Oorr looks at Zippy, and crosses his arms on the chest. A signal of grappling.
Zippy leap forward and sticky-legs the small humanoid. Attack: 18
"Over here!" Oorr shouts back at his peers to get their attention.
There is a muffled yelp as the steeder leaps on the small figure. Then a somewhat familiar voice calls out, "No! You fools, I was nearly complete with the shrine. My power! You will serve me as these others have served me! You are ready to receive my truth into your hearts." screams a maddened Buppido. As he does so, six Skeletons rise from the bones and gore around the room, and move to rescue the struggling Buppido from the grasp of Zippy.
(OOG The room is 25 feet by 25 feet with Buppido (and now zippy) in the center. 6 Skeletons surround him, each about 5-10 feet away. With a 10 foot radius sphere you can basically hit everything in the room.
I didn't mark the image, but the monsters and Zippy are all in the room to the bottom. Oorr would be in the entry way, and the rest of you are 30 feet down the hallway to the left when Oorr calls out)
OOC: Budippo, Zippy, the skeletons, and the cavern itself take 13 thunder damage, or 6 on a successful DC 14 Con save. I think the cavern might have disadvantage.
Grimnir hears Oorr call out and a loud noise produced by the incantation of Belwar. Rushing past the gnome and its feathered friend, Grimnir sees Bupido with a clear madness in his eyes, commanding a number of skeletons. "I knew something was wrong with you Bupido, that's enough ! You clearly lost your mind, I knew you were the one who killed Hemmeth! You'll pay for your crimes"
OOC: I can still move 15ft, I'll see what is left of the skeletons after the shatter and perform an action
Vs. Shatter Buppido CON Save: 18 Skeleton 1 CON Save: 11 Skeleton 2 CON Save: 12 Skeleton 3 CON Save: 11 Skeleton 4 CON Save: 4 Skeleton 5 CON Save: 14 Skeleton 6 CON Save: 22
A loud crack emits from the center of the chamber and four skeletons are immediately blasted apart, bones and gore spraying across the cavern walls. (OOG Skeleton 5 and 6 survive... for now).
Bupiddo lets out another pained yell as he is lifted up to the ceiling by Zippy. Then the steeder releases the derro, who plummets 50 feet down to the ground ending with a sickening crunch. Bupiddo lies motionless in the gore, some of it now his.
The aftershock of shatter seems to disorient Grimnir slightly as his attacks swing wide of the skeleton. Oorr swoops in behind Grimnir to finish of the skeleton with a clatter of bones.
The last skeleton rushes towards Oorr to attack with it's shortsword: Attack: 5 Damage: 3 but is unable to connect.
Valrish turns the corner of the cave, jumping onto the last skeleton with his mace: Attack: 10 Damage: 9
OOC: Now that's what I call an attack
The skeleton recovers from the shatter in time to dodge out of the way of Valrish's attack. Initiative Order: 21 - Belwar 19 - Grimnir 13 - Oorr 5 - Bupiddo 5 - Skeletons 2 - Valrish
His hands and weapon a blur, Grimnir drops the last skeleton to the ground with a decisive strike. The chamber grows silent once more. The remains of the skeletons are indistinguishable from the gore and bones littering the cave floor. Buppido remains motionless. A glow emits near the body, as a head appears out of ground. It looks like a deep gnome, but with an ethereal shine, and it glides up out of the floor next to Buppido. The ghost blinks a few times, looks at the derro's body, then around the room at the rest of you before saying in common, "Well, that about sets things right then, doesn't it? Who do I have the honor of thanking? Oh, of course, introductions, I'm Pelek."
Oorr's feathers straighten up a bit. He has never seen a ghost before."Oh, Hi, Pelek, I am Oorr of the Star Mounts, and these are my travelling companions Grimnit, Valrish and Belwar. And Zippy over there. We were captured by drow, together with the derro actually, and managed to escape. How did you come to be in this... condition?"
Grimnir bows to the spectre when Oorr says his name and keep listening to the conversation. He is a bit amazed by the experience, this is the first time he is being a ghost.
(OOG Roll Initiative!)
Buppido - 5
Skeletons - 5
OOC A question: how much is the height of the ceiling?
Oorr Initiative 13
Initiative 2
PbP Characters
Valrish (Dragonborn // Barbarian 6) - Out of the Abyss - play by post
PbP DMing
SPANISH - Storm King's Thunder
Initiative: 21
OOC: How many can I catch in a shatter?
