I’m Zac, and I’m thrilled to introduce myself as the new Principal Product Manager for D&D Beyond’s Maps team, and to chat a bit about the exciting road ahead.
- Get Involved With the Future of the Maps VTT
- Why We Want Your Feedback
- Preparing for Upcoming Maps VTT Releases
Get Involved With the Future of the Maps VTT

In the spirit of TL;DR, I'll put the most important thing first: If you’re interested in shaping the future of D&D Beyond’s Maps VTT, I want to talk to you!
We're still developing exactly how these user feedback programs work, but for now, please fill out this survey to indicate your interest and tell us a bit about yourself. Over the next few months, I'll follow up with select participants via email to schedule phone or video interviews, conduct surveys, test clickable prototypes, and provide feedback on early design sketches.
(Full disclosure: several of our upcoming projects for the Maps VTT are DM focused, so for the next few months outreach will be pretty focused on DM feedback. That also means if you are a DM—please sign up!)
Why We Want Your Feedback
Involving you in the development process is very much in line with how I’ve spent my entire career. I’ve spent the last 15 years building software products in all sorts of places, from startups to Fortune 500 companies and even the federal government. The throughline for my whole career has been to help teams build the RIGHT thing really well. And the best way to do that is to talk to the people who will be using it early and often!
Expanding the Feedback Loop
As Brian's post mentioned, we haven't been the chattiest bunch lately. As a part of the shift in how we communicate with all of you, I'll be popping up as WOTC_Zac in the subreddits, Discords, and forums.
I'll be watching for your ideas and asking for your feedback on our Maps VTT. We also want to be more transparent and share what we’re working on now, what we're working on next, and get your thoughts as we go.
Preparing for Upcoming Maps VTT Releases

This summer and fall, the Maps team has been investing in under-the-hood upgrades to support the cool stuff we'll be releasing over the coming months (more details in Brian Perry’s blog post).
But as we look ahead to new functionality, we know the best way to build software is to release early and often, and we'll be moving in that direction. You can expect more frequent updates as we kick off 2026. We’re still figuring out the exact rhythm, but the goal is to keep you in the loop and iterate quickly based on what you tell us.
Stay Tuned for More!
I've been playing D&D for 20 years, and it's a great honor and responsibility to be in this position. My job is to support you—the community, the players, the DMs. To make it easier to play D&D. To make it easier to get new people into D&D.
My job is all about making sure we’re building the best tools for you, and the best way to do that is to have a close, transparent relationship where you have a strong hand in shaping how these new features work.
Looking forward to chatting with you all soon!
-Zac







