then again... there is a chapter in thm that tells you where to place them if you are not in greyhawk setting. so again... any adventures can be for any settings. its as easy as just changing names for certain things. like the gods and the cities.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Out of the Abyss (1485 DR or later) Hoard of the Dragon Queen and Rise of Tiamat (1489 DR) Storm King’s Thunder (1490 DR) Lost Mine of Phandelver (Starter Set) (1491 DR) Princes of the Apocalypse (1491 DR) Curse of Strahd (1491 DR) Tomb of Annihilation (1490 or 1491 DR) Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage (1492 DR) Dragons of Icespire Peak (Essentials Kit) (1492 DR) Descent Into Avernus (1494 DR) Acquisitions Incorporated (1496 DR)
To be clear, Tyranny of Dragons is the "first campaign," right?
Lost Mines is in the boxed set, and was the first published adventure. It's decently long. Tyranny of Dragons was published after that, in two books (and now also reprinted as one), and is far longer. I say this only because I'm not sure we should make much out of the "campaign" differentiation.
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Learn more about Dungeons & Dragons tabletop at Alphastream.org.
To be clear, Tyranny of Dragons is the "first campaign," right?
Lost Mines is in the boxed set, and was the first published adventure. It's decently long. Tyranny of Dragons was published after that, in two books (and now also reprinted as one), and is far longer. I say this only because I'm not sure we should make much out of the "campaign" differentiation.
Here's my assessment: There are a few adventures you can take out of the chronology, at least partially. The easy one is Ghosts of Saltmarsh, which is the only campaign in 5e that definitively takes place in Greyhawk. We can assume that most of the adventures from Tales of the Yawning Portal take place in Greyhawk as well. Dead in Thay is definitely a Forgotten Realms adventure, however, and Tomb of Horrors, because of Acernak, has to take place either significantly before or after Tomb of Annihilation. (Although I'd argue that ToA is sort of a re-make of the story elements of ToH, and Storm King's Thunder is sort of a remake of Against the Giants. Just my thoughts, though, and don't effect Forgotten Realms canon.) I'd suggest significantly before, because it was written long before ToA, and although Acernak is a demilich in ToH, because it is an intentional condition, he could probably re-assemble himself for Prime Material Plane expeditions. Curse of Strahd, being intentionally timeless, can take place any time, with the note that it can't occur at the same time as Baldur's Gate: Descent into Avernus, because Mordenkainen appears during both adventures. I'd love to hear how Wildemount Canon applies to all of this, because we know where Arkhan is during BGDIA.
Is there any mapping of adventures to locations? My players are in Phandalin, when they complete the Lost Mine of Phandelever what next?
There isn't necessarily a "when you finish adventure x, go to y" for 5E. Almost all of the hardback adventures start at level 1, since that's what appeals to most players and therefore sells best. But, in general it won't impact play much if after Lost Mines you start one of those hardbacks at a higher level. My advice, just run it as is and let them have an easier start. I would not constantly update the adventure for their level, because that's far more work.
The good news is you can really pick any adventure and have fun with it. Some actually can start at a higher level (such as Storm King) and for others you would just have the easier start I mentioned. Run whatever seems cool for you and your group.
Out of the Abyss (1485 DR or later – perhaps end of 1486) Hoard of the Dragon Queen and Rise of Tiamat (1489 DR) Storm King’s Thunder (1490 or 1491 DR) Lost Mine of Phandelver (Starter Set) (1491 DR) Princes of the Apocalypse (1491 DR) Curse of Strahd (1491 DR) Tomb of Annihilation (1490 or 1491 DR) Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage (1492 DR) Dragon of Icespire Peak (Essentials Kit) (1492 DR) Candlekeep Mysteries (1492 DR) Icewind Dale: Rime of the Frostmaiden (Winter 1489 DR or later, likely 1492 DR) Descent Into Avernus (1494 DR) Acquisitions Incorporated (1496 DR)
The Wild Beyond the Witchlight (Date unknown, presumably after Rise of Tiamat) Spelljammer: Light of Xaryxis (While it can take place after Lost Mine, that is merely a suggestion and the adventure is setting-independent)
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I know this is a little off-topic, but 5e could use a few Greyhawk adventures.
It's got some, in Ghosts of Saltmarsh... But yeah, not really related to the timeline of the 5e Forgotten Realms adventures :P
Tomb of Horrors and Tomoachan are Greyhawk IIRC.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
then again... there is a chapter in thm that tells you where to place them if you are not in greyhawk setting.
so again... any adventures can be for any settings. its as easy as just changing names for certain things. like the gods and the cities.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
I greatly appreciate it. It's hard when the article is thousands of words in red... I don't know why Word doesn't have an add-in pack for D&D! ;-)
Learn more about Dungeons & Dragons tabletop at Alphastream.org.
Check out my acclaimed adventures for the tabletop D&D game, including: Jungle Treks, Chultan Death Curse: Revised, The Howling Void, The Artifact, and Adamantine Chef: Supreme Challenge!
It's more that the Yawning Portal hardback lets you travel to those old Greyhawk classic adventures. They remain Greyhawk adventures canonically.
Learn more about Dungeons & Dragons tabletop at Alphastream.org.
Check out my acclaimed adventures for the tabletop D&D game, including: Jungle Treks, Chultan Death Curse: Revised, The Howling Void, The Artifact, and Adamantine Chef: Supreme Challenge!
According to THIS WEBSITE that I stumbled across the official timeline for the Forgotten Realms and its Adventures is as follows...
