Spell Spotlight examines D&D’s best, worst, and most interesting spells, giving you the tools you need to play a spellcaster who knows exactly what they’re doing. Today, we’re looking at an iconic spell that can transmogrify even the most fearsome dragon into a mewling kitten: polymorph! Available to bards, druids, sorcerers, wizards, and Trickery Domain clerics, this spell is useful to help friends and hamper foes—but just like any spell with creative applications, things can go wrong if you don’t know what you’re doing.
What is Polymorph?
Polymorph is a 4th-level transmutation spell available to a wide variety of spellcasting classes. It’s a useful spell that, because of its level, becomes available right after most classes get some of their most exciting and class-defining spells like fireball, animate dead, and call lightning. It requires an action to cast upon a creature you can see within 60 feet of you, making it useful against most creatures in close-quarters combat.
This spell allows you to target one creature, either friend or foe, and transform them into a beast. This beast’s challenge rating must be equal to or lower than the creature’s challenge rating, or their level, if they don’t have a challenge rating. You can target yourself with this spell, too! The target creature can attempt to make a successful Wisdom save in order to completely resist the effects of the spell, making it most useful against creatures with low Wisdom saves.
Once you’ve transformed a creature, you can maintain the spell for up to an hour by concentrating on it. If you lose concentration, the spell immediately ends and the affected creature immediately returns to their original form. The spell also ends if the creature’s polymorphed form is reduced to 0 hit points—similarly to the druid’s Wild Shape feature.
Careful! Don’t Misread this Spell
The most common mistake people make when using polymorph is that while the spell can target any type of creature, it can only transform them into beasts. Creatures of other types, even beast-like monstrosities like owlbears, rocs, or griffons, aren’t valid transformation options. The spell true polymorph doesn’t have this beast-only restriction, allowing you to transform other creatures into any type of being, from celestials to fiends to dragons.
If you need help choosing what beasts you can transform a creature into using this spell, check the D&D Beyond Monster tool and select the Beast button on the creature type bar at the top of the page.
Against Enemies: Using Polymorph in Combat
In combat, polymorph’s most consistently useful application is as a crowd control tool. In a fight with multiple powerful enemies, temporarily transforming a beefy baddie into a wimpy lizard to render it useless while you wail on its allies is a great use of a 4th-level spell slot.
When you cast polymorph, the target must make a Wisdom saving throw. On a failed save, the spell takes effect. On a successful save, the spell fails completely. Because of the all-or-nothing nature of this spell, it’s best to use it on targets that you’re reasonably confident will fail the save. This means prioritizing targets that (probably) have a low Wisdom saving throw. Spellcasters tend to have high Wisdom saves, and are therefore likely to resist this spell, whereas physically powerful creatures tend to have low Wisdom saves, making them much better targets.
Be warned that creatures with Legendary Resistance, like adult dragons, can succeed automatically against spells like this, no matter what bonuses they have to their saving throws. You can strategically use weaker spells to try and bait out their uses of Legendary Resistance before dropping debilitating spells like polymorph.
Lastly, consider creative uses of polymorph in combat. While its main use is to allow you to ignore an enemy for a while, a more proactive stance could allow you to annihilate a helpless enemy in a matter of seconds. Transforming a hulking fire giant into a frog and then having another wizard cast fly on you (or using a natural fly speed from races such as aarakocra or winged tieflings) allows you to soar into the air and then drop the transformed foe hundreds of feet onto the uncaring ground below. Since the toad only has 1 hit point, all but a single point of 70 (20d6) falling damage will go straight to your enemy’s actual hit points.
This damage could defeat a foe, but consider the other terrain hazards you have available to you. Throwing your enemy off a cliff could deal serious damage and give you plenty of time to escape before they can climb back up. A pool of lava is near certain death for many foes. Creative problem solving is one of the greatest things D&D can offer over the less-reactive medium of video games, and polymorph makes excellent use of that creative space.
Polymorph versus Banishment
Polymorph is useful, but it has a lot of failure points. An enemy could pass its saving throw, negating the entire spell. You could take an unlucky hit and lose concentration on the spell, causing it to end prematurely. Or, one of the enemies could get wise to your spellcraft and give their friend a good knock on the end, dropping their newly transfigured form to 0 hit points and ending the spell early. Because of these many awkward points, polymorph can seem weak compared to another similar 4th-level crowd control spell: banishment.
Despite these potential failure points, polymorph remains well-balanced against banishment, and remains a spell well worth preparing at the start of a day. Why? The main reason is its flexibility. Whereas banishment performs one task exceptionally (single-target crowd control), polymorph is trades a little bit of reliability for a great deal of flexibility in a variety of ways, such as:
- Longer duration. Though both spells require concentration, polymorph lasts for up to a full hour, whereas banishment only lasts 1 minute. This makes polymorph a better solution to removing creatures that could pose a problem outside of combat, or who could pose a problem if you need to return to an area that you previously explored.
- Creative offensive uses. As described above, with some creative application of the environment, polymorph can be used to incapacitate a foe just long enough to cause them serious damage.
