This month, Todd Kenreck sat down with Jeremy Crawford, Game Architect of Dungeons & Dragons, to talk about the results of the final playtest survey for the 2024 Player's Handbook. The survey covered materials found in Player's Handbook Playtest 8, which explored the revised barbarian, druid, and monk, as well as tweaked healing and summoning spells.
You can watch the interview below, or scroll down for a breakdown of what was discussed:
The Revised Barbarian, Druid, and Monk
Player's Handbook Playtest 8 revisited the barbarian, druid, and monk. The barbarian received a new mechanic, Brutal Strike, and saw changes to the Path of the World Tree subclass; the druid's iconic Wild Shape feature and the Circle of the Moon subclass were updated; and the monk saw a variety of changes, notably to address the class's reliance on Discipline Points and to streamline features.
Each of the three revised classes in Player’s Handbook Playtest 8 all had high satisfaction percentages in the 70s or higher among survey respondents. "Our goal is for things to score a 70 percent satisfaction score or higher," Crawford said. "We view that as a floor."
Notably, the monk scored in the 80s and 90s. "It's really unusual given the size and diversity of our audience for something to generate so much unified satisfaction for it to start approaching 100 percent satisfaction," he said. Given its scores, the monk unseated the ranger as the most improved class in this Unearthed Arcana series.
But the work isn't done. Survey results are a key step in the game development process. Teams responsible for internal development and playtesting look to survey results and see how they can deliver more on what fans loved.
Revised Healing and Summoning Spells
Player's Handbook Playtest 8 also saw updated versions of core healing spells, including cure wounds and healing word, as well as new takes on conjuration magic. These changes all scored in the 70s and 80s in terms of percent satisfaction.
Notably, this playtest packet updated 2014 spells that allow you to summon one or more creatures, an effect that can be fun but also disruptive to the flow of the game. "We experimented with some new takes on those spells ... that moved away from summoning a stat block and instead summon a special effect that's themed to Fey, animals, or Elementals," Crawford said.
But if you love your summoned creatures, worry not. The Player's Handbook will include the summoning spells from Tasha's Cauldron of Everything.
More Surprises in Store for the Player's Handbook
Everything in the 2024 Player's Handbook is getting a careful polish for its release later this year. Although we have not yet announced a release date for the core rulebooks or shared their cover art, we promise you that we're looking to deliver the best core rulebooks that D&D has seen yet, and just in time for the game's 50th anniversary.
If you've been following the release of UA content for the Player's Handbook, we thank you. You'll be delighted to find new surprises when the rulebook hits shelves. Among these are new spells and features. You'll also discover a wealth of brand-new artwork, including a piece for each of the subclasses found within its pages.
What's in Store for D&D This Year
High scores across the board for the Player's Handbook Playtest 8 allow us to end this UA series on a high note. But there's plenty more work to be done, and not just on the upcoming Player's Handbook.
"As we continue to refine elements of the Player's Handbook, we are also doing tons of internal playtesting on the revised monsters that will be in the Monster Manual," Crawford said. He also noted that the Dungeon Master's Guide will include new and revised magic items and a new approach to encounter building that will streamline the process.
"There's a lot going on, but it's exciting," he said. "For us on the design team, it's a really wonderful way for us to be spending our time during the game's 50th anniversary." To honor the game's history and celebrate its fans, we aim to deliver exciting core rulebooks that will expand and streamline the way you play.
There's even more to come for the game's 50th anniversary. Keep an eye out for announcements and events over the course of this year.
Michael Galvis (@michaelgalvis) is a tabletop content producer for D&D Beyond. He is a longtime Dungeon Master who enjoys horror films and all things fantasy and sci-fi. When he isn’t in the DM’s seat or rolling dice as his anxious halfling sorcerer, he’s playing League of Legends and Magic: The Gathering with his husband. They live together in Los Angeles with their adorable dog, Quentin.
I really should have put this in the play test response but MONKS NEED TO WORK WITH MAGIC WEAPONS, Magic items are very important to how the game runs in mid to higher level play, easiest fix I've seen is just making the attack bonuses on your paired monk weapon apply to unarmed strikes
“It's hard to win an argument with a smart person, but it's damn near impossible to win an argument with a stupid person.” – Bill Murray
They''ve already promised there will be basic unarmed magic weapons in the new core - my money is on the Wraps of Unarmed Prowess that were introduced in BoMT.
Hopefully that means monks can fully hop to unarmed attacks, my biggest issue with the monks has been that using just your fists is not viable in the slightest. Hopefully the new items will properly address that and not be janky
Do... do you really think this is true? Do you genuinely believe that your constant complaining is the only thing that can save the 2024 errata from becoming unplayable?
Well, I'll give you credit where credit is due; I applaud your ability to type these comments with your hands nailed to the cross like that.
You want WotC to stick with the old books, and I want both sets of books to exist, but I want less options? The math ain't mathing.
Let me put it another way to try to put this in perspective. If you're still committed to being utterly miserable, then have at it.
Let's say WotC have sold red shirts for the last decade. Now they're saying that they're not going to sell red shirts and are going to sell blue vests instead. The blue vest is designed to layer over the red shirt, so you can wear both together if you want. It fits nicely! Maybe the style isn't for everyone, but if you don't like it, you can always forego the blue vest and continue wearing just the red shirt or you can change out the buttons on the blue vest so it suits your tastes. Don't have a red shirt to go with the new blue vest? Good news! You can still pick up a red shirt at a thrift store, borrow one from a friend, or even grab one from a freebie bin. They're not hard to come by.
In this situation, you are throwing a fit on a street corner about how WotC took your red shirt and are forcing you to wear the blue vest and no one will be able to find red shirts anywhere ever again when you have been told explicitly over and over again that there are still plenty of red shirts to go around, no one is taking anything from you, and you don't need to wear the blue vest if you don't want to.
Do you not have Legacy Content turned on as visible or something? Or do you even buy books here?
Also..
Physical books can't be updated. The old books will still be out there.
If you want the older content made free on here, just say "I want legacy content no longer being sold on Beyond to be freely available for no charge from now on in the name of preservation, equality and transparency". Which is a clearer version of "They're taking my preferred content!"
Also, do you want Chris Cocks's email or something? Because you're itching for a proper channel that'll never come with your attitude.
In one ear and out the other, as expected. Have fun being mad forever, guess. Hope that’s fun for you lmfao
If he'd just say that he wants legacy content available for free in perpetuity, he'd sound less ragey.
While I'm not entirely happy with the feedback not reflecting what I personally want, I'm not asking for Beyond's manager over it.
Setting the record straight for those who are following along, let’s remember what the 2024 update is - it is an effort to incorporate a decade of player feedback to fix known problems with the 2014 version of the game. That includes:
- Fixing broken spells, such as the summoning spells (which encouraged selfish gameplay—as known by everyone except the empathetically ignorant or selfish champions of those spells) or healing spells (which fundamentally could not keep up with monster damage output, and thus were a waste of your turn).
- Adding better individualization and specialization in the form of better backgrounds (already released into the game with Strixhaven) and feat trees (already released in Dragonlance).
- Streamlining monsters so DMs have most information available to them without having to flip to a completely different book to see what the monster’s abilities are (already started with MMM).
- Adjusting class balance to make martial classes a bit more dynamic and fix underperforming classes (the focus of this UA series).
-Keeping the core mechanics of d20 rolls, saves, monster/player armor and accuracy, etc. all the same, so anything with 2014 can be slid into 2024 without anything but basic common sense modification (other than those players lacking in common sense, which is a “those players” problem, not a Wizards problem, this seems to be going well).
