This post has potentially manipulated dice roll results.
Tower:
Eider maneuvers over to the location Grianne targeted and returns fire from there. Though she benefits from cover it does little against this spell and Grianne falls.
Polly sees the light.
Dahme'dre hopes to bring her attacker to his end, at least for this fight. She motions like pulling a rope from above and Everet hears a distant bell toll... It tolls for thee. The magic may afflict Everet with 8 necrotic damage. (Wis save DC 14 13 negates all damage.) If Everet falls Dahme'dre moves away, otherwise she stands her ground.
(Eldon and Grianne. Grianne is unconscious. Everet Wis save.)
(Well I went back to find my own ruling in the public notes on the matter:
"When intending to use effective cover your opponent will need to be able to see the center of your space from the center of theirs to have visibility (line of sight) with 3/4 cover if you do not attack and approach from behind cover. Otherwise any visibility (from any part of your square to any part of their square) will give line of sight with applicable cover."
And he would not be able to see your square from his. So while I did tell him a moment ago that this would work I now disagree with me. If you want to change your action Eider you may, I'm overturning my own ruling. Retcon incoming...)
(My argument for why he has line of sight is this. She needed line of site from that exact position to set off faerie fire which means she is not hiding behind that wall. She has leaned out far enough for line of sight which opens her up to the E9 position. Granted she would have 3/4 cover but it is a magic missile)
(That was my initial thinking as well. I'll presume she moved to a position that had line of sight to cast the spell then moved back. She definately had the movement needed, though maybe not for the magic stone earlier. Either way, I'll be more strict for that point in the future. A readied attack from her current position should not offer sight through the hall.)
(was only curious about it cuz he was prone. I will abide by the GMs ruling)
If im up and able to move i would like to fall back to C5 or D5, which ever keeps me behind that bit of wall there. If i can see "V" i will throw a Magic Stone at them.
Attack 18 damage 4
If I cant see him i will hold to throw at the first opponent i can see.
Everet hears the bell, but knows his time has not yet come.
Grianne falls back. She gets sight of Everet fighting Dahme'dre and throws one of her stones at him through the gaps, but Everet is able to avoid the shot easily thanks to his ample cover.
(Eldon is up.)
Arena: 2 Tower
A B C D E F G H I J K L M N O P 12 . . . . . . . . . . . . . . . ====..%==============%.....%===============..%== 11 , . q. . S. I. . . . . . . . . , =,,,.........======-----------======.........,,, 10 . .. = ¤ , . . . , ¤ = . . . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 09 . = ¤ , , . . . . . , , ¤ = . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 08 . - . . . . = ¬ = . . . . - . ======---=......=====¬¬¬¬---=====......=---===== 07 . . = . - . . . . D. V- . = . . =........=.....---.............---.....=........ 06 . . C= . - . . . . . - . = . . ======---=......=====---¬¬¬¬=====......=---===== 05 . - G. . . . = ¬ = . O. . . - . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 04 . = ¤ , , . . . . . , , ¤ = . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 03 . . . = ¤ , . . . , ¤ = . . . =............======-----------======............ 02 . . . . . . . . . .O . . . . . ====..%==============%.....%===============..%== 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
Tower:
Calgin gets to his feet and picks up his blade as he rouses his companion and takes cover.
(Eider, you're prone.)
Extended Signature
Death save 7
"Polly" Quaf: Aarakocra Rogue level 10 - Coliseum of Conquest
Eider crawls to B11 unleashing a hail of magic bolts at Grianne, hoping to extinguish the light on his allys.
Magic Missile Damage: 7
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
(can he see me from that spot? not sure how high the walls are between us.)
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Tower:
Eider maneuvers over to the location Grianne targeted and returns fire from there. Though she benefits from cover it does little against this spell and Grianne falls.Polly sees the light.
