We’re 1d6Adventurers, two (1d6-1) long-term adventurers (IndirectLemon and Wamker) who've seen a lot of monsters, and we're here to share some of them with you. Together we’ve been playing D&D for nearly two decades and have created some content we’ve decided to share with the world (and will continue to make more until we’re told to stop, or run out of ideas).
We post every weekday around 8pm (UTC). We welcome feedback and/or criticism (comments, tweets, Facebook, smoke signals, carrier pigeon, the message cantrip or even the dream spell.). We read every comment, and respond where possible! We also welcome suggestions.
If anyone feels inspired to try and immortalise any of our creations in pictorial format, we welcome that too.
Welcome reader to our first themed week: Toybox Week! Check in at the end of the week for bonus content which ties all of this week’s releases together!
The Tin Soldier is a footman of the toybox, providing a first line of defence, and formerly patrols, in their dominion.
Never found too far from their trusty steeds, these metal men will overwhelm with sheer numbers rather than posing much of a threat by themselves.
Oh… if they only had a heart.
The bestiary so far:
Day 1: Myconid Stinkhorn - An addition to the Myconid race with a unique trail mechanic. Day 2: Ash Golem - A fiery golem made from the cremated ashes of the innocent. Day 3: Terrahawk - A little predatory bird more akin to an elemental, with the powers of the earth. Day 4: Gift of Aldanach - A malevolent fiend who possesses objects. Day 5: Phantasmal Sword - An animated sword with illusory capabilities. Day 6: Khalkotauroi - The brazen bull of mythology, made real. Day 7: Greblin - A tortured goblin with a severe aversion to magic. Day 8: Giant Stag Beetle - A large beetle with a vice-like grip. Day 9: Wendigo - C'mon, y'all know what this is without me explaining. Day 10: Excremental - A stinking creature made of excrement. Day 11: Leech Spitter - A Large ambush predator that spits balls of leeches. Unique mechanic! Day 12: Bramblesnap - A Carnivorous plant with a lair. Day 13: Thunderhawk - A little predatory bird more akin to an elemental, with the power of thunder. Day 14: Quill Devil - A porcupine-like devil on steroids. Day 15: Fear Gorta - Our St Patrick's Dayspcial release. A celestial beggar who looks kindly on kindness.
Now that'd a bit of horror. Reminds me of the base relief figures in the "Lost Tomb of Kruk-Ma-Kali" adventure that Kenzer and Co, did way back in the day.
We're doing our own book on Kickstarter! It's going to be amazing--300 pages, art, and so much high quality content you'll be drownin' in it... Click here to check it out and sign-up!
Ah I haven't played that one, but I hope you check back because Toybox Week is one of those ideas Wamker had that I had nothing but live for and it's come together quite well. (Although we're still furiously polishing away).
Also not to completely fangirl but I love the magic items that's better than nothing series. My party enjoyed the Darkle Fas and the (modified) Staff of the Hateful Wind... the Emperor's Lost Plate became a very situational (anti)magical S.W.A.T. armour but unfortunately that campaign ended before they got a chance to really deploy it.
We're doing our own book on Kickstarter! It's going to be amazing--300 pages, art, and so much high quality content you'll be drownin' in it... Click here to check it out and sign-up!
Welcome reader to our first themed week: Toybox Week! Check in at the end of the week for bonus content which ties all of this week’s releases together!
An ageless favourite of girls and boys, no toybox would be complete without a selection of toy horses.
What is there to say about the Wooden Horse and Tin Soldier, they were made for each other. Each pair are long term partners, travelling and fighting together. Their bond is so strong that the Wooden Horse would sacrifice itself in order to defend the Tin Soldier.
Word in the toybox is that Tin Soldiers have been planning to make a giant Wooden Horse to hide inside and surprise their enemies.
We're doing our own book on Kickstarter! It's going to be amazing--300 pages, art, and so much high quality content you'll be drownin' in it... Click here to check it out and sign-up!
Continuing with our first themed week: Toybox Week! Check in at the end of the week for bonus content which ties all of this week’s releases together!
Almost everyone knows just how annoying a child’s rattle can be. Now image how much more annoying it would be if it was almost 15 feet long and able to fly.
The Animated Rattle emits a thunderous din with every shake, it swings itself like a giant maul.
