Dia de los Muertos (Day of the Dead) is a Mexican holiday celebrated on November 1-2. It focuses on honoring those that have passed away. Families set up ofrendas, or shrines, for their loved ones with their favorite items and food. The belief is that on these days, the spirits of those who have passed will find their way back to you. I love this concept because it introduces a situation where the undead are not scary or malicious but instead kind-hearted or misunderstood!
If you would like to do the same or something similar, you'll find plot hooks below that involve spirits! Each assumes that your world has an annual holiday when spirits and mortals can see and hear one another but not physically touch. Further, as long as a character has one or more items that belonged to a spirit, and the spirit has a strong reason to return, it can return during this event.
Spend time with a fallen ally
Many adventuring parties have experienced the loss of a fellow hero. Thanks to this holiday, characters can spend precious time with a fallen companion. You can ask the players how their characters would decorate a shrine for them. Including things such as their favorite foods and games, a piece of their armor, and more will be a beacon for the spirit's return.
With the spirit of the dead character returned, you could introduce side quests such as:
- The spirit wishes to spend time with their family, leading the characters on a detour to honor the request. On this journey, they could learn more about the dead character.
- Despite having an exciting life as an adventurer, the fallen hero has one unfulfilled bucket list. Whether it is learning how to dance, playing in a band, or something else, the characters will need to set down their weapons to help make it happen.
- The spirit is unphased by their death but wishes to once more experience the glory of battle alongside their friends. The characters will need to seek out a quest from a nearby community in dire need. Along the way, the spirit has a frank discussion about death and the afterlife with the characters.
Aid a legendary hero
In every world, bards sing of legendary heroes. But such songs often exaggerate the truth. A barbarian felled a giant with one blow? More like 10! A warlock destroyed a hoard of zombies on their own? Best not forget about the clerics that helped!
A time when spirits can return to the realm of the living allows the characters to learn the truth behind some exaggerated tales. To introduce the spirit of a legendary hero, you'll want the characters to discover a relic that once belonged to them, such as an amulet.
- In meeting the spirit, the characters quickly discover that this so-called hero was a fraud. Overwhelmed with guilt, the spirit pleads with the group for help in setting the record straight. The characters are tasked with recovering an old journal that reveals their squire or someone else was the true hero.
- Despite their accomplishments, the spirit regrets never being buried beside their beloved. In return for moving their remains, the spirit reveals the location of hidden treasure.
- Even in death, the spirit is plagued by anger for their long-dead enemy. As a final request, they ask the characters to slay the descendant of their enemy. The characters quickly learn that their target is good and that they must instead help the spirit find peace.
Flesh out a past villain
As many Dungeon Masters know, their villains will oftentimes be chock-full of lore. But when the valiant adventurers shadow their doorstep, there might be a little-to-no chance for dialogue outside of a monologue cut short by an impatient ranger’s arrow. And once the battle ends, the heroes loot the dead and continue on their journey, sometimes forgetting all about the villain. That can be deflating for the DM, to say the least!
With this holiday, however, the characters could once more meet with a villain, whether intentionally or not. During this brief time, the spirit could be forced to remain with the party, which could lead to some comedically awkward exchanges.
Here are ideas for handling a villain that has temporarily returned:
- After reflecting on their life choices, the spirit wishes to right a wrong. The characters could help them and in the process learn what made the villain turn to evil.
- The spirit offers to help the characters in their adventures, such as by teaching the party wizard a spell or by revealing the location of a magic item. In exchange, they request help in experiencing something — like watching a theater show — one last time.
- Even in death, the villain is abrasive. The characters could seek out the spirit's source of bitterness and malice. Being unable to attack one another would allow for discussions that could result in both parties understanding each other better.
A new tradition for the table
With these plot hooks, you won't need to draw swords for a memorable encounter. Catching up with a past character or simply helping a spirit find peace can make for a light-hearted experience for you and your players.
DeAngelo Murillo (That_DeAngelo) is a fourth-generation Mexican-American who helps bring more representation to the geeky community through storytelling, journalism, interviewing creatives, and more on his Twitch channel. In his free time, he enjoys harassing his peers into participating in TTRPG charity events with him and also dies quite often in video games.
These are awesome ideas. Love the inspiration.
First.
This is great! I especially love the idea of a spirit wishing to set their own record straight, and give credit where credit is due. It seems like an interesting adventure, particularly if you tie it in to the characters. For example, the spirit could be the spirit of the founder of a character's paladin order, trying to get people to stop hailing him when it was truly his little sister who did all the heroic acts, or a wizards mentor who stole his famed spellbook from an apprentice.
You could also have a spirit patron, who only meets the party on Dia de los Muertos, using their prophetic sight to give the party instructions for the year to come. Unfortunately, they can only stay a little while, so they have to leave a lot up to interpretation...