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Posted Dec 10, 2025Exactly what I asked for, thank you!
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Posted Dec 10, 2025As feedback regarding maps, I love it, it made running dnd games for me way easier. I love being able to upload my own maps and scale them easily, using stickers, initiative trackers and all of that. It also got way less buggy over time, whilst staying performant, which I highly appreciate.
What I would love to see would be an option to upload custom stickers, quickplay for older adventures (although I can see how this might be hard for some), a hp bar for characters and foes and dynamic lightning. The latter one would be perfect for my keys from the golden vault game.
But honestly, either way I am very happy and impressed by what you created here, keep up the good work! I believe if you keep going like this it could become one of the best vtts out there.
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Posted Dec 10, 2025Honestly the encounter tool is better in every way then maps and I wish you would focus on that instead.
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Posted Dec 10, 2025@NivekKevin I LOVE our Quickplay maps, and expanding support for these is definitely something I'm looking into.
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Posted Dec 10, 2025Please stop tying EVERY tool in to maps. Make them available in maps, and out of maps. many of us need an encounter builder without the entire maps shell, for example. We would like a rules consultant, but don't need maps. Stop trying to funnel everything through maps. Funnel it through DDB, and make it work with maps for those who need maps, but work without for those of us who don't need maps.
I play in person with a digital tabletop. Maps will never be my choice of VTT for that as it's online only and I don't want to deal with loading, wifi is down, etc. But I do need a great encounter builder. Which we had before you moved it all into maps.
Make me a tool similar to https://obsidian.md/, but designed for DND from the ground up and use THAT as a hub for maps, encounter builder, etc. Stop making Maps the hub.
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Posted Dec 10, 2025I like the maps, pretty simple to use. It's the easiest VTT out there to pick up and understand in my opinion. There are a couple of things with the tokens / monsters I wish were different. I wish I could change the AC on a monster / token for encounters, I wish making custom tokens was easier, and I wish there were more generic tokens (like if I was looking for a human male or a halfling token to fill out a tavern.)
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Posted Dec 10, 2025Using our tools without necessarily tying them to a Map (whether you're running a theater of the mind encounter, or playing with a physical map and minis, but still want some digital support) is definitely something we're thinking a lot about.
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Posted Dec 10, 2025Happy to oblige!
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Posted Dec 10, 2025I use the Map Tool in every Session. What would be really great, if someday you have the possibility to use background music and soundeffects directly in the Map Tool. It's a little bit stressful to switch between laptop and mobile phone and also being presence at the physical table.
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Posted Dec 10, 2025DM and Player since 1994.
Overlays. This was one of the things that the older maps had, transparent overlays for distances, but we can do the same by having tags on them, maybe by 'layer'. While having the maps separate by player and dungeon master, as levels progress into high level campaigns, overlays would make things easier. That way when the players go ethereal, or scout as a polymorphed bat, or clairvoyance, then we can just uncheck or check visibility on an overlay, and presto. Everything revealed as they explore without having to put the tokens down and make them visible.
The other thing that I have seen missing is in the adventures. When we purchase an adventure module (unless there is an option I do not know about), it would be nice if the items, monsters, and traps, with one or two clicks, could all be automatically put on the map in the locations they are in the adventure. Again, would be relatively easy to implement with an overlay for that adventure. One click, done.
I am running Undermountain soon, but also am bringing in some of the original 2E Ruins of Undermountain, including the maps, and adding both into one map. Selectively am removing encounters that are either in the same space, or just more interesting, given the changes in the dungeon between 2E and 2024.
Last item of note: Start adding in the old content from previous editions, if you can. I know and love all of the 2E content, and would love to have those adventures and campaign settings available. Maybe not the crazy full price as modern modules, but spending $1-10 for older content would be incredible, as well as being able to create characters in the older systems. Might be a pipe dream, but if you look at the 2E Atlas of the Forgotten Realms (the maps), and 2E Forgotten realms Campaign Setting (Maps), they had details that are still missing (ie, the Eastern Kingdoms, Ossi, Kara Tur, etc). Would be GREAT to see that and be able to quickly run campaigns in those older editions.
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Posted Dec 10, 2025My least favorite part of Maps is dealing with fog of war. Can we please get an area select tool instead of MSPaint erase to remove fog of war?
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Posted Dec 10, 2025All great feedback. One thing I'd like to draw your attention to is our Quickplay Maps feature we launched in June. We support some of our back catalogue right now (turns out... our back catalogue is very big!), but there's a lot of interest in expanding to cover more and more of our existing content. Our latest release, Adventures in Faerun, comes with over 50 Quickplay Maps.
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Posted Dec 10, 2025Thank you WOTC_Zac
Writing this here in case it can caught somebody from the dndbeyond team.
Can we get quick-play functionality to work with older module like Curse of Strahd or Phandelver and Below.
Love the new functionality in Dragon Delves and Heroes of the Borderlands and would definitely buy older module if they used quick-play.
On that note, for older module if ever quick-play is implemented, could we choose if we want to use 2014 vs 2025 monster from their respective ruleset.
Hope this message find you well, thank you
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Posted Dec 10, 2025I've got thoughts, as do many, but I appreciate and trust the approach you (WOTC, DDB, Brian, Zac, etc) are taking to improve maps. I started with a group of completely new players using 2014 rules in a blended format. We are now entirely using 2024 rules and completely virtual and Maps VTT made that possible.
I'm excited for what you all do next!
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Posted Dec 10, 2025I would LOVE to be able to add 10 bandits to a map and automatically give them each a different, randomly generated name and token. I don't want my players to know they're facing off against bandits.
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Posted Dec 10, 2025Above VTT extension is a good place to look for ideas on things that can be done for Maps. Also creating specific extension might be able to help with the load in the server for small things.
I love the stickers, please create more that can be used to alter the layout of the map
And something that will be the biggest challenge I believe is light and range of vision of players, having to be deleting the fog of war and the darkness is a chore for DMs, would be great if it auto worked out of the vision of the characters straight out.
small set of sounds for monsters or allow for uploads same with BGM for the maps.
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Posted Dec 10, 2025I'm in! Love this level of involvement and transparency. Thank you for this change of tune.
Hope we can all work together, in the spirit of an adventuring party, to create something special.
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Posted Dec 10, 2025Some things that would make my life a lot better as a primary Maps user:
1) Being able to scale a grid onto an animated map that doesn't have one.
2) Adjusting the sizes of tokens and making custom ones on the fly
3) I've had issues with some statblock info not loading on 3rd party content statblocks
4) Status Rings (Owlbear does this in a good way; I wish they had the full range of conditions)
5) Tokens that snap to squares
6) More prep help (Notes or a markdown based system like Obsidian)
7) Virtual DM Screen with the encounter info, Init order, and help blocks (I need my grapple rules in front of me or I *will* forget them).
8) More generic level stickers
9) Extensions would be wonderful.
10) Avrae integration!
What I'd avoid if I were on the team:
1) AI assistant. I need to be able to trust what I'm looking up. A quick search is fine; don't give me a @Tasha bot that I have to verify gets rules right because it got plowed through an LLM.
I signed up, hope I'm chosen to help out!
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Posted Dec 10, 2025Interesting to see a continued lack of mention of methods of play like play-by-post :-/
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Posted Dec 10, 2025Yeah that stuck out to me as well and it makes me a little sad. The format has really taken off in recent years, and playing in discord with the Avrae dice bot is probably my favorite way to play the game these days.