At least by itself, it’s unlikely to give your players too much of a headache.
Continuing with our first themed week: Toybox Week! Check in at the end of the week for bonus content which ties all of this week’s releases together!
We struggle to think of anyone that likes puppets. Especially children’s puppets, ventriloquist dummies, that sort of thing. Creepy.
So to imagine a puppet that stands almost 10 feet tall, moves of its own free will, and can turn you into its own puppet? Well that’s the stuff of nightmares.
Enter the Marionette! This puppet fights with the remnants of its strings, using them to whip and then puppeteer its victims. They’re creepily happy, and take sadistic glee in causing pain.
Concluding our first themed week: Toybox Week! As promised, bonus content. 1D6Adventurers present their first adventure module, Trapped in the Toybox.
Jack is the keeper of the toybox, created for the purpose of ruling, and guarding the treasure his master charged him with. He rules the toybox because that’s just the way it is, he was made that way, and that’s that.
A twisted little head on a spring, with an equally twisted and wicked (both literal and colloquial) sense of humour, Jack is as slippery as they come, able to dart in and out of containers almost too fast to keep track of.
He reads the minds of those nearby and uses their fears and worries against them. He takes great delight in everything he does, and will most likely spend most of the encounter when he’s not hurling insults around, laughing and singing and just being generally, well, creepy.
Be warned, the contents of this box are not fragile.
We're doing our own book on Kickstarter! It's going to be amazing--300 pages, art, and so much high quality content you'll be drownin' in it... Click here to check it out and sign-up!
We're pretty eager for some feedback but also very aware that it takes a solid amount of time to read through ten pages of adventure module and a fair few beasties.
This is cool! I had an adventure set in a giant's castle, primarily in the toy room of the giant child. The toys had all come to life. This will make that adventure a lot more fun!
The Hobgoblin Stoneclaws are master martial artists that have trained their bodies and spirits to become hard as stone and twice as stubborn. Most hopefuls who seek to become adepts find themselves quitting due to pain and the struggle of the demanding process. Those who manage to display the determination and skill to call themselves Stoneclaws may be few, but they are formidable opponents.
Stoneclaws draw power from the earth and feel a connection to stone and rock. It is uncommon for the Stoneclaws to train one who is not a hobgoblin but it is not unheard of, providing the potential student shows the correct respect for the school and the earth. Legend tells of the school’s greatest disciples that can carve rocks with their fingers and crush boulders with ease.
In your games I would allow a Monk or similar fighting class to train with the Stoneclaws if they prove themselves worthy allies and learn one of the stances, but the Stoneclaws training methods are brutal and this needs to be explained to any potential student; they may not be killed, but they could be scarred, physically and mentally. If your players wish to learn a stance, the beginning stance they could learn would be Crushing Boulder, which would give them a bonus action area of effect attack that can knock down opponents. Treat this stance as a magic item that the player does not need to attune to.
Should a player learn this discipline but act in a manner contrary to the “Stone Laws”, they may send out disciples to challenge the player, in order to show that the player does not represent them any longer. Honour is important to a Stoneclaw.
Day 22: Today’s monster is the Occuloid and features original artwork!
Occuloids are believed to be distantly related to beholders. They dwell in the underdark where they hunt using their excellent vision. Each of its three legs has its own set of internal organs, meaning even when maimed, it is still able to survive.
With its stare, it can induce fear, even paralysis, and uses this to get close to its prey.
An Occuloid could well be found as part of a Drow hunting party, guard dogs for Illithids, or as a wandering menace in the twisting caverns of the Underdark.
Continuing on his investigations, we return to Wildlife Correspondent and Hunter Extraordinaire, Sir Hunter Von Huntington III, and the fruits of his two week coastal excursion.
“What ho adventurers! My name is Sir Hunter Von Huntington III, any I’ve had a tremendously exciting fortnight. We begun our journey at sea, hoping to find some of these elusive creatures. They’re not that hard to find, as their bright plumage tends to glint in the sun. The trickier part of tracking and hunting them was getting close, since the buggers never seem to sleep.
I had an idea that we should watch them dive for food, and wait for them to resurface, picking them off as they readied for take off. The problem with this was that they didn’t resurface for what felt like an age, and normally at least a few hundred feet or more from where I expected. Makes me think they have some kind of swim bladder and can breathe underwater, or at least hold their breathe a damn sight longer than this old hunter.