Out of the Abyss (1485 DR or later)
Hoard of the Dragon Queen and Rise of Tiamat (1489 DR)
Storm King’s Thunder (1490 DR)
Lost Mine of Phandelver (Starter Set) (1491 DR)
Princes of the Apocalypse (1491 DR)
Curse of Strahd (1491 DR)
Tomb of Annihilation (1490 or 1491 DR)
Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage (1492 DR)
Dragons of Icespire Peak (Essentials Kit) (1492 DR)
Descent Into Avernus (1494 DR)
Acquisitions Incorporated (1496 DR)
Here it is:
Out of the Abyss (1485 DR or later)
Hoard of the Dragon Queen and Rise of Tiamat (1489 DR)
Storm King’s Thunder (1490 DR)
Lost Mine of Phandelver (Starter Set) (1491 DR)
Princes of the Apocalypse (1491 DR)
Curse of Strahd (1491 DR)
Tomb of Annihilation (1490 or 1491 DR)
Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage (1492 DR)
Dragons of Icespire Peak (Essentials Kit) (1492 DR)
Descent Into Avernus (1494 DR)
Acquisitions Incorporated (1496 DR)
Link: https://alphastream.org/index.php/2020/04/09/the-official-timeline-for-the-forgotten-realms-and-its-adventures/
To be clear, Tyranny of Dragons is the "first campaign," right?
Lost Mines is in the boxed set, and was the first published adventure. It's decently long. Tyranny of Dragons was published after that, in two books (and now also reprinted as one), and is far longer. I say this only because I'm not sure we should make much out of the "campaign" differentiation.
Learn more about Dungeons & Dragons tabletop at Alphastream.org.
Check out my acclaimed adventures for the tabletop D&D game, including: Jungle Treks, Chultan Death Curse: Revised, The Howling Void, The Artifact, and Adamantine Chef: Supreme Challenge!
Fair enough, thanks
Here's a link to an article where they try to figure it out https://alphastream.org/index.php/2020/04/09/the-official-timeline-for-the-forgotten-realms-and-its-adventures/
Thank you guys 😊. This whole thread is super useful.
Is there any mapping of adventures to locations? My players are in Phandalin, when they complete the Lost Mine of Phandelever what next?
Thanks.
Here's my assessment: There are a few adventures you can take out of the chronology, at least partially. The easy one is Ghosts of Saltmarsh, which is the only campaign in 5e that definitively takes place in Greyhawk. We can assume that most of the adventures from Tales of the Yawning Portal take place in Greyhawk as well. Dead in Thay is definitely a Forgotten Realms adventure, however, and Tomb of Horrors, because of Acernak, has to take place either significantly before or after Tomb of Annihilation. (Although I'd argue that ToA is sort of a re-make of the story elements of ToH, and Storm King's Thunder is sort of a remake of Against the Giants. Just my thoughts, though, and don't effect Forgotten Realms canon.) I'd suggest significantly before, because it was written long before ToA, and although Acernak is a demilich in ToH, because it is an intentional condition, he could probably re-assemble himself for Prime Material Plane expeditions. Curse of Strahd, being intentionally timeless, can take place any time, with the note that it can't occur at the same time as Baldur's Gate: Descent into Avernus, because Mordenkainen appears during both adventures. I'd love to hear how Wildemount Canon applies to all of this, because we know where Arkhan is during BGDIA.
Yes. It's called a forgotten realms map of Faerun. Phandalin is a bit to the south of Neverwinter, if that helps.
There isn't necessarily a "when you finish adventure x, go to y" for 5E. Almost all of the hardback adventures start at level 1, since that's what appeals to most players and therefore sells best. But, in general it won't impact play much if after Lost Mines you start one of those hardbacks at a higher level. My advice, just run it as is and let them have an easier start. I would not constantly update the adventure for their level, because that's far more work.
The good news is you can really pick any adventure and have fun with it. Some actually can start at a higher level (such as Storm King) and for others you would just have the easier start I mentioned. Run whatever seems cool for you and your group.
Learn more about Dungeons & Dragons tabletop at Alphastream.org.
Check out my acclaimed adventures for the tabletop D&D game, including: Jungle Treks, Chultan Death Curse: Revised, The Howling Void, The Artifact, and Adamantine Chef: Supreme Challenge!
The Official Timeline for the Forgotten Realms and Its Adventures
https://alphastream.org/index.php/2020/04/09/the-official-timeline-for-the-forgotten-realms-and-its-adventures/
Out of the Abyss (1485 DR or later – perhaps end of 1486)
Hoard of the Dragon Queen and Rise of Tiamat (1489 DR)
Storm King’s Thunder (1490 or 1491 DR)
Lost Mine of Phandelver (Starter Set) (1491 DR)
Princes of the Apocalypse (1491 DR)
Curse of Strahd (1491 DR)
Tomb of Annihilation (1490 or 1491 DR)
Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage (1492 DR)
Dragon of Icespire Peak (Essentials Kit) (1492 DR)
Candlekeep Mysteries (1492 DR)
Icewind Dale: Rime of the Frostmaiden (Winter 1489 DR or later, likely 1492 DR)
Descent Into Avernus (1494 DR)
Acquisitions Incorporated (1496 DR)
The Wild Beyond the Witchlight (Date unknown, presumably after Rise of Tiamat)
Spelljammer: Light of Xaryxis (While it can take place after Lost Mine, that is merely a suggestion and the adventure is setting-independent)
What does the DR stand for at the end of the years for example 1481 DR
Is it Tuesday Yet!?
Dale Reckoning
Rule Zero: Make the game your own
Online Resources This is a small list of things that can be helpful to a DM be they new or experienced Covering everything from cartography, campaign management and virtual Tabletop environments.