Also, because of the character art in Tasha's Cauldron of Everything that already exists for this subclass, ya'll probably thought of this already. But this would be perfect for a phantom rogue! Perhaps they are guided by the spirit of their dead abuela and abuelo, a powerful fighter and cleric, who are unsure of the path their grandchild has chosen, but try to support their sneaky tendencies.
I kind of like the idea that not all undead are evil but most are
I think I caught a typo in this article. In the sentence "A warlock destroyed a hoard of zombies on their own", it should be "horde" instead of "hoard".
Really cool idea!
I always love when the party encounters a spirit of a villain that they had previously killed. It certainly allows you to add a sort of melancholy depth to that character posthumously. It maybe also makes the players feel a greater sense of agency, in that they've actually helped shape the world around them and can view the consequences. Being able to speak to an enemy already slain and otherwise disregarded really adds to that I think.
probably the best forum post I've seen.
More ways to lay out backstory are always welcome!
I love the idea; the shift in directions has vastly improved the flexibility of the character creation and immersion aspect of the game. However, I feel like there could be bolder strides in ethical and cultural diversity. This does generally fall on the DM to take initiative when creating their world, and its being an "Open to Change" format allows for that kind of inclusiveness. Though, using the above art as an example, Dios de los Muertos is very distinctly a festival celebrated by dozens of people, countries, and cultures from around the world. The above art is still using very classical armoring and "European'esk" tones in the styling. I think the issue is that the artwork projects a very minimalistic presentation of what this practice was based on. NOT BAD ARTWORK, certainly better than anything I could do. However, I think that, especially given current geopolitical circumstances, maybe we need to take a stronger approach at our methods of cultural representation and how some of these approaches need revisiting to stay up-to-date on modern cultural battles and the ethical challenges of the current generations.
Still a wonderful idea, Dios de los Muertos is a wonderful Latin/Hispanic and Indigenous spiritual day :3
I greatly appreciate this article, as it not only draws on real world relatable culture, but also opens up an entirely new way to interact with the game, it fundamentally opens your players up to see monsters in an entirely new light. So many have been painted in flat black and white for so long: monster = bad, kill monster.
However, I'm deducting points because you opened the article with one of my pet peeves. It's Día de Muertos. There is no "los". That typically gets added in when someone reverse-translates Day of the Dead back into Spanish. And you should have known that. No te hagas gringonismos con ese spanglish.
Dude, if you survey the art in in most of mainline 5e... they are absolutely NOT skimping on diverse representation any longer. ToA and especially CoS had their issues with two source cultures (and both were reedited to help with this), but even then the art wasn't the problem. All the player-facing material is brimming with variety when it comes to humanoid art, starting right with the PHB that famously chose to make most humans black (and less generic in their costuming)! Even in VRGtM, where most of the settings are rooted in specific European templates, they mixed in plenty of skin tones and fashions.
More to the point: the art they used here was not commissioned for this article, and though I've forgotten which of the very recent books had it, I'm quite sure it was meant to represent a paladin communing with her ancestors in the same order. That makes it THE perfect pick for the theme of this article. The fact that she's white and wearing plate is not a sign of some oversight at WotC/Beyond.
(And yeah, Day of the Dead IRL seems awesome from what little I know of it.)
cool. i have a character (leila mesqu/ashtou) who was uh in...love...with another one of my characters (shacrya mesqu), both of which first appeared in the same campaign. shacrya, a tiefling, was killed by her fellow adventurers during an auction (dont worry, it was a compromise :). yes, I know, it really is pathetic...death by death note, and for a kind and respectful tiefling. now leila can carry shacrya's special necklace called "the devwu emblem," a purple necklace with a gold chain and lining, creating the appearance of an eye closed with eyelashes. thx for reading this paragraph of a comment! :3
The "flesh out a past villain" gave me an interesting idea for a low-level intrigue adventure: the villain is a ghost or spirit or some other sort of incorporeal being, and the players can't physically interact with(damage/kill) them, but they also aren't able to influence the world on their own. The villain is still a person with a lot of influence everywhere in society, with a silver tongue that bends people to their will, or maybe is head of some sort of cult or other organization. That lets the players roleplay with the villain and keeps the villain in the plot, but also makes sure they find a creative way to bring the villain down from power, instead of just hacking&slashing them, perhaps turning their own minions against them. Maybe their minions are the only people capable of harming the villain because they are the ones helping the villain stay in the world on other days of the year, and the first part is about finding that out, then they are forced not to just go in and kill everyone.
Great article, lots of interesting ideas. I look forward to more!
Great article! It would be interesting to take the "setting the record straight" idea even further by having the adventurers be thrust into the past, or a projection of it, learning the truth by experiencing the events first hand.
There was a 3e splatbook that was basically this as a campaign setting.
honestly rereading articles like these make me wish there was a bookmarking system on dndbeyond!!