- Ally usage. Polymorph can transform characters into beasts as powerful as a mighty tyrannosaurus rex or a fearsome giant ape, granting allies powerful attacks and a vast pool of extra hit points. Just watch out for the inevitable drop in their mental statistics, if your DM is the type of person to play dirty.
For Dungeon Masters: Do Monsters Know How Polymorph Works?
Most Dungeon Masters whose players use polymorph to temporarily turn one of their monsters into a harmless lizard will ask themselves this one question: “Is this monster (or its allies) smart enough to know how that smashing its head into a rock and taking just 1 bludgeoning damage would fix everything?”
There’s an easy solution. If a creature wants to find a solution to its friend (or itself!) being magically transformed into a spider, allow it to use an action to make an Intelligence (Arcana) check with a DC equal to 10 + the level of the spell it’s trying to understand. Since polymorph is a 4th level spell, that makes the DC of this check 14. If the creature has seen the spell cast before in a memorable way, they have advantage on this check. Finally, if a creature can cast this spell, they don’t have to make a check to know how the spell of works.
This check doesn’t necessarily have to represent any particular insight into the inner workings of the arcane. A magically inept hill giant might succeed on this check through sheer luck. You as the DM get to determine what a success means. Maybe this hill giant actually had studied some magic after eating a wizard and going through her belongings! Or maybe they just had a hunch that smacking their transformed friend on the head really hard would fix things; a good smack solves most hill giant problems, doesn’t it?
And as long as we’re talking to Dungeon Masters, there’s always going to be a time where a player wants to transform an enemy into a weak little beast that can’t fight back… but that doesn’t have an official stat block, like a turtle or a flea. Just pick the closest appropriate CR 0 beast, like a frog or a spider. This is a great situation to try out some simple, low-stakes improvisation.
On Allies: Using Polymorph to Explore or Attack
As mentioned above, polymorph’s greatest strength is its versatility. It’s just as useful buffing an ally as it is incapacitating enemies. The only trick is that, since most beasts have an Intelligence score of 3 or lower, you can’t expect a transformed character to have any idea of what they set out to do in the first place. They should act like a beast would—purely on instinct. A creature with an Intelligence of 4 or higher might have some idea of who their friends and foes are, but trusting a velociraptor to distinguish between friend and foe is a fool’s errand; they’re going to go after the weakest-looking prey.
Unfortunately, even wearing a headband of intellect won’t save you from becoming a big, dumb beast while under the effects of this spell, since you can’t benefit from any of your equipment while you’re transformed. Because of this, your best bet when using polymorph as a combat tool is to have your friend get as close to the enemy as possible, then transform them into the strongest monster you can, and stay the hell away!
Similarly, while turning an ally into a hawk in order to spy on your foes may seem like a good idea on paper, a humanoid transformed into a hawk is no more likely to be a useful spy than a natural-born hawk. In fact, they’re likely to be less useful, because they lack any sort of training or domestication.
If you want to transform a party member into an excellent scout, there are a few options available to you. The giant owl is physically frail, but can fly swiftly and has an Intelligence of 8. More than that, it can understand Common, though it can’t speak it. Since you retain your personality while polymorphed, this combination of intelligence and the ability to understand speech means that you can still be an excellent and (relatively) keen-minded scout. Their size makes them a bit conspicuous, but their innate bonus to Dexterity (Stealth) checks helps them somewhat.
The giant eagle and giant vulture are similar to the giant owl, but are physically hardier. These three creatures are all great options for animal scouts! However, if your party is playing through Storm King’s Thunder, you may have met a tressym, a spectacular little winged cat with human-level intelligence, immunity to poison, the ability to understand Common (but not speak it), and even see through invisibility! They may be physically frail, but you couldn’t ask for a better animal scout to transform into! Be aware, however, that as of Baldur's Gate: Descent into Avernus, the [Tooltip Not Found] has been modified from a beast to a monstrosity, making it an invalid polymorph form. Always talk with your DM first!
Don’t spring this beast on your DM unannounced; that’s a bit of a jerk move. Start by asking them if this is an animal form they’re okay with you using. Of course, if tressyms have appeared in your game before now, then the (winged) cat is already out of the bag.
What forms would you polymorph yourself into? What would you like to transform foes into in order to render them useless in battle? Let us know in the comments below!
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James Haeck is the lead writer for D&D Beyond, the co-author of Waterdeep: Dragon Heist, Baldur's Gate: Descent into Avernus, and the Critical Role Explorer's Guide to Wildemount, a member of the Guild Adepts, and a freelance writer for Wizards of the Coast, the D&D Adventurers League, and other RPG companies. He lives in Seattle, Washington with his fiancée Hannah and their animal companions Mei and Marzipan. You can find him wasting time on Twitter at @jamesjhaeck.
Completely agree with you here.
In some previous editions, Polymorph didn't have this limitation, so perhaps this attitude is a hold-over from then? If one were accustomed to turning your Rogue into a Hydra and getting 5 Sneak Attacks per round just by flanking (hello 3.5), then maybe having the DM tell you that turning into a "dumb beast" won't let you make tactical decisions feels like playing dirty?