We spotted a pair flying together, a rare sight indeed and an event steeped in folklore. I instructed our captain to pursue them as best he could. Two days and a night it took, before the pair reached land. They nested part way up a 300-foot cliff face, these creatures are naught if not cautious! Couple o’ blasts from the ship's cannon into the rocks below saw them quickly evicted, and this hunter got his trophy! A well placed shot from my crossbow and I’d not only landed one of these beautiful birds, but I think it’ll make a beautiful gown for my wife too.
The second of the two creatures didn’t take too kindly to our actions, flying very deliberately in and out of the water, and causing wave upon wave to crash into our ship, it was truly a sight to behold! We retreated back out to see, the waves giving speed to our exit. A short way out, the creature gave up and returned to the cliff, presumably seeking another nesting location. I think I’ll call this one a Wavehawk.”
Hi D&D Beyond,
We’re 1d6Adventurers, two (1d6-1) long-term adventurers (IndirectLemon and Wamker) who've seen a lot of monsters, and we're here to share some of them with you. Together we’ve been playing D&D for nearly two decades and have created some content we’ve decided to share with the world (and will continue to make more until we’re told to stop, or run out of ideas).
We post every weekday around 8pm (UTC). We welcome feedback and/or criticism (comments, tweets, Facebook, smoke signals, carrier pigeon, the message cantrip or even the dream spell.). We read every comment, and respond where possible! We also welcome suggestions.
If anyone feels inspired to try and immortalise any of our creations in pictorial format, we welcome that too.
Credit goes to homebrewery.naturalcrit.com for the templates we’ve used.
Day 16: Today’s monster is the Tin Soldier.
Welcome reader to our first themed week: Toybox Week! Check in at the end of the week for bonus content which ties all of this week’s releases together!
The Tin Soldier is a footman of the toybox, providing a first line of defence, and formerly patrols, in their dominion.
Never found too far from their trusty steeds, these metal men will overwhelm with sheer numbers rather than posing much of a threat by themselves.
Oh… if they only had a heart.
The bestiary so far:
Day 1: Myconid Stinkhorn - An addition to the Myconid race with a unique trail mechanic.
Day 2: Ash Golem - A fiery golem made from the cremated ashes of the innocent.
Day 3: Terrahawk - A little predatory bird more akin to an elemental, with the powers of the earth.
Day 4: Gift of Aldanach - A malevolent fiend who possesses objects.
Day 5: Phantasmal Sword - An animated sword with illusory capabilities.
Day 6: Khalkotauroi - The brazen bull of mythology, made real.
Day 7: Greblin - A tortured goblin with a severe aversion to magic.
Day 8: Giant Stag Beetle - A large beetle with a vice-like grip.
Day 9: Wendigo - C'mon, y'all know what this is without me explaining.
Day 10: Excremental - A stinking creature made of excrement.
Day 11: Leech Spitter - A Large ambush predator that spits balls of leeches. Unique mechanic!
Day 12: Bramblesnap - A Carnivorous plant with a lair.
Day 13: Thunderhawk - A little predatory bird more akin to an elemental, with the power of thunder.
Day 14: Quill Devil - A porcupine-like devil on steroids.
Day 15: Fear Gorta - Our St Patrick's Dayspcial release. A celestial beggar who looks kindly on kindness.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Now that'd a bit of horror. Reminds me of the base relief figures in the "Lost Tomb of Kruk-Ma-Kali" adventure that Kenzer and Co, did way back in the day.
manysideddice.com
+ A Table of Contents That's Better Than Nothing (hundreds of creative, storied items that are "better than nothing")
+ A Table of Contents To Worry Your Players With (dozens of weird, storied traps to make your players nervous)
We're doing our own book on Kickstarter! It's going to be amazing--300 pages, art, and so much high quality content you'll be drownin' in it... Click here to check it out and sign-up!
Ah I haven't played that one, but I hope you check back because Toybox Week is one of those ideas Wamker had that I had nothing but live for and it's come together quite well. (Although we're still furiously polishing away).
