Because the website doesn't automatically add this bonus to our weapon, I'm a bit confused having to override the values manually.
So it says it must lack the two-handed property, though a quarterstaff can be used with one hand. Does that mean it only gets the bonus to damage if I attack with it as one hand? Or do I not get the bonus at all because the quaterstaff doesn't even use strength or dex bonuses to begin with?
"The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type."
If we go solely by the book, I'd say you can use the Hex Warrior feature with any weapon that do not specifically have the two-handed quality, therefore versatile weapons are good to go
I am not entirely sure about your statement that the quarterstaff does not use either str or dex to behind with, could you clarify what you mean? All melee weapon use str by default, and all ranged ones use dex by default, them you have exceptions, so I am a bit confused...
In any case, until they fix how the Hexblade (and for extension the path of the blade) feature work, the only way to have the numbers right is to force the values by customizing the item in your attacks section.
And finally, to answer your questions: I think you get the bonuses regardless of if you are using it one or two-handed, since the discriminant is the two-handed quality on the weapon, not the method of use.
Quarterstaff does not have the Two-Handed property, it has the Versatile property. As the ability says it must not have the Two-Handed property, Quarterstaff would be allowed.
If we go solely by the book, I'd say you can use the Hex Warrior feature with any weapon that do not specifically have the two-handed quality, therefore versatile weapons are good to go
I am not entirely sure about your statement that the quarterstaff does not use either str or dex to behind with, could you clarify what you mean? All melee weapon use str by default, and all ranged ones use dex by default, them you have exceptions, so I am a bit confused...
In any case, until they fix how the Hexblade (and for extension the path of the blade) feature work, the only way to have the numbers right is to force the values by customizing the item in your attacks section.
And finally, to answer your questions: I think you get the bonuses regardless of if you are using it one or two-handed, since the discriminant is the two-handed quality on the weapon, not the method of use.
edit: completed the answer and corrected typos
Thank you!
In terms of it not having strength or dex, ignore me it's late and I got confused about the stats. Still new to all of this.
Awesome, this means I can use a staff with two handed attacks as a hexblade bladelock and do more damage than a sword.
If we go solely by the book, I'd say you can use the Hex Warrior feature with any weapon that do not specifically have the two-handed quality, therefore versatile weapons are good to go
I am not entirely sure about your statement that the quarterstaff does not use either str or dex to behind with, could you clarify what you mean? All melee weapon use str by default, and all ranged ones use dex by default, them you have exceptions, so I am a bit confused...
In any case, until they fix how the Hexblade (and for extension the path of the blade) feature work, the only way to have the numbers right is to force the values by customizing the item in your attacks section.
And finally, to answer your questions: I think you get the bonuses regardless of if you are using it one or two-handed, since the discriminant is the two-handed quality on the weapon, not the method of use.
edit: completed the answer and corrected typos
Thank you!
In terms of it not having strength or dex, ignore me it's late and I got confused about the stats. Still new to all of this.
Awesome, this means I can use a staff with two handed attacks as a hexblade bladelock and do more damage than a sword.
No worries, we are all here to learn and have fun ;)
If you are going pact of the blade, be aware that you are no longer restricted by the "no two-handed quality" for Hex Warrior, as per the last phrase of the description of the feature. So you could even decide to use a maul, or a greatsword, if you so like (you are always proficient with the form your pact weapon takes)
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Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
If we go solely by the book, I'd say you can use the Hex Warrior feature with any weapon that do not specifically have the two-handed quality, therefore versatile weapons are good to go
I am not entirely sure about your statement that the quarterstaff does not use either str or dex to behind with, could you clarify what you mean? All melee weapon use str by default, and all ranged ones use dex by default, them you have exceptions, so I am a bit confused...
In any case, until they fix how the Hexblade (and for extension the path of the blade) feature work, the only way to have the numbers right is to force the values by customizing the item in your attacks section.
And finally, to answer your questions: I think you get the bonuses regardless of if you are using it one or two-handed, since the discriminant is the two-handed quality on the weapon, not the method of use.
edit: completed the answer and corrected typos
Thank you!
In terms of it not having strength or dex, ignore me it's late and I got confused about the stats. Still new to all of this.
Awesome, this means I can use a staff with two handed attacks as a hexblade bladelock and do more damage than a sword.
