We are excited to announce that D&D Beyond will soon be joining Hasbro as part of the Wizards of the Coast family!
On May 18, 2022 or soon after, your D&D Beyond account will transfer to Wizards of the Coast, at which point (and going forward) the Wizards Terms of Use will apply to your use of D&D Beyond, and the Wizards Privacy Policy will apply to the personal data associated with your account. If you are located in the European Economic Area or the United Kingdom, Wizards of the Coast LLC will become the “data controller” of your personal data once it transfers.
For more information on this transaction, please click here. If you wish to delete your account prior to the transfer, you will find instructions for doing so here.
Frequently asked questions
When will the D&D Beyond Terms of Service be updated?
The Terms of Service will be updated to Wizards of the Coast Terms of Service on or around May 18, 2022.
Why are they being updated?
As part of Wizards of the Coast acquiring D&D Beyond, we will extend the Wizards Terms of Service to cover this new service.
What is changing in them?
We need your permission to put your user content on D&D Beyond and operate the D&D Beyond service, and we’re working to ensure that the scope of the permission you give us is tailored to that goal. The Wizards Terms of Service will therefore be updated with a section specific to D&D Beyond to allow us to host your content and otherwise operate the D&D Beyond service.
Will Wizards own my homebrew content created on D&D Beyond?
Wizards has no intent of taking ownership over user content you put on D&D Beyond, and the Terms of Service will not grant us such rights. The permissions we will need for user content will relate to allowing us to operate the D&D Beyond service, including displaying that content on our site.
Do these changes affect homebrew content that was created before May 18?
Any content that remains on the D&D Beyond service will be subject to the updated Wizards Terms of Service. The updated Terms of Service should not impact how you've used the site or owned your content prior to May 18.
If I delete my D&D Beyond account, will my homebrew content remain on D&D Beyond? If so, will my username still be credited?
While your homebrew content will remain on D&D Beyond, the credited username will change to “user-[number].”
Will Wizards own any character or account information I upload (e.g. character sheets, profile pictures)?
Wizards has no intent of taking ownership over user content you put on D&D Beyond, and the Terms of Service will not grant us such rights. The permissions we will need for that content will relate to allowing us to operate the D&D Beyond service, including displaying that content on our site.
Will I need a Wizards account to access or sign up for D&D Beyond after May 18?
No. You can continue to use your Twitch or Google account or Apple ID to sign into D&D Beyond. New users will still need a Twitch or Google account or Apple ID to sign up for D&D Beyond after May 18.
Maybe now we can get some REAL CUSTOMER SERVICE.....
Read the comments, it has been clarified several times already, and I doubt they would ever want to 'steel' your work unless you're Matt Mercer. Read the comments, you are safe. Stop freaking out like all these other people.
I've linked my WotC account to my dndbeyond account already. Will they merge? or will i have to keep track of two separate accounts
There have been no announcements about the accounts.
I don't have a good feeling about this merger. If feels like its designed to benefit WoC more than their customers. I hope I'm wrong.
That's why Ive seen bookstores wrap their books in plastic to try keeping people from stealing or whatnot
really cool
Is everyone really worried about Terms of Use? As if Facebook and all that doesn't own all their pictures?
Bump
They would probably put the code on the checkout recipt
@ ZestandXaxe
"5.2. License to Wizards. By posting or submitting any User Content to or through the Websites, Games, or Services, you hereby irrevocably grant to Wizards a worldwide, perpetual, irrevocable, royalty-free, non-exclusive, and fully sublicensable license to use, reproduce, modify, adapt, publish, translate, create derivative works from, distribute, perform and display such User Content (in whole or in part) in any media and to incorporate the User Content into other works in any format or medium now known or later developed. The foregoing grants shall include the right to: (i) exploit any proprietary rights in such User Content, including but not limited to, rights under copyright, trademark or patent laws under any relevant jurisdiction; (ii) your name, likeness, and any other information included in your User Content, without any obligation to you. You waive any and all claims that any use by us or our licensees of your User Content violates any of your rights, including moral rights, privacy rights, rights to publicity, proprietary, attribution, or other rights, and rights to any material or ideas contained in your User Content."