- Finally acknowledging that Gary Gygax was a racist, sexist, and eugenicist with some weirdly pro-genocide views. Rather than just ignore this stain on the game (which has reared its head multiple times even in this edition through some systemic failings on Wizards’ part), they are finally taking action to address and remove the bigotry Gygax intentionally added to this game. This is what a distressingly large anti-2024 people are actually angry about.
All these things are changes the majority of players want—after all, it was the intensive polling Wizards does which helped them identify what changes players want. Which is why the UA poll responses vastly eclipsed the OGL responses; why the overwhelming majority of players support these changes. After all, they were changed designed by players and for players to fix longstanding problems players had with the game. Exactly the kind of thing you would expect those same players to approve of—despite what the very loud (often darkly-motivated) folks on the internet want you to think.
Except that nobody’s going to do anything even WITH your complaining, because most everyone here has made it clear that they don’t WANT people to do anything, because, incomprehensible as it may be to you, most people don’t MIND the changes and will be happy and having fun playing D&D once they’re fully implemented.
Nice
So, what you're saying is that it's out for xmas?
It's coming out this year, but beyond that we don't know. I can only assume they'd want it out before GenCon / DragonCon / PAX Unplugged etc though.
well fact is it is not racist, at the very least the naming convention of the subclasses is not, someone needs to remind them there is such a thing as too cautious, plus they could at the very least be transparent with why they are changing the names of those details to begin with, which they have still not even attempted to do, which just makes it seem like poor choice because to all of us it is something that does not vibe with the concept of the monk as we have gotten to know and love it and even in some cases goes against what makes them unique for no reason, cuz they will not even be transparent, if something is actually offensive and that is why they are changing the names, they at the very least could try telling us that, so that we can at least try to help offer better alternative terms rather than being flabbergasted of why they are changing things that from our perspective don't need changing, cuz what is the point of improving the mechanics if in the process you also take away what makes them unique and don't even bother to tell fans of the class the reason for it?
They actually did explain this. Under the old system, Monks were unique in that their core class feature (Ki) and their subclass names both reflected a singular real-world culture. Unlike, say, Fighter, which was culturally agnostic as a class, Monks heavily implied they were supposed to be played like Eastern characters, because Eastern mythology permeated their identity.
However, there are plenty of “monks” (martial artist combatants) in non-Eastern history and legend. After all, pretty much every culture has their own martial arts they have developed. By making the language for the class culturally agnostic, Wizards is trying to open the door to “hey, please come up with whatever type of martial artist you want! They do not have to be Eastern inspired (though they still can!).”
This was a change specifically designed to foster creativity, and address an issue where players saw real-world as in terminology and thought “I guess I have to play it like an Eastern martial artist, since that is what this class is 'supposed’ to be.”
They've put all the other out of print editions on DTRPG, from 1e->4e. Just be patient, 5.0 isn't going to get any more stale if you have to wait a bit longer.
Now that you've clarified that's all you wanted to say, please stop reply guy-ing.
Now, my hotfix of the original Conjure spells has always been "have a stat block selected beforehand, and run it by me first"
But I get the feeling most people ran it RAW, and the DMs who chose didn't have stat blocks ready as part of prep.
If a spell requires that much prep of every possible permutation of Woodland Being, Fey, Celestial or Animal that could POSSIBLY be summoned via the established criteria, I can see why they changed it.
I don't like HOW they did it, but I understand WHY.
I'd have just have limited it to MM 2023+1 single option from another book, because that way there's not as many options to prep.
Do I think legacy content should be available for free if it isn't licensed? YES. LOUDLY, EVEN. It's one of my complaints. Player Choice good.
But there's a time & place for these things. & I don't think our questions & complaints are being forwarded to anyone with actual power at Hasbro or among their investors. If anything, they're going to an intern, or an algorithm.
So say your ACTUAL piece & move on.
They are two different spells. Tasha's are Summon Seplls, which will be included in the 2024 PHB. The new ones are a Conjure Spells. Two distinct types. Tasha's will get you the Stat Lines, the Conjure wont.
Both spell types will be available.