Compared with 3.5, I'm _glad_ Polymorph has some limitations. Although, given that Giant Ape is basically the go-to form for buffing an ally (and is instantly usable, since your party members are probably level 7), then perhaps the limitation is sadly, in-name-only. Why be anything else anyway?
Can you do a short article comparing cure wounds and healing word? I have always wondered which one was better.
The quick answer is that, while they're both comparable in power, the ability to cast healing word as a bonus action and at range frequently makes it worth losing an average of 2 points of healing over cure wounds. Neither spell is superior in all cases, but I find that healing word is the better option in more cases.
thanks for that. I will reprepare my cure wounds to healing word for my amnesic druid trying to find the infinite stones with a chaotic tiefling sorcerer and two drunkards of fighters right now.
I'm trying to convince my DM to let my Dragonborn Sorceress polymorph herself into beasts with the half-dragon template applied, since they still count as beasts. :)
Aside from the evil flavor, this doesn't help you much. It would hit 0 hp in a few minutes, then transform back to its original form, with whatever hp it had before transforming, likely shattering the bottle, and likely very mad...
Thats why you make the bottle out of adamantine, they turn to goo as the force expanding them kills them
Completely agree with you here. One of my player's has a wizard who just got polymorph, and it makes sense to me if the transformed creature recognizes his allies. Maybe not to the extent of "this is the noble we must protect to keep his father from going to war with us." But probably something like "this person is good, and these people are attacking me". You can think of it kind of like The Hulk.
Could you do the next article on time stop? I have never used it and always thought of it as under powered, but now I am starting to realize a little of its potential.
As seen on CritRole:
BANG you're an orca. On land. You'll survive for the full duration of the spell (though you won't enjoy it). You're a big bag of hit points so a stray arrow or fireball isn't going to break the spell. And you're helpless.
But you're also intelligent enough to know and appreciate your situation. So when someone casts Speak With Animals and converses with you, you can discuss your predicament. Just beware, they might also cast Zone of Truth because, y'know, even an orca can lie.
Oh, it's a sea campaign, you say? BANG you're a giant clam, sinking slowly to the bottom (they're not like scallops which can kinda-swim). Down you go to the bottom, breathing water so you won't drown and prematurely revert, highly armored, plenty of hit points. And when the spell expires and you revert, you're on the bottom of a few hundred feet of water. Sorry 'bout that.
As mentioned, it gives you a minute (an eternity!) to clean up the battlefield then set an ambush of held attacks "as soon as it appears". And, since you know exactly where it's coming back, you can pile a bunch of junk there so it reappears in a solid object. As a DM I'd say this is the same as a blown Dimension Door, so an instant free 4d6 Force damage as well, with the target only displaced 5 feet and still fully attackable on the held actions.
Plus it's a great way to be rid of pesky demons fresh from a frat party, smug celestials who ger all judgy about your trips to the bordellos, fey who set off stink bombs in your underwear, and elementals who just want to burn stuff.
Oh god... and the pressure would certainly pop the bottle's topper, causing a champaign-esk spray of gore and giblets...
Would love to see an article on Charm Person. Always one of the hottest debated topics at the table on what exactly it does and is capable of.
I play a Moon Druid in one of my campaigns and one of my friends has polymorph. I transform into a giant scorpion and we use polymorph on my pseudodragon familiar to make him a giant scorpion then charge into battle next to the barbarian and watch the chaos unfold. We took out an adult white dragon in 2 rounds using this strategy and even with legendary actions he had time for 25 damage before he died.
This is hilarious when you play a Druid and the enemy isn’t aware of the fact. I charged in as a giant ape and the enemy spell caster tried to cast polymorph on me even though it had no effect on shape changers which wasted a 4th level spell slot and his turn before he got completely mauled to death by a barbarian and a giant ape.
With the beast you turn into being contingent on your CR/level, how do you deal with polymorphing higher level characters? Is T-Rex just the strongest you can go? Is the lack of higher CR beasts intentional, so as to keep polymorph from becoming overpowered?
If it's a matter of balancing then I'd leave it alone, but if it's unintentional then I'd want to figure out a way to reflect the strengths of higher level characters. Either modify existing beasts (maybe just a simple health bump), or homebrew some higher CR beasts.
It seems intentional. I personally, as a DM, would not want any of my players turning into a CR 20 beast. It seems it would be way to overpowered. Especially if the cost is only one 4th lvl slot.
I guess its how I read "and is dying" in the description of suffocation. Be that as it may, a Bag of Devouring would get around this problem. As long as the creature is wholly in the bag, it is ported to inside of a extrademensional being and gone forever. It is not reduced to 0 HP.
I don't know about intention, but yes, T-Rex is the highest level beast in any book... other than
a named NPC from Baldur's Gate: Descent into Avernus who's actually just an archmage who's permanently polymorphed thanks to a wish spell.
The polymorph already "hits above its weight class", in that a monster/NPC of a certain CR is generally much stronger than a single player character of the same-numbered level.
Tressym's are awesome. Didn't know that Descent into Avernus changed them to monstrosities. Thanks for the info and great article as usual!