Also not to completely fangirl but I love the magic items that's better than nothing series. My party enjoyed the Darkle Fas and the (modified) Staff of the Hateful Wind... the Emperor's Lost Plate became a very situational (anti)magical S.W.A.T. armour but unfortunately that campaign ended before they got a chance to really deploy it.
Half of 1d6Adventurers, where we create a Monster-a-Day.
Awwww.... Really? Flattered. Danke.
manysideddice.com
+ A Table of Contents That's Better Than Nothing (hundreds of creative, storied items that are "better than nothing")
+ A Table of Contents To Worry Your Players With (dozens of weird, storied traps to make your players nervous)
We're doing our own book on Kickstarter! It's going to be amazing--300 pages, art, and so much high quality content you'll be drownin' in it... Click here to check it out and sign-up!
Day 17: Today’s monster is the Wooden Horse.
Welcome reader to our first themed week: Toybox Week! Check in at the end of the week for bonus content which ties all of this week’s releases together!
An ageless favourite of girls and boys, no toybox would be complete without a selection of toy horses.
What is there to say about the Wooden Horse and Tin Soldier, they were made for each other. Each pair are long term partners, travelling and fighting together. Their bond is so strong that the Wooden Horse would sacrifice itself in order to defend the Tin Soldier.
Word in the toybox is that Tin Soldiers have been planning to make a giant Wooden Horse to hide inside and surprise their enemies.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Hah, fantastic!
manysideddice.com
+ A Table of Contents That's Better Than Nothing (hundreds of creative, storied items that are "better than nothing")
+ A Table of Contents To Worry Your Players With (dozens of weird, storied traps to make your players nervous)
We're doing our own book on Kickstarter! It's going to be amazing--300 pages, art, and so much high quality content you'll be drownin' in it... Click here to check it out and sign-up!
Day 18: Today’s monster is the Animated Rattle.
Continuing with our first themed week: Toybox Week! Check in at the end of the week for bonus content which ties all of this week’s releases together!
Almost everyone knows just how annoying a child’s rattle can be. Now image how much more annoying it would be if it was almost 15 feet long and able to fly.
The Animated Rattle emits a thunderous din with every shake, it swings itself like a giant maul.
At least by itself, it’s unlikely to give your players too much of a headache.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Day 19: Today’s monster is the Marionette.
Continuing with our first themed week: Toybox Week! Check in at the end of the week for bonus content which ties all of this week’s releases together!
We struggle to think of anyone that likes puppets. Especially children’s puppets, ventriloquist dummies, that sort of thing. Creepy.
So to imagine a puppet that stands almost 10 feet tall, moves of its own free will, and can turn you into its own puppet? Well that’s the stuff of nightmares.
Enter the Marionette! This puppet fights with the remnants of its strings, using them to whip and then puppeteer its victims. They’re creepily happy, and take sadistic glee in causing pain.
Someone needs to chop it into firewood, fast!
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Day 20: Today’s monster is the Jack, in-a-box.
Concluding our first themed week: Toybox Week! As promised, bonus content. 1D6Adventurers present their first adventure module, Trapped in the Toybox.
Jack is the keeper of the toybox, created for the purpose of ruling, and guarding the treasure his master charged him with. He rules the toybox because that’s just the way it is, he was made that way, and that’s that.
A twisted little head on a spring, with an equally twisted and wicked (both literal and colloquial) sense of humour, Jack is as slippery as they come, able to dart in and out of containers almost too fast to keep track of.
He reads the minds of those nearby and uses their fears and worries against them. He takes great delight in everything he does, and will most likely spend most of the encounter when he’s not hurling insults around, laughing and singing and just being generally, well, creepy.
Be warned, the contents of this box are not fragile.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Really exciting, will check it out.
manysideddice.com
+ A Table of Contents That's Better Than Nothing (hundreds of creative, storied items that are "better than nothing")
+ A Table of Contents To Worry Your Players With (dozens of weird, storied traps to make your players nervous)
We're doing our own book on Kickstarter! It's going to be amazing--300 pages, art, and so much high quality content you'll be drownin' in it... Click here to check it out and sign-up!
Half of 1d6Adventurers, where we create a Monster-a-Day.
This creature will give me nightmares. I can't wait to use it!
Do not expect people to be smart, but do not allow them to be stupid. If there is one thing I have learned it is this.
