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So, I had asked a question earlier and failed to get a satisfying answer, but I think I've figured out a better way to ask it. On launch day, if I subscribe to Master Tier, but DO NOT buy the PHB, MM DMG, etc... will I still have access to SRD content, i.e. spells, monsters, and the compendium? Has that been clarified and I missed it?
Yeah FG is a nice digital tool.. but as it is build for several game systems.. it is lacking in some area. That this site is way better in. ( character building and am predicting exporting of characters sheets though haven't seen how tis will look like yet).
And yes in the end agree with you. Although having just purchased most books for FG just few months before this was announce is a bit ouch.. Guess I rolled a 1 on Perception oh well guess it time to start saving.
That's not quite right.
Let's give DnDBeyond some credit and assume we're starting with this from week one. That's $20.00 for each rulebook, plus $24.99 for an adventure, as you said. $85 so far.
Players do not need to pay anything, a DM can pay the $5.99 monthly fee and share all of the content with his players. So that's an $85 buy-in with a $72/year upkeep. That's not entirely unreasonable for a paid, quality service, which this is shaping up to be.
In addition, I've already made an agreement with my group that we'll split the buy-in cost evenly as long as I pay for the monthly cost, and we're buying Volo's on top which breaks down to less than $15 a person for the buy-in. For a whole campaign's worth of gameplay, that's not bad at all.
I think this might work out to be fair, especially when you consider that the adventures have all the functionality of something like roll20, just with no maps. That's perfectly agreeable for an in-person party, at least to me, especially when you consider the fact that you can get the books cheap on amazon, usually for $20 off. Currently, you could buy a physical amazon copy and a DnDBeyond copy with all of its added functionality for the same price as a story copy. I think this will be an excellent tool for new groups.
Is there any way that we can have a detente with the argument about whether it's fair that Curse is charging for the books or not? I get it.
The people who are complaining feel frustrated by the fact that there's yet another tool out there that's adding functionality that's charging a significant amount of money, and they don't want to be left out of this amazing new tool, but it's becoming really expensive to keep up. I fully get that. Tabletop RPGs, especially D&D, are trying to adapt to the digital era, and it feels like there are a lot of forced errors going on. I really wanted to get Fantasy Grounds, despite their ridiculous pricing scheme ($350 to get the bundle with everything on Steam, which is still a 25% discount from buying it all individually), but they don't offer native apps on macOS or iOS (which is what I have), and I got frustrated and fed up trying to get Wine to work for me. Roll20 is equally frustrating, because it's really expensive, and their service is (in my opinion) a total mess, even if I appreciate their attempts at supporting independent designers. Then comes along D&D Beyond, which yet another service. It feels like WotC doesn't know what it's doing, which is partially because they keep putting their name on all of these different services that's fracturing the fanbase. Perhaps when Sixth Edition come out, they'll have learned from their mistakes and do it right, but that's likely to be many years away, so for now we're going to have to deal with all of this, especially since there's no guarantee that Curse will be the last company that produces official digital D&D content. It's frustrating, and I get it.
For those that are trying to counterpoint those who are frustrated with the way that WotC is dealing with the digital tools, you're going about it the wrong way. Don't get me wrong, you're making some very valid points, and I'm going to be fully buying into D&D Beyond on August 15th (I mean, I was sold ages ago), but you're taking the wrong approach. I might suggest taking some rhetorical criticism classes. What we have here are emotional appeals (pathos) from those who are frustrated by yet another service that's charging a lot of money. You're countering with puring informational and factual appeals (logos). The problem (which is a very common problem in many different debates) is that both sides aren't having the same argument. They are two different arguments being made in the same space, which is why both sides can feel like they're right, and why no progress is being made. A better approach would be to listen to the complaints they have, and to address their grievances instead of telling them that they're wrong for feeling the way that they are. It is very frustrating that they're being asked to buy the content again. They don't have to do what they're asked, but when you're as emotionally involved in the game as you are, it's like having your spouse ask you to do something that you can't. It hurts. Trust me, my ex-wife asked me for more than I could give, and I gave it to her anyway, but it hurt a lot, and it caused a lot of strain on our marriage (hence the "ex" part).
Having said all of that, the arguments have run their course. The points have been made, and now we're just on an infinite loop. So, please stop it. All of you. There are other legitimate questions being asked that can't be answered because they get flushed out to quickly. As an example, a few times I've seen people ask if purchasing a micro-bundle, like the Paladin class, will mean that when they're ready to buy the whole book that those micro-bundles be factored into the whole purchase (the way that iTunes does it), or are they considered a different product, like buying a short story when there's an anthology from that author out there? There have been others, but that's a good example.
Be careful what you Wish for... your DM may just give it to you!
Ok, would love to see lower prices, but this is not a deal breaker. Little frustrated there is not a family model, but my 15 year old will have to do an extra choice for $2.99/month.
One thing I have not seen. Help text in campaign setup hints there is a limit on how many free accounts a DM can add, but unlimited hero adds. Is this correct and what is the Max on free?
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DM -- Elanon -- Homebrew world
Gronn -- Tiefling Warlock -- Amarath
Slim -- Halfling Cleric -- CoS (future Lord of Waterdeep 😁)
Bran -- Human Wizard - RoT
Making D&D mistakes and having fun since 1977!
For my attack I will throw my spear...two handed...for 1d8...
Just going to pop in and say that I'd honestly rather have something like the spotify subscription model, where I pay a set fee each month for everything and if I ever go offline with that device, I only have access to things I've selected to have access to and the device will go back online within my subscription period to confirm that I'm still using it so I can be charged appropriately. It'll net Curse and WotC more money in the long run, and it means that I don't have to repurchase books I already own. This way, once I either end my subscription or WotC comes out with 6e that makes all of this no longer applicable, I haven't shelled out a lot of money for things I no longer have access to. I'm paying for functionality more so than the content, because it's easier to simply look up a spell or a monster in a search bar than flipping through one of the hard copies of the books. I already have all the content, I just want a streamlined online giant searchable, really.
Will there be offline application for PC?