This month, Todd Kenreck sat down with Jeremy Crawford, Game Architect of Dungeons & Dragons, to talk about the results of the final playtest survey for the 2024 Player's Handbook. The survey covered materials found in Player's Handbook Playtest 8, which explored the revised barbarian, druid, and monk, as well as tweaked healing and summoning spells.
You can watch the interview below, or scroll down for a breakdown of what was discussed:
The Revised Barbarian, Druid, and Monk
Player's Handbook Playtest 8 revisited the barbarian, druid, and monk. The barbarian received a new mechanic, Brutal Strike, and saw changes to the Path of the World Tree subclass; the druid's iconic Wild Shape feature and the Circle of the Moon subclass were updated; and the monk saw a variety of changes, notably to address the class's reliance on Discipline Points and to streamline features.
Each of the three revised classes in Player’s Handbook Playtest 8 all had high satisfaction percentages in the 70s or higher among survey respondents. "Our goal is for things to score a 70 percent satisfaction score or higher," Crawford said. "We view that as a floor."
Notably, the monk scored in the 80s and 90s. "It's really unusual given the size and diversity of our audience for something to generate so much unified satisfaction for it to start approaching 100 percent satisfaction," he said. Given its scores, the monk unseated the ranger as the most improved class in this Unearthed Arcana series.
But the work isn't done. Survey results are a key step in the game development process. Teams responsible for internal development and playtesting look to survey results and see how they can deliver more on what fans loved.
Revised Healing and Summoning Spells
Player's Handbook Playtest 8 also saw updated versions of core healing spells, including cure wounds and healing word, as well as new takes on conjuration magic. These changes all scored in the 70s and 80s in terms of percent satisfaction.
Notably, this playtest packet updated 2014 spells that allow you to summon one or more creatures, an effect that can be fun but also disruptive to the flow of the game. "We experimented with some new takes on those spells ... that moved away from summoning a stat block and instead summon a special effect that's themed to Fey, animals, or Elementals," Crawford said.
But if you love your summoned creatures, worry not. The Player's Handbook will include the summoning spells from Tasha's Cauldron of Everything.
More Surprises in Store for the Player's Handbook
Everything in the 2024 Player's Handbook is getting a careful polish for its release later this year. Although we have not yet announced a release date for the core rulebooks or shared their cover art, we promise you that we're looking to deliver the best core rulebooks that D&D has seen yet, and just in time for the game's 50th anniversary.
If you've been following the release of UA content for the Player's Handbook, we thank you. You'll be delighted to find new surprises when the rulebook hits shelves. Among these are new spells and features. You'll also discover a wealth of brand-new artwork, including a piece for each of the subclasses found within its pages.
What's in Store for D&D This Year
High scores across the board for the Player's Handbook Playtest 8 allow us to end this UA series on a high note. But there's plenty more work to be done, and not just on the upcoming Player's Handbook.
"As we continue to refine elements of the Player's Handbook, we are also doing tons of internal playtesting on the revised monsters that will be in the Monster Manual," Crawford said. He also noted that the Dungeon Master's Guide will include new and revised magic items and a new approach to encounter building that will streamline the process.
"There's a lot going on, but it's exciting," he said. "For us on the design team, it's a really wonderful way for us to be spending our time during the game's 50th anniversary." To honor the game's history and celebrate its fans, we aim to deliver exciting core rulebooks that will expand and streamline the way you play.
There's even more to come for the game's 50th anniversary. Keep an eye out for announcements and events over the course of this year.
Michael Galvis (@michaelgalvis) is a tabletop content producer for D&D Beyond. He is a longtime Dungeon Master who enjoys horror films and all things fantasy and sci-fi. When he isn’t in the DM’s seat or rolling dice as his anxious halfling sorcerer, he’s playing League of Legends and Magic: The Gathering with his husband. They live together in Los Angeles with their adorable dog, Quentin.
I can not wait to play revised druid. I loved the druid before but now I love it even more.
No, you don't have to pirate anything. The 2014 Conjure spells are in the SRD and Creative Commons as I told you before. And even if they weren't, you could still buy the books now, or join a campaign with someone else who has them later. But you don't care about facts, you just want to keep being outraged over nothing.
As for Legacy Content, they don't want you to buy that anymore. They have the right to sell or not sell you their products. You can't force them to continue selling something they no longer wish to sell, that's just entitled.
At some point in the future, maybe 5.0 PDFs will be available on DMs Guild like 4e / 3e / 2e / 1e ones are.
2 questions:
- do we have a rough idea when 2024 release will happen? Q3? Q4?
