Creating Characters

Creating Characters with D&D's Mike Mearls

Character building in Dungeons & Dragons can be the foundation of any campaign. Who and what you chose to play determines the direction of the story. Every choice you make can also affect the chemistry of the entire group from roleplaying to combat. I spoke to D&D's senior manager Mike Mearls about the things you should consider when you first make your character.

Mike: A lot of games ask you to make optimal choices, and the point of the game is to solve the puzzle, the game, and say, "What's the most efficient thing to do? What is going to give you the most victory points with the fewest resources?" But that's not what a role-playing game is. A role-playing game much more about, how can you go into this fictional world and do interesting and fun things that advance your character, and that advance the story?

Mike: The advice I would give anyone making a character is, what's your character's flaw, and how are you going to bring it into play in a way that's not obnoxious to the other players. 'Cause, to my mind, the most interesting characters are the ones that don't just serve as playing pieces for the player. What's the most optimal way to spend my resources to get the most experience points, or to whatever? They're the ones that feel like characters you're playing from a story.

Mike: I think that is what makes role-playing games distinct because the game isn't an algebraic equation. You can't solve it. It's not quite a story in the sense of, it's a script and you know exactly where it's going to end. So to me, those two things combine where you have a lot of room to do interesting things, unexpected things, and funny things, dramatic things. That, to me, is what makes a fun character.
Mike: I'd say, start with your flaw, and then think about, how are you going to portray that flaw without being obnoxious and distracting to the other players. 'Cause that's the pitfall. Oh, my character just loves violence, and that's my flaw, so whenever we meet someone, I just attack them.’ That's just ... You're stepping on everyone else's space. So, how can you manage that while also working within the confines of a group?

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