Whew...crazy weekend with half my house sick. Should have a post tonight.
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
I'm afraid HTH's turn is going to softlock the game... Are you going to post his attacks one at a time or all as one and try and work out the incidentals after?
(I still have to resolve Evard's black tentacles. The problem is the creature is 10 squares by 10 squares and the tentacles cover 20 foot square, yet the spell has no limits on what it can restrain, it wouldn't make sense that it could be, but I'll allow it, he has legendary resistance anyhow.).
10 dex vs tentacles as he has magical resistance so advantage. If he fails, he will use one of his 3 legendary resistances, so autosucess.
(If Brundir doesn't make an action within the next 12 hours, someone that knows his character well enough, make take actions for him.).
Savage Attacker: 17 damage to replace lowest above.
(Maneuvers to follow momentarily, transferring my Defender's +3 to AC)
Attack 4, Distracting Attack: 2 extra damage, next attack roll has advantage.
Action Surge: Dodge Action because this is going to hurt...
(EDIT: Disregard the Action Surge above. Falling back to Vosiel's Holy Aura if I have enough movement left if I'm not already in it. If not, Action Surge to cover the distance. Please let me know if I'm already in the aura so I can re-roll my attacks for advantage.)
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Brundir attacks several times, but only lands one blow as he gets up close and just outside Vosiel''s Aura and does a distracting strike for (19 dmg. Add that to 304 damage earlier and it now has 323 dmg on it right)
Hectaoncheire's turn and first legendary action as it would have taken a legendary action after Daisy went, but tired right now, will resolve in morning.
This post has potentially manipulated dice roll results.
The Hecatoncheir grabs, a combination of 10 grab and/or throw attacks.
28 Brundir
21 Daisy
28 Fahlin
moves foward grabs 37 Vosiel. Edit coming soon, gotta find out his attacks and if they hit you.
22 Lo-Tse as he has cover while the Hecatocheire moves (-2 added in), that is a miss
21 Lo-Tse again, miss
35 Lo-Tse again, he moves further forward, but even with his full movement, Lo-Tse has cover, fiannly after a 3rd try
he has three attacks left, he will throw Fahlin, Brundir and Daisy in random directions 2 for Fahlin 2 for Brundri 3 for Daisy. Now that we have basic direction decided, we will roll to see if they land right or left of that direction 1 Fahlin 2 Brundir 2 Daisy.
Then each person will land 1 Fahlin up to 15 squares away from the general direction, with a 16 meaning they don't land any squares away.
15 Brundir 13 Daisy
Everyone thrown moves 100 feet away from the creature, except for Daisy who go thrown into a mountain before she could move any further
On his legendary action he will cast hold monster on daisy dc 22. Vosiel and Lo-Tse is grappled
everyone grabbed take 26 damage
everyone thrown take 44 damage, except for Daisy who was only thrown 25 feet and only takes 2d10. It specifically states for every 10 feet thrown and she was stopped by a mountain.
(Lol wow. So I just got pitched 15 squares? Each is 5' right?)
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(Did I not say that I wanted to move back to the aura? Maybe that was only discuss on Discord)
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
(Brundir you got pitched 20 squares away, 100 feet. I rolled a 1d4 to determine general direction, north, east, south west. Then a 1d2 to see if you would get pitched northwest or north east or direction, etc. Then a 1d16 to see how many squares west of north you went, with a 16 meaning none)
Forgot about disadvantage 22 against Brundir, the disadvantage
34 against Daisy, the disadvantage
29 against Fahlin, the disadvantage, Fahlin wasn't grabbed, so he just moved on
24 agains Lo-Tse, the disadvantage, edit Lo-Tse, he never grabbed you, he just gave up on grabbing you, put you back in your original position.
oh wait he couldn't have thrown Fahlin, so he still has one more attack 29 miss
Daisy: 3 (kind of went out of order but we will let it slide, he'll just take a legendary action right after going to fix it). (will update tonight, just wanted to check for errors and stuff).
Hold on you're gonna have to look that over again in a moment. The attack against Daisy, Fah'lin will force to target himself instead, using the Mounted Combatant feat. He will then react to the attack that would hit him (if an attack would hit him after the disadvantage?) by casting shield. Daisy will likely react as well.
(With the seven disadvantage attacks listed missing AC 28 Fah'lin may not even need to cast shield. Also note: I believe Bründir's AC is 27. With his Defender bonus.)
Also Fah'lin can not be dismounted against his will while conscious. I interpret that to mean a throw will fail.
