That will be in the list of Hazards after everyone rolls init.
At Matthias, okay, got it, at least they are all there on your link, so I know how many people I have, and I still have an idea of the party diversity.
Edit: For those wondering my goal isn't to kill you, though I will be playing the monsters to the best of their ability. My goal is to figure out just exactly how hard these guys are with optimized characters and a terrain of your choice and if it is possible to beat them at all.
Went to join the campaign link, but it won't show. I'll have the character standing by.
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
1. Gravity: At the end of your turn, you must make a DC 8 str saving throw or fall prone, and the DC increases by 2 for every size larger than medium you are. All objects are double in weight, which may mean something about your carrying capacity if you have low str. You can carry 15Xstr according players handbooks and well 120 is a lot for those with 8 str, everything doubling in weight could mean all the difference. And everyone's speed is reduced by 5 feet.
2. Gas: You can't see more than 30 feet, though you can tell where everyone is from other clues, so if the enemy is more than 30 feet away from you, you get disadvantage on attacks. You can't magic missile more than 30 feet away, and a lot of other things dealing with sight. Also, fire and fire spells deal double damage.
3. Quadrant 1, the Red quadrant, radiant is the highest here: At the beginning of each round, starting with round 2 creatures will take 4d6 radiant damage, con save of 17 for half.
4. Quadrant 2, the blue quadrant, thunderstorms: At the beginning of each round, starting with round 2, each creature has a 15% of being struck by lighting, taking 10d6 lightning damage, con save 17 for half.
5. Quadrant 3, the yellow quadrant, diamond raindrops: They actually melt before they hit the grand. Every round, starting at the beginning of round 2, creatures are hit by a level 4 Melf's acid arrow, +10 hit.
6. Quadrant 4, the blue quadrant, heavy winds: At the beginning of each round, make a str saving throw dc 17 or be pushed 15 feet in a random direction.
Went to join the campaign link, but it won't show. I'll have the character standing by.
Tried to copy/paste the link in a new window?
Still nothing :/
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
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Vosiel Initiative: 15
Vosiel temp hit point due to Heroe's Feast: 14
Barlow has also not yet joined the campaign (trying to decide his Attunement limit?) Mad caster has not joined the telepathic link
We are 5 players total. Two archers, a wizard, a cleric, and a meat shield
Extended Signature
Initiative: 11
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Prepared spells noted.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
DoubleGold, may I slay a helpless creature (space cock-roach, captured rat, whatever.) for The Dark One's Blessing?
Extended Signature
Ivanchina, on dicecloud it doesn't show Vosiel proficient in CHA saves as it should.
Extended Signature
Went to join the campaign link, but it won't show. I'll have the character standing by.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Copy paste:
ddb.ac/campaigns/join/41011899515063
Extended Signature
Initiative: 19
Fenhorn starts with his bow ready, and on his carpet of flying far away from the enemies. Not sure if I should go for pre-buffed Haste.
The discord link has expired.
Also updated the beyond character sheet. No Eldritch Knight features, or feats, and there is no Cloak of Invisibility, but otherwise I think it's ok.
Barlow, Name: Bründir Halfshield never rolled his init, but as far as I know his modifier is +1 16
Jupiter Hazards:
1. Gravity: At the end of your turn, you must make a DC 8 str saving throw or fall prone, and the DC increases by 2 for every size larger than medium you are. All objects are double in weight, which may mean something about your carrying capacity if you have low str. You can carry 15Xstr according players handbooks and well 120 is a lot for those with 8 str, everything doubling in weight could mean all the difference. And everyone's speed is reduced by 5 feet.
2. Gas: You can't see more than 30 feet, though you can tell where everyone is from other clues, so if the enemy is more than 30 feet away from you, you get disadvantage on attacks. You can't magic missile more than 30 feet away, and a lot of other things dealing with sight. Also, fire and fire spells deal double damage.
3. Quadrant 1, the Red quadrant, radiant is the highest here: At the beginning of each round, starting with round 2 creatures will take 4d6 radiant damage, con save of 17 for half.
4. Quadrant 2, the blue quadrant, thunderstorms: At the beginning of each round, starting with round 2, each creature has a 15% of being struck by lighting, taking 10d6 lightning damage, con save 17 for half.
5. Quadrant 3, the yellow quadrant, diamond raindrops: They actually melt before they hit the grand. Every round, starting at the beginning of round 2, creatures are hit by a level 4 Melf's acid arrow, +10 hit.
6. Quadrant 4, the blue quadrant, heavy winds: At the beginning of each round, make a str saving throw dc 17 or be pushed 15 feet in a random direction.
https://docs.google.com/drawings/d/1vvrtJ_ShJpn2MruLov2LR8bIaMo9FNKQbl4uNoS8yL4/edit Here is the map, place yourself where you want, tired right now, will show the init order in morning
Shall I presume "6. Quadrant 4, the blue quadrant" was meant to say green?
Had to use my laptop to edit that effectively. I may not always be able to in a timely manner.
Extended Signature
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Will the long rest and item abilities recharge after each fight?
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero