From the ancient ruins of the Dalelands to the depths of Candlekeep, the raw magic of the Weave makes the Forgotten Realms pulse with power. Some individuals have learned to tap into this unfiltered font of magic to harness spellfire—the physical manifestation of the Weave.
In Forgotten Realms: Heroes of Faerûn, you’ll find the Spellfire Sorcery Sorcerer subclass, a master at using this radiant power to help you forge your legend across Faerûn.
Let’s dive into this bright new spellcaster subclass and explore a character build that’s ready to play tonight!
Wield the Weave Your Way
The character we feature in this article is an example of the type of hero you can build with the Spellfire Sorcery Sorcerer subclass and other options from the new Forgotten Realms books.
When the time comes to set off on an adventure, the character you create is entirely up to you—but one thing is for sure, the land of Faerûn will learn of your legend soon enough!
Spellfire Sorcery

Some Sorcerers don’t trace their power to dragons, cosmic powers, or alien influence—they drink straight from the source. Spellfire Sorcery Sorcerers have a connection to the Weave—the very source of magic in Faerûn. When they channel this innate power, it manifests as spellfire, which they can use to heal allies, sear enemies, and absorb powerful spells.
Level 3: Spellfire Burst
Once on each of your turns, when you spend a Sorcery Point, you can also spark a surge of spellfire to protect an ally or scorch an enemy using the following options:
- Bolstering Flames: Give yourself or an ally Temporary Hit Points equal to 1d4 + your Charisma modifier. Seeing as Sorcerers tend to want to pump their Charisma to enhance their spellcasting, you could soon be dishing out up to 9 Temporary Hit Points per turn, which is an excellent way to increase your and your party's longevity through a tough battle.
- Radiant Fire: If you want to get more offensive, this allows you to singe enemies for 1d4 Fire or Radiant damage. While it's not as potent as the Temporary Hit Points you can hand out, the damage doesn't require an attack roll or saving throw, so you can use it to deal with weaker creatures or ping spellcasters who are concentrating on spells.

Level 3: Spellfire Spells
The Spellfire Spells feature grants additional options that balance recovery, control, and sheer destructive power.
Restoration and Support. Cure Wounds and Lesser Restoration help keep your allies in the fight. Later, Aura of Vitality turns you into a beacon of healing for your companions during or after a brutal fight. You eventually also gain access to Greater Restoration, which lets you undo certain devastating effects.
Control and Defense. Spellfire is as much about warding protections as it is about burning your enemies down. Dispel Magic is an excellent tool to negate an enemy's magical effect. When you're surrounded by danger, Fire Shield grants a damage Resistance and hits back whenever an enemy strikes you, while Wall of Fire lets you divide areas of the battlefield to your advantage.
Firepower. Of course, a Spellfire Sorcerer never lacks offensive magic. Scorching Ray and Guiding Bolt are efficient damage dealers for your resources. As your power grows, Flame Strike delivers radiant-tinged fire for scorching your enemies.

Level 6: Absorb Spells
With this feature, our Sorcerer always has Counterspell prepared. What's better, when a target fails its saving throw against our Counterspell, you regain 1d4 Sorcery Points. That turns enemy magic into more turns where you can manipulate your spells with Metamagic.
You can also even convert Sorcery Points to spell slots as a Bonus Action to recuperate some of your spent resources!
Level 14: Honed Spellfire
A welcome boost to our Spellfire Burst ability. Radiant Fire increases to 1d8 damage, and you now add your Sorcerer level to the Temporary Hit Points bestowed by Bolstering Flames.
Level 18: Crown of Spellfire
When you use Innate Sorcery, you ignite with the essence of spellfire, which allows you to nullify damage, dampen the effects of offensive spells cast upon you, and fly above the battlefield.
Not only will your enemies struggle to pin you down, they'll have a difficult time dealing enough damage to snuff your flame.
Serena Embros, Spellfire Savant (Build)

