You slink into the shadows behind a Dire Wolf, Dagger at the ready. When the moment is right, you strike at your target! The attack hits its mark and your prey goes down with a yelp. You notice then that the Dire Wolf has a collar on it. The earth quakes. Something big is coming!
Using your new abilities from the Player's Handbook, how will you defeat the approaching enemy?

Roll for Initiative
You slip into bushes, pulling up your hood and steadying your breath. Hidden, you watch as a Troll emerges and inspects the felled Dire Wolf. It wails. Then, rage boils over it. It sniffs the air and inspects the ground, turning its back to you. Now is the time to strike!
Draw Your Weapon
You have a Hand Crossbow slung over your shoulder and a pair of Daggers at your hip. You've mastered each weapon and each has their benefits. But which to choose?
- Daggers: You're swift with your pair of Daggers, allowing you to stab at your enemies and make a quick getaway before they even know what's coming.
- Hand Crossbow: You're a trickster at heart and you move your weapon in disorienting patterns, making it hard for your target to defend against your shots.
Attack!
You draw your Daggers and rush out from the brush. The Troll has no time to react. You leap up and stab your Daggers into its back, using your weight to split the monster open. It roars and swings, sending you flying.
As it recovers, you quickly plan and execute your next move.
You Poison It
You quickly coat a Dagger in a toxin and charge back in. You stab the back of its leg. It isn't a big strike, but it does its job. The Troll shakes its head dizzily as the poison sets in. Its attacks become sluggish, making the fight easier to navigate.
You Trip It
Despite its injuries, the Troll remains light on its feet. It lunges forward, slashing open your armor with its claws. If not for your uncanny speed, it would have split you open down the middle! Retaliating, you dive low and stab its legs—one, two—with your Daggers.
The Troll collapses to its knees, right how you want: Prone.
You Strike and Dodge
You circle the Troll. It swipes at you tiredly. You find an opening, rush forward and stab twice again. Before it can retaliate, you dodge aside and slink into the shadows once more.
More Tricks to Master
Unable to keep up with your attacks, the Troll collapses to the ground—dead. But you know better. You quickly pull out your Torch and use it to light the Troll's body on fire.
You make camp for the evening. But rest doesn't come to you easily.
You repeat the battle in your head again and again. You retrace the Troll's steps and how it swiped the air after you with its claws. You finger your tattered, bloody armor. If you'd step this way or that way, you might have spared yourself the burning wound in your chest.
Your mind eases as you feel yourself dragging your Daggers down the Troll's back. Hear its guttural cries as you swing the blades into its long limbs. Faster, you tell yourself. Next time, you tell yourself, you'll get the kill faster.
In the morning, you leap to your feet. You sharpen your Daggers and survey the land. Your next kill awaits.
Ready to Level Up Your Rogue?
The new Player's Handbook adds more tricks to the Rogue's arsenal. Discover new ways to land your Sneak Attacks and new reasons to strike first.

Not sure how the troll, with 3 attacks per round at +7 to hit, only manages one near miss on a lightly armored rogue...
I like this!
I know another commenter said don't take this as "Don't do this again," but I'll say it.
Don't do this again.
It wasn't good.
Maybe if it was paired with a build article that discusses how to make and play a character as described in the story, but on it's own... No.
I really wish that this provided something beyond an awkward story. Reads like it was generated with the help of AI and contains questionable mechanics. Love the concept of the master of daggers but the execution was poor.
I’m wondering if instead of killing the troll, you could try to befriend it or at least stop it from attacking.
Read the story again?
The dire wolf has collar and troll cry angrily when he knew the wolf is gone.
I really appreciated this style of argument.
I don't need a rules explanation, just a (Hyperlink to feature used) would be great.
Or at least that's how it might have gone, but instead all of those things were just the last thoughts firing in your scattered synapses as you are smashed into gore by the troll.
Its name is Jon Wyck, and you just killed its dog...
The dire wolf had a collar, I inferred that it was the troll's pet.
What exactly did this achieve? I know several people have talked about how it shows rules by example, though the rules in this are kind of a mess so that questionable. Somehow the troll got poisoned even though its a +5 save, and it just kept failing every turn I guess? Not sure how it never hit the rogue with 3 attacks a turn, but more interestingly what level is this rogue supposed to be? Has to be level 5 minimum to use both trip and poison, but how exactly did the rogue get advantage to use sneak attack to trip, for that matter how did he get advantage to use sneak attack to poison either? Finally, the troll has 94HP, this fight might not even be possible with only daggers because the troll heals 15 each round, and the rogue cannot deal more than 15 per round. This fight makes no sense unless its like a level 15+ rogue just bullying the troll, and even then I am not actually sure with just the daggers that a rogue would be able to get the advantage needed for sneak attack. Just base rogue, I am pretty sure that you actually lose this fight even at level 15 just because the troll heals more than you can do damage with just 2 basic daggers. Can't even say it was steady aim since the article specifically said the rogue moved away.
I would judge the article itself but frankly I am not sure what this article was about, except maybe some really bizarre advertisement to play rogues? Just for the record, if any player is out there and thinks this will ever actually happen in a game, please don't try it. Your rogue is going to be destroyed in a 1 on 1 with just daggers. Actually make that any melee weapon honestly, unless it has vex the rogue is just going to die with no way to get sneak attack.
Problem is, this build is not possible as described in the story. Daggers alone have no way to give advantage, which means no sneak attack. No sneak attack means no poison or trip attack. Also daggers cannot deal more damage then the troll can heal in a round. This story is quite literally not mechanically possible at any level I'm pretty sure unless that rogue had some homebrew god killing daggers. So the story is even worse than useless, its straight up misleading.
Man, ChatGPT is going to write everything soon I guess.
This is a pretty vague post.
Could you guys add action economy to elaborate exactly what skills and how the rolls would look - I think this would go a long way if you’re trying to give examples of how combat would play out.
This really feels like someone typed "Write a dndbeyond article about fighting a Troll with Daggers" into ChatGPT. It's got the weird ChatGPT title sections and breakouts, the excessive use of exclamation points, the strange capitalization of words like "Daggers" and "Troll" everywhere because it was capitalized in the prompt, all the incorrect verb tenses, etc. Some of the sentences don't really make sense, like "move your weapon in disorienting patterns" to describe firing a crossbow? And how does this have anything to do with the PHB? It's almost like you just posted a ChatGPT article as a test to see if anyone would notice.
I can assure you this was written by a person. While I was not the final author, I was involved in the initial draft.
The article is describing Cunning Strike options from 2024 Rogue.
It should explicitly mention that that's what it's talking about, tho.
Also, showing the work via displaying the action economy, explaining how just normal daggers did this, & explaining how Sneak Attack was activated would help.
Because this all plays out as extremely lucky.
Nice. Finally something that isn't promotional junk.
The problem is that this literally doesn't work. There was no way to get advantage after turn 1, and thats only if you assume it was a surprise round or this is supposed to be an assassin rogue. If this was meant to show off Cunning Strikes, then it is blatant false advertisement. There was no way for any of this to work, and that rogue 100% is getting curb stomped in a 1v1 with a troll in the actual game if he only uses his daggers.
High level rogue kills a dude's dog, and then proceeds to merc him. After, fantasizes about the kill over and over again.
Weird story bro
Where can I find more information on this character build and campaign?