Your intellectual property (IP) technically remains yours, but my reading of the above is:
1. WOTC is allowed to make money off your IP any way it wants to, including making its own versions of your stuff, and changing it and adding to it in any way they want to, and they don't have to give you credit for it when they use it.
2. You can't force WOTC to share any of those profits with you in any way.
3. You give up the right to sue WOTC whenever it does any of this stuff even if you go on later to make money off your own IP including trademarking it.
I think WotC was like big company looking down on a small business and thinking "Oh that's cute. It won't last." Then years later, Dndbeyond grows and gets more and more attention and members (Both DM's and Players) suddenly WotC goes "Oh Sh*t, they are stronger than we thought, let's buy them." Hopefully, both team can work together rather than against. Good Luck to everyone and keep building worlds.
D&D Beyond was their flagship distributer long before then. They would have had to get the license to use the Dragon Ampersand, and use the D&D name in order to stay in business. WoTC didn't suddenly find out about D&D Beyond, they were aware long ago.
That's brilliant. I don't know why I didn't think of that. I suddenly remember getting codes like this in the past.
I swear, if a buxom wood elf druid named Mistress Sheilara shows up in as a character in that Chris Pine movie AND she uses my homebrew spell, "Lustful Gaze..." Wizards is going to have some explaining to do!
Wish wizards didn't buy, hopefully I get proven wrong.
I think this is the bullshit part as well. . "The foregoing grants shall include the right to: (i) exploit any proprietary rights in such User Content, including but not limited to, rights under copyright, trademark or patent laws under any relevant jurisdiction; (ii) your name, likeness, and any other information included in your User Content, without any obligation to you. You waive any and all claims that any use by us or our licensees of your User Content violates any of your rights, including moral rights, privacy rights, rights to publicity, proprietary, attribution, or other rights, and rights to any material or ideas contained in your User Content."
I'll show Has-brah! As soon as the copyright on Dungeons & Dragons expires in 2068, I'll make my own Dungeons & Dragons game that will make me millions (which is probably not that much in 2068). That'll get us even for all of the millions of dollars Has-brah is going to make off of my intellectual property. I mean, sure, if my ideas were that good, they could just hire me to design games for like $80,000 a year, but instead, they're going to spend vast amounts more in manhour labor to comb every inch of dndbeyond for the five good ideas that any of us have actually had over the course of the last seven years.
Here is one of the big reasons why Wizards of the Coast bought dndbeyond: Hasbro stock is down big, something like 20% over the pandemic. Wizards of the Coast is the only division at Hasbro that has not only made money, but also increased their market by almost 50%. A very large chunk of that money has come from the license that fandom uses to sell digital copies of D&D books. Ergo, why continue splitting the revenue with a third party or spend millions in developing their own digital tool set (that would only accomplish dividing the market), when they can just purchase the third party and keep all the revenue? Nobody is trying to steal your homebrews.
I guarantee that your Google account, Amazon account, Kroger Plus Shoppers card, Truth Social membership, Subway punchcard, 4-digit McDonald's PIN, and the straight up checking account at your local bank all data mine you harder than Hasbro owned dndbeyond will.
I've spoken my mind, no more from me. Peace out.
Again. This language is already in the current terms and conditions which you already agreed to, with one major change - Wizards’ T&C is actually more protective of your rights than the current situation.
It’s a little silly that dozens of folks have been pointing out this fact for days, but people still keep making a mountain out of a molehill on this issue.
What if they did something like allow you to order a physical copy of the books you own digitally on DDB from the DDB (soon to be WotC/Hasbro) website at a discount. Even if it was just one copy per lifetime I would appreciate that.