Well, the older thread seemed somewhat out of time (as pointed out by Mephista) -- so someone had to make a new one!
I'm not even sure what it is I'd like to see. I feel contented with what we have, and unafraid to homebrew what I need-- But maybe some creative new familiars, utility spells, and a range of magic items would be an interesting collection.
I'd like to see Phoenix, Sea and Stone sorcery make it into a book. The asymmetry of only having Storm sorcery really bothers me and Jeremy mentioned they had high enough ratings to make it into Xanathar's Guide to Everything but were cut for time and page count reasons.
Other than that, some version of the Artificer and Mystic.
I'd like to see some tweaks to the Necromancer school of wizardry. As was mentioned in the class-specific forum, there are several spells that thematically should be necromancer spells, but currently are inaccessible unless you cross-class or take Magic Initiate. Even if they aren't made full-on wizard spells, maybe their functional equivalents could become necromancer school abilities.
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"We're the perfect combination of expendable and unkillable!"
I would like to see some "fan-based content" turned into official content I.E. Matt Mercer's BloodHunter getting an official release, or Chris Zito's alternative Kobald race options.
I would like to see them continue with the same level of improvements that they made in 2018! Great job this tpyear DnDB team :) Personally, character sheet revamp was the biggest plus for me.
I'd like to see Phoenix, Sea and Stone sorcery make it into a book. The asymmetry of only having Storm sorcery really bothers me and Jeremy mentioned they had high enough ratings to make it into Xanathar's Guide to Everything but were cut for time and page count reasons.
Other than that, some version of the Artificer and Mystic.
I also want to see the Artificer and Mystic classes, I have the Unearthed Arcana Artificer and the class looks like it would be very fun to play.
I would like to see them continue with the same level of improvements that they made in 2018! Great job this tpyear DnDB team :) Personally, character sheet revamp was the biggest plus for me.
This, though additional kudos to WotC for being the producers of the content. 2018 was a great year I'd love to see repeated.
PHB+ books like Xanathar's (not 2018 but within six months), MM+ books like Mordenkainen's. Setting books like Eberron and Ravnica. Yes please. I'll have that again.
I'd love another book like Xanathar's with tons of player options and rule variants. In particular, I'd like some rule interactions elaborated on like wild shape, and I'm sure everyone can think of more rules they wish were explained better.
More location guides, particularly Sigil and the outrealms would be a great high magic setting.
An updated mystic. The current one is too complicated (requiring you to learn a completely new version of spellcasting rules that apply only to it), and a new version will put it on DDB. Maybe an official artificer, the wizard is lonely being the only int class.
An updated mystic. The current one is too complicated (requiring you to learn a completely new version of spellcasting rules that apply only to it), and a new version will put it on DDB.
My best idea for the Mystic has always been to make it a subclass of the Sorcerer. You got these powers at birth or from magic rocks or something and now you can move stuff WITH YOUR MIND!!!!! Pump their spell list with all of the Psychic Damage spells and the other obvious ones, maybe make them exempt from verbal components because Mind Magic, resist Psychic Damage, mind reading and/or Charm, etc.
An updated mystic. The current one is too complicated (requiring you to learn a completely new version of spellcasting rules that apply only to it), and a new version will put it on DDB.
My best idea for the Mystic has always been to make it a subclass of the Sorcerer. You got these powers at birth or from magic rocks or something and now you can move stuff WITH YOUR MIND!!!!! Pump their spell list with all of the Psychic Damage spells and the other obvious ones, maybe make them exempt from verbal components because Mind Magic, resist Psychic Damage, mind reading and/or Charm, etc.
I mostly agree and already made a homebrew of a psionic sorcerer, but the mystic has enough ideas piled onto it to warrant it being it's own class with subclasses, and having it's own spell list to set it apart from the sorcerer. Not to mention making it an INT class.
Like others have said, a book with more player option. Artificer and Mystic. Some new Feats, spells, races. Generally, filled with a bunch of players options. One book like this in a year is find.
I'd like to see Phoenix, Sea and Stone sorcery make it into a book. The asymmetry of only having Storm sorcery really bothers me and Jeremy mentioned they had high enough ratings to make it into Xanathar's Guide to Everything but were cut for time and page count reasons.
Other than that, some version of the Artificer and Mystic.
If they added more elemental sorcery options, I'd like to see them all combined into one subclass, and call it The Elementalist. I'd play it for every Ravenloft campaign I was in XD
I would love to see some Planescape stuff. I have an old Guide to Sigil for 2e that's great for source stuff, but I would like to see how things have changed in The Cage over the past 200 years or so. And some updated stat blocks for Mercykillers and Bariaurs. And it would be awesome to get some more source material for the Outer Planes.
