Magical Items in D&D

The Importance of Magical Items in D&D with Mike Mearls

One of the most exciting things that can happen in any D&D campaign is that moment you find a magical item, especially if it's rare. A magical item can not only represent power, but also be a symbol of a successful adventure, a villain defeated, or a personal hurdle overcome. If you are playing in one of Mike Mearls’ campaigns it can also mean you’ve been cursed. I spoke with Mike about how magical items can enhance your campaign and create a story.

Mike: I find that a lot of the items that I'm drawn to are ones that have really big impacts and that are very flexible. You think of superheroes who have items that are iconic. I like magic items that feel that way, that really help define your character and who they are, but that also by necessity means you don't want to have eight of them. It's something where in the course of the campaign you're going to have one.

Mike: I like things like the Rod of Lordly Might, it is interesting because it has lots of things it can do. I like items like the Rod of Seven Parts because naturally it has a story embedded within it, can do a lot of things, but then there's the test of can you actually find little parts of the thing.

Mike: I like items that change the character in an interesting way, especially in a way that sits outside the typical. A plus two sword is fine, but a magic sword that lets a fighter become much smarter than you'd expect and cast spells. That's interesting because it's a very different fighter and it's fun as a Dungeon Master because then you can put that in the game and you can break the game by giving players things that are too powerful, but you're the one doing it, so you can always just account for it. It's up to you whether you want that in your game. That's why magic item design is very hard, so I think if you were to ... For me at least, if you were to ask me to write a bunch of magic items to publish, I'd probably make items that most DMs really wouldn't find useful or it would be like that's too good. To me, that's fun. That's what makes that magic item something fun to strive for as a player.

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