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
(OOG The room is 25 feet by 25 feet with Buppido (and now zippy) in the center. 6 Skeletons surround him, each about 5-10 feet away. With a 10 foot radius sphere you can basically hit everything in the room.
I didn't mark the image, but the monsters and Zippy are all in the room to the bottom. Oorr would be in the entry way, and the rest of you are 30 feet down the hallway to the left when Oorr calls out)
I blow stuff up.
OOC: Budippo, Zippy, the skeletons, and the cavern itself take 13 thunder damage, or 6 on a successful DC 14 Con save. I think the cavern might have disadvantage.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Initiative : 19
Grimnir hears Oorr call out and a loud noise produced by the incantation of Belwar. Rushing past the gnome and its feathered friend, Grimnir sees Bupido with a clear madness in his eyes, commanding a number of skeletons.
"I knew something was wrong with you Bupido, that's enough ! You clearly lost your mind, I knew you were the one who killed Hemmeth! You'll pay for your crimes"
OOC: I can still move 15ft, I'll see what is left of the skeletons after the shatter and perform an action
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
OOC Seriously? Friendly fire?
Zippy CON save 19
While drawing the shortsword and the magical dagger, Oorr tells Zippy: " Zippy, jump on the ceiling and release the derro. "
Then, Oorr proceeds to attack the nearest Skeleton with a double thrust.
Attack: 16 Damage: 9
Attack: 22 Damage: 5
OOC The fall should do 1d6 of bludgeoning damage for every 10 feet, so 18.
Vs. Shatter
Buppido CON Save: 18
Skeleton 1 CON Save: 11
Skeleton 2 CON Save: 12
Skeleton 3 CON Save: 11
Skeleton 4 CON Save: 4
Skeleton 5 CON Save: 14
Skeleton 6 CON Save: 22
A loud crack emits from the center of the chamber and four skeletons are immediately blasted apart, bones and gore spraying across the cavern walls. (OOG Skeleton 5 and 6 survive... for now).
Bupiddo lets out another pained yell as he is lifted up to the ceiling by Zippy. Then the steeder releases the derro, who plummets 50 feet down to the ground ending with a sickening crunch. Bupiddo lies motionless in the gore, some of it now his.
Initiative Order:
21 - Belwar
19 - Grimnir
13 - Oorr
5 - Bupiddo
5 - Skeletons
2 - Valrish
Grimnir rushes towards one of the skeleton and delivers a blow with his staff followed by a hit from his elbow.
Attack staff: 7 damage (bludgeoning) 9
Attack left hand: 10 damage (bludgeoning) 3
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
The last skeleton rushes towards Oorr to attack with it's shortsword: Attack: 5 Damage: 3 but is unable to connect.
Initiative Order:
21 - Belwar
19 - Grimnir
13 - Oorr
5 - Bupiddo
5 - Skeletons
2 - Valrish
Valrish turns the corner of the cave, jumping onto the last skeleton with his mace: Attack: 10 Damage: 9
OOC: Now that's what I call an attack
PbP Characters
Valrish (Dragonborn // Barbarian 6) - Out of the Abyss - play by post
PbP DMing
SPANISH - Storm King's Thunder
Initiative Order:
21 - Belwar
19 - Grimnir
13 - Oorr
5 - Bupiddo
5 - Skeletons
2 - Valrish
I cast an old, familiar spell that manifests as a column of flame rushing up to engulf the skeleton.
OOC: Create bonfire, in case you were wondering.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
The skeleton is engulfed in flame and begins thrashing about, still alive.
“Ok that’s enough”. Grimnir delivers a blow to the last skeleton.
Attack staff: 20 damage (bludgeoning) 10
Attack left hand: 3 damage (bludgeoning) 5
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Oorr's feathers straighten up a bit. He has never seen a ghost before. "Oh, Hi, Pelek, I am Oorr of the Star Mounts, and these are my travelling companions Grimnit, Valrish and Belwar. And Zippy over there. We were captured by drow, together with the derro actually, and managed to escape. How did you come to be in this... condition?"
Grimnir bows to the spectre when Oorr says his name and keep listening to the conversation. He is a bit amazed by the experience, this is the first time he is being a ghost.
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation