Rethinking the Undead for Dia de los Muertos

Dia de los Muertos (Day of the Dead) is a Mexican holiday celebrated on November 1-2. It focuses on honoring those that have passed away. Families set up ofrendas, or shrines, for their loved ones with their favorite items and food. The belief is that on these days, the spirits of those who have passed will find their way back to you. I love this concept because it introduces a situation where the undead are not scary or malicious but instead kind-hearted or misunderstood!

If you would like to do the same or something similar, you'll find plot hooks below that involve spirits! Each assumes that your world has an annual holiday when spirits and mortals can see and hear one another but not physically touch. Further, as long as a character has one or more items that belonged to a spirit, and the spirit has a strong reason to return, it can return during this event.

Spend time with a fallen ally

Many adventuring parties have experienced the loss of a fellow hero. Thanks to this holiday, characters can spend precious time with a fallen companion. You can ask the players how their characters would decorate a shrine for them. Including things such as their favorite foods and games, a piece of their armor, and more will be a beacon for the spirit's return.

With the spirit of the dead character returned, you could introduce side quests such as:

  • The spirit wishes to spend time with their family, leading the characters on a detour to honor the request. On this journey, they could learn more about the dead character.
  • Despite having an exciting life as an adventurer, the fallen hero has one unfulfilled bucket list. Whether it is learning how to dance, playing in a band, or something else, the characters will need to set down their weapons to help make it happen.
  • The spirit is unphased by their death but wishes to once more experience the glory of battle alongside their friends. The characters will need to seek out a quest from a nearby community in dire need. Along the way, the spirit has a frank discussion about death and the afterlife with the characters.

Aid a legendary hero

Communing with spirits

In every world, bards sing of legendary heroes. But such songs often exaggerate the truth. A barbarian felled a giant with one blow? More like 10! A warlock destroyed a hoard of zombies on their own? Best not forget about the clerics that helped!

A time when spirits can return to the realm of the living allows the characters to learn the truth behind some exaggerated tales. To introduce the spirit of a legendary hero, you'll want the characters to discover a relic that once belonged to them, such as an amulet. 

  • In meeting the spirit, the characters quickly discover that this so-called hero was a fraud. Overwhelmed with guilt, the spirit pleads with the group for help in setting the record straight. The characters are tasked with recovering an old journal that reveals their squire or someone else was the true hero.
  • Despite their accomplishments, the spirit regrets never being buried beside their beloved. In return for moving their remains, the spirit reveals the location of hidden treasure.
  • Even in death, the spirit is plagued by anger for their long-dead enemy. As a final request, they ask the characters to slay the descendant of their enemy. The characters quickly learn that their target is good and that they must instead help the spirit find peace.

Flesh out a past villain

As many Dungeon Masters know, their villains will oftentimes be chock-full of lore. But when the valiant adventurers shadow their doorstep, there might be a little-to-no chance for dialogue outside of a monologue cut short by an impatient ranger’s arrow. And once the battle ends, the heroes loot the dead and continue on their journey, sometimes forgetting all about the villain. That can be deflating for the DM, to say the least!

With this holiday, however, the characters could once more meet with a villain, whether intentionally or not. During this brief time, the spirit could be forced to remain with the party, which could lead to some comedically awkward exchanges.

Here are ideas for handling a villain that has temporarily returned:

  • After reflecting on their life choices, the spirit wishes to right a wrong. The characters could help them and in the process learn what made the villain turn to evil.
  • The spirit offers to help the characters in their adventures, such as by teaching the party wizard a spell or by revealing the location of a magic item. In exchange, they request help in experiencing something — like watching a theater show — one last time.
  • Even in death, the villain is abrasive. The characters could seek out the spirit's source of bitterness and malice. Being unable to attack one another would allow for discussions that could result in both parties understanding each other better.

A new tradition for the table

With these plot hooks, you won't need to draw swords for a memorable encounter. Catching up with a past character or simply helping a spirit find peace can make for a light-hearted experience for you and your players.

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DeAngelo Murillo (That_DeAngelo) is a fourth-generation Mexican-American who helps bring more representation to the geeky community through storytelling, journalism, interviewing creatives, and more on his Twitch channel. In his free time, he enjoys harassing his peers into participating in TTRPG charity events with him and also dies quite often in video games. 

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