This build embraces gifts bestowed by spellfire. You’ll shore up allies with protective flames, destroy enemies with searing blasts, and negate the effects of hostile magic with spell-drinking wards.
A Lantern on the Road
Serena walks the Sword Coast with a purpose, her steps guided by the quiet, inner flame she's carried since joining the Lord's Alliance.
In her youth, she discovered that she could reach out and touch the Weave—its soft, blue light flickering to life at her fingertips. With it, she has learned to do amazing things, and her talents have only grown with time.
Her work for the Lord's Alliance means lots of travel, so she isn't burdened with material goods or tethers to home. She keeps friends close and saves her fiercest fires for those who threaten the innocents she has sworn to protect.
Playstyle Priorities
Protect Allies, Damage Enemies. Serena wants to ensure her allies stay safe, and her enemies feel her wrath. Thanks to Spellfire Burst and the Quickened Spell Metamagic option, she can often do both in the same turn!
Regain Critical Resources. With healing magic, the Absorb Spells feature, the ability to convert Sorcery Points to spell slots, and, eventually, Boon of Spell Recall, Serena will have the option to invest in whichever resource is the most important for her current situation, whether it’s Hit Points, Sorcery Points, or spell slots.
A Crown of Living Light
Blue flames halo Serena’s brow. An ogre’s club whistles in—but bounces harmlessly off the bolstering flames that surround her. She gathers her magic for a destructive retaliation, carefully shaping the spell around herself and the injured ranger—the ogre’s intended victim—encasing him in protective flames for good measure.
What remains of the ogre after the fireball detonates is but a smoking crater, wisps of blue flames dancing across the scorched ground, while the Ranger is none the worse for wear.

Build Information
| Category | Choice |
|---|---|
| Background | Lord's Alliance Vassal: Ability Score Increase (+2 Charisma, +1 Intelligence); Skill Proficiencies (History, Insight); Tool Proficiencies (Calligrapher’s Supplies); Lords' Alliance Agent Origin feat |
| Species | Dwarf: Darkvision; Dwarven Resilience; Dwarven Toughness; Stonecunning |
| Ability Scores | Charisma → Constitution → Dexterity |
| Level | Features |
|---|---|
| 1 | Core Sorcerer Traits (Arcana, Persuasion); Spellcasting; Innate Sorcery |
| 2 | Font of Magic; Metamagic (Quickened Spell, Twinned Spell) |
| 3 | Sorcerer Subclass (Spellfire Sorcery): Spellfire Burst; Spellfire Spells |
| 4 | Ability Score Improvement (Charisma +2) |
| 5 | Sorcerous Restoration; Spellfire Spells |
| 6 | Absorb Spells |
| 7 | Sorcery Incarnate; Spellfire Spells |
| 8 | Ability Score Improvement (Charisma +2) |
| 9 | Spellfire Spells |
| 10 | Metamagic (Subtle Spell, Careful Spell) |
| 11 | N/A |
| 12 | Ability Score Improvement (Constitution +2) |
| 13 | N/A |
| 14 | Honed Spellfire |
| 15 | N/A |
| 16 | Ability Score Improvement (Constitution +1, Dexterity +1) |
| 17 | Metamagic (Distant Spell, Empowered Spell) |
| 18 | Crown of Spellfire |
| 19 | Epic Boon (Boon of Spell Recall, Charisma) |
| 20 | Arcane Apotheosis |
Light the Weave With Your Flame
Your epic adventure awaits in Forgotten Realms: Heroes of Faerûn, where you'll find everything you need to create a hero whose destiny will echo across the history of the Realms. With 8 subclasses, 18 backgrounds, 34 feats, 19 spells, and more, all that remains is your imagination to ignite your legendary story!

Mike Bernier is the Content Marketing Manager for D&D Beyond, where he helps bring the worlds of Dungeons & Dragons to life. When he isn’t adventuring across the multiverse in search of his next great story, Mike can be found gaming, hiking with his partner, or cooking something delicious while his dog waits for him to drop a bite.








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Posted Nov 6, 2025Why take a +2 on Constitution when you know you're going to end on a 19? You could have either split it into +1 Con and +1 Dex for better saves and AC or grabbed a feat like War Caster for +1 Con, advantage on Concentration saves and a few other niche little perks?
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Posted Nov 6, 2025they just fill them out super fast not actually making a good character
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Posted Nov 7, 2025If you click on the [See the Character Sheet] button, the sheet that loads show Con as 18, so perhaps they agreed with you and changed it.
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Posted Nov 7, 2025I'm just bad at math, actually. Changed the ASI at level 16 to be +1 Dexterity, +1 Constitution!
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Posted Nov 7, 2025It happens to us all, happy gaming!
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Posted Nov 7, 2025Honestly pretty cool article, I don't have the books and probably won't buy them for quite some time, but it looks like they are well made with a bunch of artwork. This subclass seems great.