Any additional attempts to grab daisy will also be forced to target Fah'lin
(If Daisy reacts and hits movement will be reduced to 0 for the turn)
Throw: one creature grappled is thrown 100 feet in a random direction and if the target hits a solid surface, it takes 1d10 damage for every 10 feet the target travels and is knocked prone.
...
Also my interpretation of this "if" was that only thrown targets that do hit mountains and such will take damage when thrown.
(25 base AC and I transferred all of the +3 to AC from my sword when I attacked. Yay!)
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
(looks like I'm taking most of you back to original positions, he couldn't have thrown Daisy or Brundir either, so his other attacks would have been grabs. I can throw each creature 100 feet, also it didn't take thunder last turn so it recharaged 40 HP)
22 against Brundir
9 against Fahlin since he can't grab Daisy yet
Reset Daisy, Fahlin and Brundir's position and Daisy's since neither was grabbed(only vosiel took damage, grab damage, Daisy still has to save against hold monster wis 22, and Daisy Fahlin and Brundir have to make str saves dc 27 or be knocked prone as he passed through your space when he moved, though you don't take any damage if you were knocked prone.
This post has potentially manipulated dice roll results.
(27 STR save. Advantaged for being in Holy Aura? 20 just in case.)
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
As a reaction to the Hundred-Handed One attacking Fah'Lin, Daisy tries to gore him. 15 to hit; 44 piercing damage with Savage Attacker reroll and 1 radiant damage (or 2 if it counts the crit).
Whew...crazy weekend with half my house sick. Should have a post tonight.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
I'm afraid HTH's turn is going to softlock the game... Are you going to post his attacks one at a time or all as one and try and work out the incidentals after?
Extended Signature
(I still have to resolve Evard's black tentacles. The problem is the creature is 10 squares by 10 squares and the tentacles cover 20 foot square, yet the spell has no limits on what it can restrain, it wouldn't make sense that it could be, but I'll allow it, he has legendary resistance anyhow.).
10 dex vs tentacles as he has magical resistance so advantage. If he fails, he will use one of his 3 legendary resistances, so autosucess.
(If Brundir doesn't make an action within the next 12 hours, someone that knows his character well enough, make take actions for him.).
(Charge to kill!)
Attack 1: 17, 16 damage
Attack 2: 18, 16 damage
Attack 3: 20, 17 damage
Attack 4: 34, 14 damage
Savage Attacker: 17 damage to replace lowest above.
(Maneuvers to follow momentarily, transferring my Defender's +3 to AC)
Attack 4, Distracting Attack: 2 extra damage, next attack roll has advantage.
Action Surge: Dodge Action because this is going to hurt...
(EDIT: Disregard the Action Surge above. Falling back to Vosiel's Holy Aura if I have enough movement left if I'm not already in it. If not, Action Surge to cover the distance. Please let me know if I'm already in the aura so I can re-roll my attacks for advantage.)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Bründir's position updated.
Extended Signature
Brundir attacks several times, but only lands one blow as he gets up close and just outside Vosiel''s Aura and does a distracting strike for (19 dmg. Add that to 304 damage earlier and it now has 323 dmg on it right)
Hectaoncheire's turn and first legendary action as it would have taken a legendary action after Daisy went, but tired right now, will resolve in morning.
https://docs.google.com/drawings/d/1vvrtJ_ShJpn2MruLov2LR8bIaMo9FNKQbl4uNoS8yL4/edit
The Hecatoncheir grabs, a combination of 10 grab and/or throw attacks.
28 Brundir
21 Daisy
28 Fahlin
moves foward grabs 37 Vosiel. Edit coming soon, gotta find out his attacks and if they hit you.
22 Lo-Tse as he has cover while the Hecatocheire moves (-2 added in), that is a miss
21 Lo-Tse again, miss
35 Lo-Tse again, he moves further forward, but even with his full movement, Lo-Tse has cover, fiannly after a 3rd try
he has three attacks left, he will throw Fahlin, Brundir and Daisy in random directions 2 for Fahlin 2 for Brundri 3 for Daisy. Now that we have basic direction decided, we will roll to see if they land right or left of that direction 1 Fahlin 2 Brundir 2 Daisy.
Then each person will land 1 Fahlin up to 15 squares away from the general direction, with a 16 meaning they don't land any squares away.
