You remember passing a creek on your travels, however, there has been no sign of water thus far in your journey. You don't imagine you will find any either, as this is the remains of an old strong hold.
OC: I don't usually track rations or water, but if you like to we can :) Also, I rolled a percent die for wandering monsters, and you were safe. You may take a short rest or a long rest, which ever you prefer. Also, remember, this is a dangerous campaign as it is all randomly generated. I am adding some flavor to it, to make it feel like a real campaign, but the encounters, traps and puzzles will all be random. I am even rolling random gold values for treasures (I found a loot value chart to roll on) I can't tell you too much, but there are some things in here that I am surprised by, and that might make your job a lot harder...
I'll just say I drank half a gallon, filled up at the river, drank another half gallon, filled up again, and then went on my way. Do I need to make a saving throw for the creek water at all?
The water from the creek is excellent quality, the entire area is pristine really.
Since we have slowed down a bit (due to a new school term, general life business and all that jazz) I thought I would share a little more about this campaign setting just to keep your interest.... which hopefully I am still holding, if not let me know. This should be fun for all of us, if it isn't I can try to change some things up.
You all hail from an area known as Yew. It is a collection of small hamlets and villages. The settlements are so small that they do not have a presiding Lordship, rather, they rely on Lord Aldrich the Yellow to govern the area as a whole. He does a great job, so his reign is not contested by any means. There is chaos in the world, but it is far enough away that there is no cloud of anxiety cast on Yew. In fact, the tainted hands of civilization have yet to poison the water and strip the forests of their trees. Life is simple, houses are small, and people are happy. In total there are about two dozen of these small settlements, nearly all of them are within a days travel of each other, the biggest of which is Glossop (below) and even it only boasts a population of about 40. They trade fairly with each other, and there have been no conflicts, especially since Lord Aldrich the Yellow took over.
You proceed through the trapped hallway, careful to avoid the pressure plates. You exit through another archway, similar to the one you entered through. Before you is a small room. There is only one door on the wall directly in front of you, it is a dark wooden color with steel bars in front of it. There are two levers on either side of the door. (a total of four levers) They are all in the down position.
Nikolai walks up to the nearest lever and says, "I'm a bit suspicious about these levers. But someone has to pull them!" he pulls the lever up.
Rollback Post to RevisionRollBack
Devious serpent folk devoid of compassion, yuan-ti manipulate other creatures by arousing their doubts, evoking their fears, and elevating and crushing their hopes. From remote temples in jungles, swamps, and deserts, the yuan-ti plot to supplant and dominate all other races and to make themselves gods.
Which lever, there are two to the left of the door and two to the right of the door.
Nikolai pulls the lever furthest to the right of the door.
Rollback Post to RevisionRollBack
Devious serpent folk devoid of compassion, yuan-ti manipulate other creatures by arousing their doubts, evoking their fears, and elevating and crushing their hopes. From remote temples in jungles, swamps, and deserts, the yuan-ti plot to supplant and dominate all other races and to make themselves gods.
Tamba watches in disbelief as his companions go about their business without any regard to the safety of the party. "I knew not what fools I had for comrades" He mutters to himself. Then, to the party, "If you are quite finished with your suicidal pulling of levers, perhaps we will survive this encounter."
The floor begins to shake and groan. The deafening sound of stone grinding on stone fills the small room. The floor slides away from the hallway at the archway that you came through leaving a five foot gap. Raui and Talie need to make a very important DEX save.
Rollback Post to RevisionRollBack
||PbP: Tarvyn's World... DM||
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Are there any water sources nearby that our characters know of?
And that's all I have to say about that.
Everyone
You remember passing a creek on your travels, however, there has been no sign of water thus far in your journey. You don't imagine you will find any either, as this is the remains of an old strong hold.
OC: I don't usually track rations or water, but if you like to we can :) Also, I rolled a percent die for wandering monsters, and you were safe. You may take a short rest or a long rest, which ever you prefer. Also, remember, this is a dangerous campaign as it is all randomly generated. I am adding some flavor to it, to make it feel like a real campaign, but the encounters, traps and puzzles will all be random. I am even rolling random gold values for treasures (I found a loot value chart to roll on) I can't tell you too much, but there are some things in here that I am surprised by, and that might make your job a lot harder...
||PbP: Tarvyn's World... DM||
I'll just say I drank half a gallon, filled up at the river, drank another half gallon, filled up again, and then went on my way. Do I need to make a saving throw for the creek water at all?
The water from the creek is excellent quality, the entire area is pristine really.
Since we have slowed down a bit (due to a new school term, general life business and all that jazz) I thought I would share a little more about this campaign setting just to keep your interest.... which hopefully I am still holding, if not let me know. This should be fun for all of us, if it isn't I can try to change some things up.
You all hail from an area known as Yew. It is a collection of small hamlets and villages. The settlements are so small that they do not have a presiding Lordship, rather, they rely on Lord Aldrich the Yellow to govern the area as a whole. He does a great job, so his reign is not contested by any means. There is chaos in the world, but it is far enough away that there is no cloud of anxiety cast on Yew. In fact, the tainted hands of civilization have yet to poison the water and strip the forests of their trees. Life is simple, houses are small, and people are happy. In total there are about two dozen of these small settlements, nearly all of them are within a days travel of each other, the biggest of which is Glossop (below) and even it only boasts a population of about 40. They trade fairly with each other, and there have been no conflicts, especially since Lord Aldrich the Yellow took over.
Lord Aldrich the Yellow
||PbP: Tarvyn's World... DM||
Alright, good rest. Let's keep moving I wanted to see where this archway leads to.
This is very interesting and I like knowing more about the area.
I am concerned, however, about how far away the creek is. Will we be able to consistently get back to it?
Raui nods.
"Let's not hit those traps this time!" he says, smiling as he somersaults to his feet from his meditative position on the ground.
Acrobatics: 18
And that's all I have to say about that.
Awesome, always good to have the shape of the land.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Everyone
You proceed through the trapped hallway, careful to avoid the pressure plates. You exit through another archway, similar to the one you entered through. Before you is a small room. There is only one door on the wall directly in front of you, it is a dark wooden color with steel bars in front of it. There are two levers on either side of the door. (a total of four levers) They are all in the down position.
||PbP: Tarvyn's World... DM||
Hey guys what do you think about this door?
Looks like we just need to pull a lever.
And that's all I have to say about that.
Ok but I don't wanna do it. I'm gonna stand over here and play with these buttons to see what they do.
FOR DM ONLY NO ONE ELSE LOOK!!!
I'll cast minor illusion to make a set of buttons in the archway.
Great, now I am really curious. But I won't peek. ;)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Nikolai walks up to the nearest lever and says, "I'm a bit suspicious about these levers. But someone has to pull them!" he pulls the lever up.
Devious serpent folk devoid of compassion, yuan-ti manipulate other creatures by arousing their doubts, evoking their fears, and elevating and crushing their hopes. From remote temples in jungles, swamps, and deserts, the yuan-ti plot to supplant and dominate all other races and to make themselves gods.
Tamba groans and prepares for the worst. He takes the Ready action, and will dodge out of the way it any traps are set off.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Nikolai
Which lever, there are two to the left of the door and two to the right of the door.
||PbP: Tarvyn's World... DM||
Raui is confused, not having noticed the buttons before.
"I'll check out those buttons, too!" he says cheerfully, coming over to Taliesin and pressing one.
And that's all I have to say about that.
Nikolai pulls the lever furthest to the right of the door.
Devious serpent folk devoid of compassion, yuan-ti manipulate other creatures by arousing their doubts, evoking their fears, and elevating and crushing their hopes. From remote temples in jungles, swamps, and deserts, the yuan-ti plot to supplant and dominate all other races and to make themselves gods.
FOR RAUI AND DM ONLY!!!
Shhh, I didn't want to be in the room when the levers were pulled so I made this illusion and pretended like I was doing something important.
Tamba watches in disbelief as his companions go about their business without any regard to the safety of the party. "I knew not what fools I had for comrades" He mutters to himself. Then, to the party, "If you are quite finished with your suicidal pulling of levers, perhaps we will survive this encounter."
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Everyone
The floor begins to shake and groan. The deafening sound of stone grinding on stone fills the small room. The floor slides away from the hallway at the archway that you came through leaving a five foot gap. Raui and Talie need to make a very important DEX save.
||PbP: Tarvyn's World... DM||