This post has potentially manipulated dice roll results.
((Alright, sounds good lets see how this goes! The shadow is currently hidden, but because its a save, I will still let you attack. However, it will have advantage.))
Holy flame bursts forth from Davmorn throughout the room. The shadow moves to avoid the holy flames ((13)) but is caught by the radiant energies that flow forth from Davmorn's holy symbol. It seems to recoil and shrink. The fires were more effective that Davmorn expected. ((8 radiant))
As Doru's shadow is repulsed by Davmorn's divine light, Doru turns his attack away from Davmorn and toward Bry. He will attempt to push himself through the sanctuary barrier ((12)). However, the barrier proves to strong for the fledgling vampire and repulses him. Therefore, he will turn his attack toward Davmorn. He will lunges with his claws ((17)) and bite towards Davmorn ((9))
This post has potentially manipulated dice roll results.
((Because Adanmar is taking a little while, I'll roll his perception: 24, which succeeds. Also, I misread his earlier question, you would likely need an Arcana check with advantage. Also don't forget you have +2 damage against Undead))
Adanmar aims his longbow just over Samudra's shoulder and looses too arrows. One sinks into Doru's chest, yet it has less of an impact than Adanmar expected ((8 piercing damage, due to your Favored Enemy)). The wound in Doru's chest slowly begins to heal as the arrow is pushed out of his flesh. The second arrow seemingly sails off into darkness, yet as it strikes the shadows against the wall, the darkness momentarily disperses from the impact, before quickly reforming. It's hard to gauge damage to a shadow, but due to your the arrow did have some impact to it. ((5 piercing damage due to Favored Enemy))
This post has potentially manipulated dice roll results.
Samudra moves out of the way of both Bry and Davmorn, opting to move rather than fry her compatriots. Electric blue energy crackles toward the two undead from Samudra's mouth. The vampire spawn, Doru, will attempt to leap out of the way of the blast, ((7)), and is only narrowly hit by some of the blast. ((5 lightning damage)) The shadow will also move to avoid the blast, ((12)), and nimbly dodges most of the attack. ((2 lightning damage)) After that blast, the shadow is no longer hidden, and it seems to wane and flicker, like the shadows near a fireplace. Elwarith is the next person to act.
((@Matthias: second attack for Hoarde Breaker and advantage cause first to attack))
((DM@I have already add +2 bonus on damage for favored enemy [actually +6 on both the strike] they have resistence to damage right? And, you can roll for my attacks if needed cause I m on holiday so, don't want to slow this too much))
((Arcana check with adv for understand the creatures: 15))
This post has potentially manipulated dice roll results.
Bry had scuttled backwards originally as the vampire spawn had started to come toward, but had seen the sanctuary spell flare up whenever it attacked. He was thankful for that, his fangs were long enough as it was being a tiefling. Bry took his stance, making sure his footing was strong and balancing himself, he worked his hands as he had so many times before, drawing in the energies all around him and shaping them to his will ((Tides of Chaos: I now have advantage on my next attack roll, ability check, or saving throw)). Once he was thoroughly happy with the way he had imposed his will on the chaos, he unleashed it.
((Standard Action: Casting a Twinned Firebolt (1 sorcery point), one at the spawn and 1 at the shadow. The one against the spawn will have advantage on the attack roll. Against the spawn 24 to hit and 3 fire damage, against the Shadow 7 to hit and 10 fire damage))
((Well, good news is that you can still fit xD))
Initiative Sheet: Church
Adanmar: 24
Backflippin' Grim: 23
Shadow: 20
Davmorn: 17
Doru: 15
Samudra: 10
Elwarith: 9
Bry: 7
George: 3
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Adanmar Initiative: 24
Adanmar sensed the Undead will be in the first group
((Keeping it simple.))
Action: Cast Sacred Flame to Shadow (Must make Dex Save DC 14 otherwise take 8)
Bonus Action: Cast Sanctuary on Bry (To attack Bry, must make Wisdom Save DC 14 otherwise choose another target/lose attack or spell)
Movement: Holding still
((Ooops, didn't see the update. Same actions most likely, but I'll wait.))
((Alright, sounds good lets see how this goes! The shadow is currently hidden, but because its a save, I will still let you attack. However, it will have advantage.))
Holy flame bursts forth from Davmorn throughout the room. The shadow moves to avoid the holy flames ((13)) but is caught by the radiant energies that flow forth from Davmorn's holy symbol. It seems to recoil and shrink. The fires were more effective that Davmorn expected. ((8 radiant))
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
((It's ok, I already rolled, you can forget me))
Tabaxi with a penchant for shenans. He will....shenan again...
((Oops. Forgot to copy it over, updated now.))