No worries, we are all here to learn and have fun ;)
If you are going pact of the blade, be aware that you are no longer restricted by the "no two-handed quality" for Hex Warrior, as per the last phrase of the description of the feature. So you could even decide to use a maul, or a greatsword, if you so like (you are always proficient with the form your pact weapon takes)
Yeah it's definitely nice to have pact of the blade with hexlock, but honestly I love having the extra sorcerer spell slots more. Especially when I can use them to cast hex and armor of agathys and then save my warlock slots for more epic spells.
Ah yeah that definitely does more damage. My miniature I like to use has a quaterstaff, so I'm trying to decide if I want to sacrifice damage for aesthetic. Haha.
Ah yeah that definitely does more damage. My miniature I like to use has a quaterstaff, so I'm trying to decide if I want to sacrifice damage for aesthetic. Haha.
Depends. Since you are going for the pact of the tome sounds like you prefer use it more magic-oriented, and therefore I'd argue you would use, for example, Eldritch Blast much more you would any melee weapon.
If you want to keep the weapon just as a "medium" for your patron and use it only when you are dealing with up-close enemies until you manage to move away, go for what you like most, regardless of damage potential :)
That is generally my rule of thumb for every character I do, I am not one for optimization over what I actually want my character to be ;)
Ah yeah that definitely does more damage. My miniature I like to use has a quaterstaff, so I'm trying to decide if I want to sacrifice damage for aesthetic. Haha.
Depends. Since you are going for the pact of the tome sounds like you prefer use it more magic-oriented, and therefore I'd argue you would use, for example, Eldritch Blast much more you would any melee weapon.
If you want to keep the weapon just as a "medium" for your patron and use it only when you are dealing with up-close enemies until you manage to move away, go for what you like most, regardless of damage potential :)
That is generally my rule of thumb for every character I do, I am not one for optimization over what I actually want my character to be ;)
Yeah that's my rule of thumb. So basically my character is built around dealing damage 'from getting hit'. So I have things like, cloak of flies, armor of agathys (which can deal like 25 damage from a single hit), fire armor, etc. Then the sentinel feat allowing me to hit anyone who attacks anyone else in a 5 foot radius. I end up doing a lot more damage a round than a couple eldritch blasts.
The tricky part is not getting killed easily. Shadow magic from my sorcerer allows me to use my charisma to come back to 1 hit point which is nice. And I can gain health from killing my hexed enemy.
Honestly the damage difference between a quarterstaff two handed d8 or 4.5 average vs a great sword 2d6 or 7 average is really not much. Damage dice doesn’t really matter when you are adding 3 or 4 to the number plus magic bonuses and other mods, all tha don’t care about the base damage. That 2 extra damage gets lost really quickly.
Quarterstaff hexblade deals 1d8+3 (cha) + 2 (proficiency from hex warrior), plus potentially 1d6 hex. That’s an average of 13 damage a hit. If you were to use a D10 weapon it would only increase that to 14 damage.
At 3rd level the pact blade guy goes great sword and has average 15.5 damage (yours would be 14). The tome pact grants you the ability for more spell diversity, you could pickup most of the bladesinger spells (green flame blade, lightning lure, sword burst, booming blade). Monsters ahave about 50 hit points at CR3, so greatsword dude would take about 4 huts to slay it, you would take 4.
weapon damage figures are honestly a sham. Go for what looks cool and what you like.
I have a doubt regarding Hexblade Warlocks, Pact of the Blade and two-handed weapons...
"The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type."
So, if I conjure a glaive, may I use Charisma modifier? or Strength? What's the definition of a weapon's type? I've searched the PHB and found about weapon categories (simple and martial) and also classified as melee or ranged, but no reference to "weapon type" anywhere :(
Two-handed is a weapon property, but could be argued it's also a weapon type...
Back to the staff question. I think because DndB item builder classifies magical staves as arcane focus/magical items where the actual Quarterstaff is a weapon. I've noticed this from both playing around with the builder and noticing that there is a difference between 'quarterstaff' and 'staff' in the equipment section.
Until the coders program them to be the exact same thing or at least to be compatible with Hex Warrior and similar features you will have to manually do it. Or if you're using a specific magical staff... Just equip a plain quarterstaff so the builder automatically does the calculations for you and just customize the name to be the actual magic staff (still have the magic staff equipped and attuned so you can get the rest of the benefits/spells from it)
Can someone tag a moderator so they can be aware of this?
Because the website doesn't automatically add this bonus to our weapon, I'm a bit confused having to override the values manually.
So it says it must lack the two-handed property, though a quarterstaff can be used with one hand. Does that mean it only gets the bonus to damage if I attack with it as one hand? Or do I not get the bonus at all because the quaterstaff doesn't even use strength or dex bonuses to begin with?
"The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type."
3D Artist - www.charliepharis.com
If we go solely by the book, I'd say you can use the Hex Warrior feature with any weapon that do not specifically have the two-handed quality, therefore versatile weapons are good to go
I am not entirely sure about your statement that the quarterstaff does not use either str or dex to behind with, could you clarify what you mean? All melee weapon use str by default, and all ranged ones use dex by default, them you have exceptions, so I am a bit confused...
In any case, until they fix how the Hexblade (and for extension the path of the blade) feature work, the only way to have the numbers right is to force the values by customizing the item in your attacks section.
And finally, to answer your questions: I think you get the bonuses regardless of if you are using it one or two-handed, since the discriminant is the two-handed quality on the weapon, not the method of use.
edit: completed the answer and corrected typos
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
Quarterstaff does not have the Two-Handed property, it has the Versatile property. As the ability says it must not have the Two-Handed property, Quarterstaff would be allowed.
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3D Artist - www.charliepharis.com
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
3D Artist - www.charliepharis.com
For a Hexblade Warlock I like going Longsword.
3D Artist - www.charliepharis.com
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
3D Artist - www.charliepharis.com
Honestly the damage difference between a quarterstaff two handed d8 or 4.5 average vs a great sword 2d6 or 7 average is really not much. Damage dice doesn’t really matter when you are adding 3 or 4 to the number plus magic bonuses and other mods, all tha don’t care about the base damage. That 2 extra damage gets lost really quickly.
Quarterstaff hexblade deals 1d8+3 (cha) + 2 (proficiency from hex warrior), plus potentially 1d6 hex. That’s an average of 13 damage a hit. If you were to use a D10 weapon it would only increase that to 14 damage.
At 3rd level the pact blade guy goes great sword and has average 15.5 damage (yours would be 14). The tome pact grants you the ability for more spell diversity, you could pickup most of the bladesinger spells (green flame blade, lightning lure, sword burst, booming blade). Monsters ahave about 50 hit points at CR3, so greatsword dude would take about 4 huts to slay it, you would take 4.
weapon damage figures are honestly a sham. Go for what looks cool and what you like.
Well said. I definitely go for a combination of strong and fun. Fun usually takes priority for me.
Though with my sorcerer hexblade combo I can deal like 100 damage a round. Maybe due to armor of agythys and hexes.
3D Artist - www.charliepharis.com
I have a doubt regarding Hexblade Warlocks, Pact of the Blade and two-handed weapons...
"The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type."
So, if I conjure a glaive, may I use Charisma modifier? or Strength? What's the definition of a weapon's type? I've searched the PHB and found about weapon categories (simple and martial) and also classified as melee or ranged, but no reference to "weapon type" anywhere :(
Two-handed is a weapon property, but could be argued it's also a weapon type...
Ok, just found the answer in Sage Advice ^^
https://www.sageadvice.eu/2017/11/17/does-this-mean-that-if-you-have-pact-of-the-blade-you-can-use-the-hex-warrior-feature-with-a-two-handed-weapon/
Glaive/Halberd + Polearm master + Sentinel + Thirsting blade + Life drinker + Improved Pact Weapon + Hex + Hexblade curse + Armor of Agathys
Rock'n'roll
Back to the staff question. I think because DndB item builder classifies magical staves as arcane focus/magical items where the actual Quarterstaff is a weapon. I've noticed this from both playing around with the builder and noticing that there is a difference between 'quarterstaff' and 'staff' in the equipment section.
Until the coders program them to be the exact same thing or at least to be compatible with Hex Warrior and similar features you will have to manually do it. Or if you're using a specific magical staff... Just equip a plain quarterstaff so the builder automatically does the calculations for you and just customize the name to be the actual magic staff (still have the magic staff equipped and attuned so you can get the rest of the benefits/spells from it)
Can someone tag a moderator so they can be aware of this?
Also: "Hey, DM, can I just call my quarterstaff my arcane focus rather than carrying two separate things?" "Sure, they're both wood, right?"