This is cool! I had an adventure set in a giant's castle, primarily in the toy room of the giant child. The toys had all come to life. This will make that adventure a lot more fun!
Day 21: Today’s monster is the Hobgoblin Stoneclaw.
The Hobgoblin Stoneclaws are master martial artists that have trained their bodies and spirits to become hard as stone and twice as stubborn. Most hopefuls who seek to become adepts find themselves quitting due to pain and the struggle of the demanding process. Those who manage to display the determination and skill to call themselves Stoneclaws may be few, but they are formidable opponents.
Stoneclaws draw power from the earth and feel a connection to stone and rock. It is uncommon for the Stoneclaws to train one who is not a hobgoblin but it is not unheard of, providing the potential student shows the correct respect for the school and the earth. Legend tells of the school’s greatest disciples that can carve rocks with their fingers and crush boulders with ease.
In your games I would allow a Monk or similar fighting class to train with the Stoneclaws if they prove themselves worthy allies and learn one of the stances, but the Stoneclaws training methods are brutal and this needs to be explained to any potential student; they may not be killed, but they could be scarred, physically and mentally. If your players wish to learn a stance, the beginning stance they could learn would be Crushing Boulder, which would give them a bonus action area of effect attack that can knock down opponents. Treat this stance as a magic item that the player does not need to attune to.
Should a player learn this discipline but act in a manner contrary to the “Stone Laws”, they may send out disciples to challenge the player, in order to show that the player does not represent them any longer. Honour is important to a Stoneclaw.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Day 22: Today’s monster is the Occuloid and features original artwork!
Occuloids are believed to be distantly related to beholders. They dwell in the underdark where they hunt using their excellent vision. Each of its three legs has its own set of internal organs, meaning even when maimed, it is still able to survive.
With its stare, it can induce fear, even paralysis, and uses this to get close to its prey.
An Occuloid could well be found as part of a Drow hunting party, guard dogs for Illithids, or as a wandering menace in the twisting caverns of the Underdark.
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
It looks really neat but what are its stats?
Old Man Moment
Link is in the top line!
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
Aha thank you! I was sent to a reddit page when I clicked the link in your sig! Thank you very much!
Can I also ask just how you get it to look like the books from Wizards of the Coast? Like, what format do you use and what application(s)?
Old Man Moment
Day 23: Today’s monster is the Wavehawk.
Continuing on his investigations, we return to Wildlife Correspondent and Hunter Extraordinaire, Sir Hunter Von Huntington III, and the fruits of his two week coastal excursion.
“What ho adventurers! My name is Sir Hunter Von Huntington III, any I’ve had a tremendously exciting fortnight. We begun our journey at sea, hoping to find some of these elusive creatures. They’re not that hard to find, as their bright plumage tends to glint in the sun. The trickier part of tracking and hunting them was getting close, since the buggers never seem to sleep.
I had an idea that we should watch them dive for food, and wait for them to resurface, picking them off as they readied for take off. The problem with this was that they didn’t resurface for what felt like an age, and normally at least a few hundred feet or more from where I expected. Makes me think they have some kind of swim bladder and can breathe underwater, or at least hold their breathe a damn sight longer than this old hunter.
We spotted a pair flying together, a rare sight indeed and an event steeped in folklore. I instructed our captain to pursue them as best he could. Two days and a night it took, before the pair reached land. They nested part way up a 300-foot cliff face, these creatures are naught if not cautious! Couple o’ blasts from the ship's cannon into the rocks below saw them quickly evicted, and this hunter got his trophy! A well placed shot from my crossbow and I’d not only landed one of these beautiful birds, but I think it’ll make a beautiful gown for my wife too.
The second of the two creatures didn’t take too kindly to our actions, flying very deliberately in and out of the water, and causing wave upon wave to crash into our ship, it was truly a sight to behold! We retreated back out to see, the waves giving speed to our exit. A short way out, the creature gave up and returned to the cliff, presumably seeking another nesting location. I think I’ll call this one a Wavehawk.”
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!
http://homebrewery.naturalcrit.com is what we use!
We are 1d6Adventurers! We create a Monster-a-Day, posted every weekday around 8pm UTC.
Be sure to head over to /r/1d6Adventurers, where you can find our monsters and other bonus content!