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
As Doru's shadow is repulsed by Davmorn's divine light, Doru turns his attack away from Davmorn and toward Bry. He will attempt to push himself through the sanctuary barrier ((12)). However, the barrier proves to strong for the fledgling vampire and repulses him. Therefore, he will turn his attack toward Davmorn. He will lunges with his claws ((17)) and bite towards Davmorn ((9))
Action: Multiattack
Bonus: None
Movement: Toward Davmorn and Bry
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Adanmar first turn at range (30-40ft):
Bonus action: Hunter's Mark on Doru
Action: Attack Doru with the Longbow (advantage cause first attack:) 23 / 2nd attack towards the Shadow (Horde Breaker) 24
Damage to Doru: 10 + 6
Damage to the Shadow 10
(( What kind of Ability to knwo exactly what they are?))
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
((I'd say perception. Otherwise, you wouldn't know where the shadow is. Matthias, that would be Horde Breaker. Though what was the advantage from?))
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
((Huh. Didn't know Horde Breaker did that.))
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
((ahhhhhhhhhhh, I'm late.
8 initiative. I can go in the second round because I'm late. And another Nat 20. Grim does flips and shit to get past his teammates lol.))
Myron Craw- Isles of Famine
((Because Adanmar is taking a little while, I'll roll his perception: 24, which succeeds. Also, I misread his earlier question, you would likely need an Arcana check with advantage. Also don't forget you have +2 damage against Undead))
Adanmar aims his longbow just over Samudra's shoulder and looses too arrows. One sinks into Doru's chest, yet it has less of an impact than Adanmar expected ((8 piercing damage, due to your Favored Enemy)). The wound in Doru's chest slowly begins to heal as the arrow is pushed out of his flesh. The second arrow seemingly sails off into darkness, yet as it strikes the shadows against the wall, the darkness momentarily disperses from the impact, before quickly reforming. It's hard to gauge damage to a shadow, but due to your the arrow did have some impact to it. ((5 piercing damage due to Favored Enemy))
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
((Aarghh))
Samudra uses her breath weapon. A creature takes 7 lighting damage (DC 14) on a failed save and half as much damage on a successful one.
"You attack Me? Of all the Tieflings here? You're going to regret that..."
Samudra - Dragonborn Druid- Mistbusters, Curse of Strahd
Samudra moves out of the way of both Bry and Davmorn, opting to move rather than fry her compatriots. Electric blue energy crackles toward the two undead from Samudra's mouth. The vampire spawn, Doru, will attempt to leap out of the way of the blast, ((7)), and is only narrowly hit by some of the blast. ((5 lightning damage)) The shadow will also move to avoid the blast, ((12)), and nimbly dodges most of the attack. ((2 lightning damage)) After that blast, the shadow is no longer hidden, and it seems to wane and flicker, like the shadows near a fireplace. Elwarith is the next person to act.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
((@Matthias: second attack for Hoarde Breaker and advantage cause first to attack))
((DM@I have already add +2 bonus on damage for favored enemy [actually +6 on both the strike] they have resistence to damage right? And, you can roll for my attacks if needed cause I m on holiday so, don't want to slow this too much))
((Arcana check with adv for understand the creatures: 15))
((I'll assume there's at least one other member of my party within 5 feet of Doru))
Elwarith hates close quarters combat, but deftly moves around his compatriots and lunges forth with his rapier at Doru
[Rapier: 20 Damange: 15]
he will then use his bonus action to disengage and step back behind his friends....
((also - not sure it would do anything - but I did say I wiped holy water on my blade upstairs - hehe))
Tabaxi with a penchant for shenans. He will....shenan again...
Bry had scuttled backwards originally as the vampire spawn had started to come toward, but had seen the sanctuary spell flare up whenever it attacked. He was thankful for that, his fangs were long enough as it was being a tiefling. Bry took his stance, making sure his footing was strong and balancing himself, he worked his hands as he had so many times before, drawing in the energies all around him and shaping them to his will ((Tides of Chaos: I now have advantage on my next attack roll, ability check, or saving throw)). Once he was thoroughly happy with the way he had imposed his will on the chaos, he unleashed it.
((Standard Action: Casting a Twinned Firebolt (1 sorcery point), one at the spawn and 1 at the shadow. The one against the spawn will have advantage on the attack roll. Against the spawn 24 to hit and 3 fire damage, against the Shadow 7 to hit and 10 fire damage))
Grim will attack the fledgling vampire in hopes of knocking him out. ((
Movement: to the son
Action: Attack- 18 damage- 8
Bonus Action: unarmed strike- 25 damage- 4
How do crits work? Random question, I did not crit.))
Myron Craw- Isles of Famine