- can we confirm all three books will release together or will the release be stepped?
As a DM, it is so hard to manage the old conjure spells. DnD is not a single player game, they aren't fun for anyone else at the table. You having fun is important, but not more important than anyone else's fun. Maybe they work at your table, in which case keep doing them. But not every change is specifically for you friendo.
The only thing we know is that it will not happen by May of this year - there had been a rumour of a May release due to some erroneous promotional materials, but this video confirmed that will not happen. Crawford indicated they will not be done by May, which means we are probably looking at Q3 at the earliest.
They have confirmed a staggered rollout for the core books—due to industry-wide issues in printing, they were unable to find a way third-party printer who could produce the volume necessary for a simultaneous release.
I don't like the new Conjure Animals, it feels like a slightly weaker Moonbeam. Also, love the healing buffs, makes them more impactful! Though I wonder how impactful healing potions will be now, they seem weak in comparison to spells...
OMG...I can't believe I've been playing/DM'ing this game for HALF A FREAKIN' CENTURY!!
To every comment saying something along the lines of "I don't want a statblock that I have to imagine is a bear, I want a real bear!" Think about it. Think about that statement real long and hard. Do you think you're going to get a real bear? No. Do you think you've ever gotten a real bear? No. Why? Because, and I really hate to break this to you, the whole game is make believe. All of it. Even the things that say "Bear" on them... they aren't actually bears. If the one and only criterium for you believing that something is a bear is that it says "Bear" on it, there is something seriously wrong with you.
it does kinda sting a bit, doesn't it?
I adore this comment. Thank you for the chuckle. The fact that some folks are throwing such a tantrum (an ongoing… cyclical tantrum…) about this is honestly astonishing. Like that must take so much energy.
No one is gonna kill your puppy if you use the old rules for your game of make-believe, y’all. It’ll be okay.
Curious about the new artwork and where it will be sourced from.
At this point I'm excited for some changes!
Weapon masteries and Bastions seem like a really good addition that will be a lot of fun
I have to agree with this. my whole table stopped caring about it.
I wonder how many people took the surveys, I cant seem to find the numbers.
I don't see any reason that Shepherds wouldn't still work. The only two abilities that deal with conjured animals is Mighty Summoner and Faithful Summons. Mighty Summoner still works with the Tasha's summon spells. And in terms of Faithful Summons, I'd say it just got a severe buff. It casts the spell centered on yourself that makes a melee spell attack (Average of +10 to hit) every time a creature starts its turn or enters within 10ft of the spell with no use of an action or reaction from you. Since the new version is considered a Large sized creature, that's basically a 20ft radius, meaning the only limit to the number of attacks is how many enemies are in that 10ft radius (Assuming medium creatures, that's about 28. x4 for Tiny creatures). Not to mention the new spell's damage goes up to 8d10 at 9th level, which Faithful Summons uses. Now with some groups of 4 CR2 Beasts like 4 Allosauruses which deals 8d8+16 or 4 Giant Elks which could do 16d8+16, that number is technically weaker against single targets. However, with this new spell YOU'RE the one making the attack rolls, which means you get any benefits that come with making a spell attack roll (ie. Elven Accuracy, Wand of the War Mage, and way more min-max stuff I can't think of). So I think its a solid change, especially since we still have the Tasha spells if you really need the summoned friends.
I dunno what to tell you, buddy. You are WAY too committed to this bit lmao
Shepard Druid is worse now yes. It should be worse. There’s plenty of things to not like but you are just picking the most “this is inconvenient to my power gaming personally” and whining. 100% compatibility means changing nothing and frankly if anything they should have gone further on some things. That warlock rebuild wasn’t compatible but it was fun.
That was Mike Mearl‘s baby and he’s gone now. Although he’s talked about working on it but that won’t be official
Yeah, and it sucks
And keep in mind, "weaker Shepherd Druid" would still be in the top 25% if not top 10% of subclasses in the entire game in terms of raw power.
You keep positioning yourself as this champion of the poor downtrodden new players, yet I can guarantee that new players care far less about this than you do. They will be totally fine using Tasha Summons rather than being forced to dive through the Monster Manual's 100+ low-CR beasts.
The most popular D&D edition of all time seems to belie your assertion.
Actually, it's more like "OMG...I can't believe I've been playing/DM'ing this game for HALF A FREAKIN' CENTURY!!...Hot Damn! What an awesome life I'm having!"
Life Rule #23: You're only as old as you let yourself become.
And with that, it's time for me to get in another 2 miles on my rowing machine.