Dahme'dre hopes to bring her attacker to his end, at least for this fight. She motions like pulling a rope from above and Everet hears a distant bell toll... It tolls for thee. The magic may afflict Everet with 8 necrotic damage. (Wis save DC
1413 negates all damage.) If Everet falls Dahme'dre moves away, otherwise she stands her ground.(Eldon and Grianne. Grianne is unconscious. Everet Wis save.)
Extended Signature
(Well I went back to find my own ruling in the public notes on the matter:
"When intending to use effective cover your opponent will need to be able to see the center of your space from the center of theirs to have visibility (line of sight) with 3/4 cover if you do not attack and approach from behind cover. Otherwise any visibility (from any part of your square to any part of their square) will give line of sight with applicable cover."
And he would not be able to see your square from his. So while I did tell him a moment ago that this would work I now disagree with me. If you want to change your action Eider you may, I'm overturning my own ruling. Retcon incoming...)
(If only Shmitty weren't blocking the hall)
Extended Signature
(Could i move 15 ft to E9 and have the line of sight required? )
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
(I'm afraid not the wall is contiguous.)
Extended Signature
Eider crawls over to F11, staying low to the ground. Holding his Magic Missile spell for the next target he can see enough of to shoot it at.
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
Tower:
Eider holds the power of his magic ready to unleash.
(Eldon and Grianne are up. Everet Wis save)
Extended Signature
(My argument for why he has line of sight is this. She needed line of site from that exact position to set off faerie fire which means she is not hiding behind that wall. She has leaned out far enough for line of sight which opens her up to the E9 position. Granted she would have 3/4 cover but it is a magic missile)
I got alot a doods
(Also, if he can't get LoS to fire at grianne, how did grianne get LoS to center faerie fire on me?)
(That was my initial thinking as well. I'll presume she moved to a position that had line of sight to cast the spell then moved back. She definately had the movement needed, though maybe not for the magic stone earlier. Either way, I'll be more strict for that point in the future. A readied attack from her current position should not offer sight through the hall.)
Extended Signature
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
(Damn space bar is so squirrelly. Miss once, and get auto correct. Miss twice, and get problems.)
Extended Signature
12
And that's all I have to say about that.
And that's all I have to say about that.
(was only curious about it cuz he was prone. I will abide by the GMs ruling)
If im up and able to move i would like to fall back to C5 or D5, which ever keeps me behind that bit of wall there. If i can see "V" i will throw a Magic Stone at them.
Attack 18 damage 4
If I cant see him i will hold to throw at the first opponent i can see.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Tower:
Everet hears the bell, but knows his time has not yet come.
Grianne falls back. She gets sight of Everet fighting Dahme'dre and throws one of her stones at him through the gaps, but Everet is able to avoid the shot easily thanks to his ample cover.
(Eldon is up.)
Arena: 2 Tower
A B C D E F G H I J K L M N O P
12 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
11 , . q. . S. I. . . . . . . . . ,
=,,,.........======-----------======.........,,,
10 . . . = ¤ , . . . , ¤ = . . .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
09 . = ¤ , , . . . . . , , ¤ = .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
08 . - . . . . = ¬ = . . . . - .
======---=......=====¬¬¬¬---=====......=---=====
07 . . = . - . . . . D. V- . = . .
=........=.....---.............---.....=........
06 . . C= . - . . . . . - . = . .
======---=......=====---¬¬¬¬=====......=---=====
05 . - G. . . . = ¬ = . O. . . - .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
04 . = ¤ , , . . . . . , , ¤ = .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
03 . . . = ¤ , . . . , ¤ = . . .
=............======-----------======............
02 . . . . . . . . . .O . . . . .
====..%==============%.....%===============..%==
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Walls, '-' Steps (3ft), '¬' Raised platformo (5ft.), '¤' Plant, '%' Door, ',' Grass, '.' Stone floor, 'A-Z' Contestants
(Teams: O Q G D vs. S I V C)
Extended Signature