While it is probably not high on anyone's priority list, I would love to see a book that focused on intuitive world-building (mostly for DMs): expanded settlement building tables, practical applications of existing spells, "mundane" spells that might not make it into an adventurer's spellbook, expanded list of equipment, expanded list of backgrounds and features, and more generic humanoid NPCs of every level. I would also love there to be a table for quest ideas based on trinkets (and more trinkets), allowing a player to use downtime to research a trinket's origin and perhaps create an adventure based on the trinket itself. Is the trinket a long-lost heirloom, the key to unlocking an otherwise inaccessible dungeon, or the holder of an arcane secret for learning a new spell? It would be nice if the book could be something sort of like Arms & Equipment Guide meets Stronghold Builder's Guide with a dash of Spell Compendium.
Since Adventurer's League has their PHB + 1 Other Book rule for character creation, I appreciate WotC has kept their source books limited and chuck full of content. I sort of prefer this method to the "Complete [Enter Player Grouping Here]" approach of 3.5...
I would like to see D&D Beyond come up with a package deal that includes physical copies of books and such. Like put a code into the books that people can put into the website showing they bought a hard back book. And hopefully this would unlock the online version as well. I think there needs to be a marriage between the two media instead of a nasty divorce that we have right now. This would make D&D more accessible for players. But also more economical as well. And this would also encourage more people to use D&D Beyond as well. I currently have over $300 in books sitting next to me. I bought them before I even heard about D&D Beyond. Now I am invested in the physical books so it makes no sense to me to spend the same amount of money for the same books but in digital lol. Its just insane to even think about doing that. Anyway just something id like to see happen.
I would like to see D&D Beyond come up with a package deal that includes physical copies of books and such. Like put a code into the books that people can put into the website showing they bought a hard back book. And hopefully this would unlock the online version as well. I think there needs to be a marriage between the two media instead of a nasty divorce that we have right now. This would make D&D more accessible for players. But also more economical as well. And this would also encourage more people to use D&D Beyond as well. I currently have over $300 in books sitting next to me. I bought them before I even heard about D&D Beyond. Now I am invested in the physical books so it makes no sense to me to spend the same amount of money for the same books but in digital lol. Its just insane to even think about doing that. Anyway just something id like to see happen.
The tough question that comes next, however, is how much more would you be willing to pay for each physical book in order to have D&D Beyond access to it? I agree that it would be really useful, but it would likely have to cost more to be viable for both WotC and Curse to profit. (Next question would then, of course, be from the Roll20 and Fantasy Ground users wondering about their codes...) :)
But to avoid just going off topic, my wish list for next year would be:
Planescape as massive multiplanar adventure
Planescape as “So-and-so’s Manual of the Planes” with a lot of lore and in-character flavor to it
But to avoid just going off topic, my wish list for next year would be:
Planescape as massive multiplanar adventure
Planescape as “So-and-so’s Manual of the Planes” with a lot of lore and in-character flavor to it
Eberron adventure
Psionics
Something that I would not expect
D&D Llama Themed Adventure Book with anthropomorphic llama race, llama themed archetypes for every class, llama backgrounds, llama spells, llama magic items, and stats for over 20 different llamas!
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Well, the older thread seemed somewhat out of time (as pointed out by Mephista) -- so someone had to make a new one!
I'm not even sure what it is I'd like to see. I feel contented with what we have, and unafraid to homebrew what I need-- But maybe some creative new familiars, utility spells, and a range of magic items would be an interesting collection.
I'd like to see Phoenix, Sea and Stone sorcery make it into a book. The asymmetry of only having Storm sorcery really bothers me and Jeremy mentioned they had high enough ratings to make it into Xanathar's Guide to Everything but were cut for time and page count reasons.
Other than that, some version of the Artificer and Mystic.
I'd like to see some tweaks to the Necromancer school of wizardry. As was mentioned in the class-specific forum, there are several spells that thematically should be necromancer spells, but currently are inaccessible unless you cross-class or take Magic Initiate. Even if they aren't made full-on wizard spells, maybe their functional equivalents could become necromancer school abilities.
"We're the perfect combination of expendable and unkillable!"
I would like to see some "fan-based content" turned into official content I.E. Matt Mercer's BloodHunter getting an official release, or Chris Zito's alternative Kobald race options.
"we the players make this world what it is" -haseo -.Hack//GU
I would like to see them continue with the same level of improvements that they made in 2018! Great job this tpyear DnDB team :) Personally, character sheet revamp was the biggest plus for me.
I would like to see a 5.1e with fixes for balance.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
I also want to see the Artificer and Mystic classes, I have the Unearthed Arcana Artificer and the class looks like it would be very fun to play.
This, though additional kudos to WotC for being the producers of the content. 2018 was a great year I'd love to see repeated.
PHB+ books like Xanathar's (not 2018 but within six months), MM+ books like Mordenkainen's. Setting books like Eberron and Ravnica. Yes please. I'll have that again.
I'd love another book like Xanathar's with tons of player options and rule variants. In particular, I'd like some rule interactions elaborated on like wild shape, and I'm sure everyone can think of more rules they wish were explained better.
More location guides, particularly Sigil and the outrealms would be a great high magic setting.
An updated mystic. The current one is too complicated (requiring you to learn a completely new version of spellcasting rules that apply only to it), and a new version will put it on DDB. Maybe an official artificer, the wizard is lonely being the only int class.
Copying from Last Thread:
Non-Realms published campaigns/settings.(Being worked on)Campaigns/sourcebooks for Kara-Tur and/or Al-Quidem.
An expanded full sourcebook of the MtG: Planes Shift supplements.(Done)Another smaller adventures compilation book.
A campaign set predominantly in a city.(Done)New Ideas:
Fey Sorcerous Origin.
Artificer Class
Planescape 5e
My best idea for the Mystic has always been to make it a subclass of the Sorcerer. You got these powers at birth or from magic rocks or something and now you can move stuff WITH YOUR MIND!!!!! Pump their spell list with all of the Psychic Damage spells and the other obvious ones, maybe make them exempt from verbal components because Mind Magic, resist Psychic Damage, mind reading and/or Charm, etc.
I mostly agree and already made a homebrew of a psionic sorcerer, but the mystic has enough ideas piled onto it to warrant it being it's own class with subclasses, and having it's own spell list to set it apart from the sorcerer. Not to mention making it an INT class.
Like others have said, a book with more player option. Artificer and Mystic. Some new Feats, spells, races. Generally, filled with a bunch of players options. One book like this in a year is find.
I would love to see some of the old modules republished. Could do by campaign setting such as a Ravenloft or Greyhawk Anthology.
If they added more elemental sorcery options, I'd like to see them all combined into one subclass, and call it The Elementalist. I'd play it for every Ravenloft campaign I was in XD
I would love to see some Planescape stuff. I have an old Guide to Sigil for 2e that's great for source stuff, but I would like to see how things have changed in The Cage over the past 200 years or so. And some updated stat blocks for Mercykillers and Bariaurs. And it would be awesome to get some more source material for the Outer Planes.
While it is probably not high on anyone's priority list, I would love to see a book that focused on intuitive world-building (mostly for DMs): expanded settlement building tables, practical applications of existing spells, "mundane" spells that might not make it into an adventurer's spellbook, expanded list of equipment, expanded list of backgrounds and features, and more generic humanoid NPCs of every level. I would also love there to be a table for quest ideas based on trinkets (and more trinkets), allowing a player to use downtime to research a trinket's origin and perhaps create an adventure based on the trinket itself. Is the trinket a long-lost heirloom, the key to unlocking an otherwise inaccessible dungeon, or the holder of an arcane secret for learning a new spell? It would be nice if the book could be something sort of like Arms & Equipment Guide meets Stronghold Builder's Guide with a dash of Spell Compendium.
Since Adventurer's League has their PHB + 1 Other Book rule for character creation, I appreciate WotC has kept their source books limited and chuck full of content. I sort of prefer this method to the "Complete [Enter Player Grouping Here]" approach of 3.5...
I would like to see D&D Beyond come up with a package deal that includes physical copies of books and such. Like put a code into the books that people can put into the website showing they bought a hard back book. And hopefully this would unlock the online version as well. I think there needs to be a marriage between the two media instead of a nasty divorce that we have right now. This would make D&D more accessible for players. But also more economical as well. And this would also encourage more people to use D&D Beyond as well. I currently have over $300 in books sitting next to me. I bought them before I even heard about D&D Beyond. Now I am invested in the physical books so it makes no sense to me to spend the same amount of money for the same books but in digital lol. Its just insane to even think about doing that. Anyway just something id like to see happen.
The tough question that comes next, however, is how much more would you be willing to pay for each physical book in order to have D&D Beyond access to it? I agree that it would be really useful, but it would likely have to cost more to be viable for both WotC and Curse to profit. (Next question would then, of course, be from the Roll20 and Fantasy Ground users wondering about their codes...) :)
But to avoid just going off topic, my wish list for next year would be:
D&D Llama Themed Adventure Book with anthropomorphic llama race, llama themed archetypes for every class, llama backgrounds, llama spells, llama magic items, and stats for over 20 different llamas!