It's easy to navigate and pleasing to look at. I like the filters for spells and monsters. As others have said, some generators for encounters and treasure would help; hopefully those are in the works. The character creator will be the make-or-break feature for this product. And it remains to be seen how useful DNDB will be offline.
The one huge thing I've noticed is that the website is laid out very simply and its easy to get to where you want to go, which is often something that can kill starting websites. Glad to see how much effort was put into both the aesthetic and simple design of the site.
The first impression, I got as far as I see, is great to have all the info in just one site! I only prove on PC, and is really easy to go wherever you need!
Everything looks really good and is easy to use, though I'm looking forward most to app support and character creation. One thing that's sticking out to me so far, though... Will Unearthed Arcana and supplemental books (e.g., Elemental Evil) be included at a later date, or not at all?
Well laid out and organized for what is currently on offer. Website is accessible and responsive too, which has me excited to try integrating into my sessions! I want to echo the earlier question Knux had earlier; while I do not feel it necessary to support every homebrew under the sun (though that could be great eventually) what about the mostly-official updates like UA and other support offered on the main site?
First impressions are that they need to step up their game with stuff like Roll20, Mithril Mages, donjon, etc that are already out there, but we haven't seen the two most important phases of this to get a feel for that. I'm cautiously optimistic though, willing to test stuff out and give it a chance!
I really like everything I've seen so far. The only thing I've noticed missing is a search function in the compendium section. This would be helpful for those who don't know the rules as well and in what section they would be placed. Keep up the good work.
Offline support would be extra nice but currently it looks like pure web based and thus you need connection. I wouldn't mind an "Offline" download that stores the data in my cookies/cache though. Especially nice if they get a mobile app that will allow them to lock the data down and worry less about IP theft.
For what's available at the moment the content search and filters are looking good. For example you can look for tagged spells like healing spells, instead of scrolling through every page.
I am loving the layout so far. I would like to see a link to a picture of each monster with no stats. Something I can show my players to add to the immersion.
Considering that it is 5th edition, I am impressed with the compilation of information and material. I say considering because I absolutely hate the resting rules where you are regaining an immense amount of HP every day. In fact, if I read it right, a character can go from mortally wounded to tiptop shape in 2 or 3 days. I understand that we need to keep the game moving, generally speaking, but that is just a cartoonish healing level that should require magic. I would have to use the home-brew option and say that you regain 1 HP per day, assuming that you make a Constitution check. If you fail, you gain none, and if you get a critical success or failure, you can add or subtract CON bonus for that day. For me, the game needs to have a rough edge to it. That healing rate is so ridiculous that it pretty much makes the ring of regeneration almost obsolete, except limb regeneration. It also seems to make clerics mostly irrelevant too. I know that this is 5th edition, and that is the direction that was chosen, but I have to say that I think this is a very large error. If combat can be recovered from almost instantly, then it will affect players choices on how many risks they are willing to take to a point that cheapens and lessens the intensity of the experience and the choices that are made. Other than this, it all looks great to me so far.
Considering that it is 5th edition, I am impressed with the compilation of information and material. I say considering because I absolutely hate the resting rules where you are regaining an immense amount of HP every day. In fact, if I read it right, a character can go from mortally wounded to tiptop shape in 2 or 3 days. I understand that we need to keep the game moving, generally speaking, but that is just a cartoonish healing level that should require magic. I would have to use the home-brew option and say that you regain 1 HP per day, assuming that you make a Constitution check. If you fail, you gain none, and if you get a critical success or failure, you can add or subtract CON bonus for that day. For me, the game needs to have a rough edge to it. That healing rate is so ridiculous that it pretty much makes the ring of regeneration almost obsolete, except limb regeneration. It also seems to make clerics mostly irrelevant too. I know that this is 5th edition, and that is the direction that was chosen, but I have to say that I think this is a very large error. If combat can be recovered from almost instantly, then it will affect players choices on how many risks they are willing to take to a point that cheapens and lessens the intensity of the experience and the choices that are made. Other than this, it all looks great to me so far.
I agree with you. Keep in mind that the rules are mostly just guidelines. Homebrew rules are encouraged. I'm with you on the healing and I use a d4 daily so it doesn't become cartoon healing. I do like your con check, that is awesome.
Cheers,
JT
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JT "You will find that many of the truths we cling to depend greatly on our own point of view."
I'm interested to see what kind of online game mastering tools this site will have. Hosting a group online with everyone on seeing each other on the screen would be cool.
So far it looks it looks really neat,it makes looking things up fairly easy hopefully they will be adding more things soon.
It's easy to navigate and pleasing to look at. I like the filters for spells and monsters. As others have said, some generators for encounters and treasure would help; hopefully those are in the works. The character creator will be the make-or-break feature for this product. And it remains to be seen how useful DNDB will be offline.
"Your character, he died" - The Hateful DM
The one huge thing I've noticed is that the website is laid out very simply and its easy to get to where you want to go, which is often something that can kill starting websites. Glad to see how much effort was put into both the aesthetic and simple design of the site.
"Roll for kink."
My homebrews - Naturalcrit
The first impression, I got as far as I see, is great to have all the info in just one site!
I only prove on PC, and is really easy to go wherever you need!
First impressions are that they need to step up their game with stuff like Roll20, Mithril Mages, donjon, etc that are already out there, but we haven't seen the two most important phases of this to get a feel for that. I'm cautiously optimistic though, willing to test stuff out and give it a chance!
Ok is there an iOS or Android app?
Really great information, can't wait for the other phases to see more integration into campaigns and homebrews
I really like everything I've seen so far. The only thing I've noticed missing is a search function in the compendium section. This would be helpful for those who don't know the rules as well and in what section they would be placed. Keep up the good work.
Offline support would be extra nice but currently it looks like pure web based and thus you need connection. I wouldn't mind an "Offline" download that stores the data in my cookies/cache though. Especially nice if they get a mobile app that will allow them to lock the data down and worry less about IP theft.
For what's available at the moment the content search and filters are looking good. For example you can look for tagged spells like healing spells, instead of scrolling through every page.
I am loving the layout so far. I would like to see a link to a picture of each monster with no stats. Something I can show my players to add to the immersion.
Considering that it is 5th edition, I am impressed with the compilation of information and material. I say considering because I absolutely hate the resting rules where you are regaining an immense amount of HP every day. In fact, if I read it right, a character can go from mortally wounded to tiptop shape in 2 or 3 days. I understand that we need to keep the game moving, generally speaking, but that is just a cartoonish healing level that should require magic. I would have to use the home-brew option and say that you regain 1 HP per day, assuming that you make a Constitution check. If you fail, you gain none, and if you get a critical success or failure, you can add or subtract CON bonus for that day. For me, the game needs to have a rough edge to it. That healing rate is so ridiculous that it pretty much makes the ring of regeneration almost obsolete, except limb regeneration. It also seems to make clerics mostly irrelevant too. I know that this is 5th edition, and that is the direction that was chosen, but I have to say that I think this is a very large error. If combat can be recovered from almost instantly, then it will affect players choices on how many risks they are willing to take to a point that cheapens and lessens the intensity of the experience and the choices that are made. Other than this, it all looks great to me so far.
JT " You will find that many of the truths we cling to depend greatly on our own point of view."
I saw on the forums that there will be a universal search option for the rules.
I'm interested to see what kind of online game mastering tools this site will have. Hosting a group online with everyone on seeing each other on the screen would be cool.
hi, how can i search for my frends profile? i can't find the searching bar. thanks!