tables in the DMG. I come up with story reasons for obtaining the gold, but I use this as a rough guide for where they should be at. This table is just the amount of gold and does not include magic items they would receive in the hordes. If you use this on top of the minor/magic item tables in Xanathar's. I was using some community made tables prior, but those tables in Xanathar's are really great.
If you want to truly convert XP to gold, it's a matter of dividing the amount of xp by level by the the amount of gold they should have based on the wealth by level table I linked.