15 Brundir 13 Daisy
Everyone thrown moves 100 feet away from the creature, except for Daisy who go thrown into a mountain before she could move any further
On his legendary action he will cast hold monster on daisy dc 22. Vosiel and Lo-Tse is grappled
everyone grabbed take 26 damage
everyone thrown take 44 damage, except for Daisy who was only thrown 25 feet and only takes 2d10. It specifically states for every 10 feet thrown and she was stopped by a mountain.
https://docs.google.com/drawings/d/1vvrtJ_ShJpn2MruLov2LR8bIaMo9FNKQbl4uNoS8yL4/edit
(Lol wow. So I just got pitched 15 squares? Each is 5' right?)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(Maybe not for Brundir but at least for Vosiel for sure and maybe the others, you should have attacked with disadvantage cause of Holy Aura...)
(Did I not say that I wanted to move back to the aura? Maybe that was only discuss on Discord)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(Brundir you got pitched 20 squares away, 100 feet. I rolled a 1d4 to determine general direction, north, east, south west. Then a 1d2 to see if you would get pitched northwest or north east or direction, etc. Then a 1d16 to see how many squares west of north you went, with a 16 meaning none)
Forgot about disadvantage 22 against Brundir, the disadvantage
34 against Daisy, the disadvantage
29 against Fahlin, the disadvantage, Fahlin wasn't grabbed, so he just moved on
24 agains Lo-Tse, the disadvantage, edit Lo-Tse, he never grabbed you, he just gave up on grabbing you, put you back in your original position.
oh wait he couldn't have thrown Fahlin, so he still has one more attack 29 miss
Round 1
Lo-Tse: 37
Aeotoris: 21
Tuon: 21
Future: 15
Vosiel: 14
Brundir: 14
Archy: 10
Hecatoncheire: 6
Daisy: 3 (kind of went out of order but we will let it slide, he'll just take a legendary action right after going to fix it). (will update tonight, just wanted to check for errors and stuff).
Legendary action 1
Aeotoris Owl:3
Legendary action 2
Round 2
Lo-Tse:37
Hecatoncheire legendary action 2
Aeotoris: 21
Legendary action 3
Tuon: 21
Future: 15
Vosiel: 14
Brundir: 14
Archy: 10
Hecatoncheire: 8
Legendary action 1
Daisy: 3
Owl:3
Owl and Lo-Tse are up, then he will take Legendary action 2
Hold on you're gonna have to look that over again in a moment. The attack against Daisy, Fah'lin will force to target himself instead, using the Mounted Combatant feat. He will then react to the attack that would hit him (if an attack would hit him after the disadvantage?) by casting shield. Daisy will likely react as well.
(With the seven disadvantage attacks listed missing AC 28 Fah'lin may not even need to cast shield. Also note: I believe Bründir's AC is 27. With his Defender bonus.)
Also Fah'lin can not be dismounted against his will while conscious. I interpret that to mean a throw will fail.
Any additional attempts to grab daisy will also be forced to target Fah'lin
(If Daisy reacts and hits movement will be reduced to 0 for the turn)
(And then the game crashes...)
Extended Signature
Extended Signature
(25 base AC and I transferred all of the +3 to AC from my sword when I attacked. Yay!)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(looks like I'm taking most of you back to original positions, he couldn't have thrown Daisy or Brundir either, so his other attacks would have been grabs. I can throw each creature 100 feet, also it didn't take thunder last turn so it recharaged 40 HP)
22 against Brundir
9 against Fahlin since he can't grab Daisy yet
Reset Daisy, Fahlin and Brundir's position and Daisy's since neither was grabbed(only vosiel took damage, grab damage, Daisy still has to save against hold monster wis 22, and Daisy Fahlin and Brundir have to make str saves dc 27 or be knocked prone as he passed through your space when he moved, though you don't take any damage if you were knocked prone.
Owl and Lo-Tse are up
https://docs.google.com/drawings/d/1vvrtJ_ShJpn2MruLov2LR8bIaMo9FNKQbl4uNoS8yL4/edit
(27 STR save. Advantaged for being in Holy Aura? 20 just in case.)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
If he has to move to attack Vosiel, Daisy's likely reaction may prevent that (Sentinel feat requires a hit to end enemy movement).
If no attacks hit Fah'lin's AC, he will instead use his reaction to Counterspell
Extended Signature
(Bründir also has Sentinel, so would that also be an AOO to stop movement?
Just in case...16 attack, 13 damage. Crit! 7 bonus damage)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
You'd have to be in melee range when he attacks an ally. So you'll be able to if and when it hits Vosiel as it tramples over us.
Also if he moves out of your range you'll get an AOO as normal that would also end movement on hit.
Extended Signature
As a reaction to the Hundred-Handed One attacking Fah'Lin, Daisy tries to gore him. 15 to hit; 44 piercing damage with Savage Attacker reroll and 1 radiant damage (or 2 if it counts the crit).
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