The mist beckons. It's time to face your fears.
D&D’s newest sourcebook is Van Richten’s Guide to Ravenloft, a massive expansion of one of the most popular D&D adventures of all time! It’s available for preorder now in the D&D Beyond Marketplace, and you’ll gain access to all the horrors within its pages when it’s released on May 18th, 2021. Let’s take a look at all the dark details we’ve learned about this upcoming book...
Beyond Strahd
While the creeping mist of Bavoria will be further explored in Guide, the 'boundaries' of Ravenloft are being massively redefined with the introduction of 30 different Domains of Dread- all different horror-themed settings to test the mettle and morals of your players! Like Strahd and his kingdom, each Domain will feature its own twisted Darklord with goals and machinations of their own.
Domains announced and discussed so far by the lead designer of Van Richten’s Guide to Ravenloft, Wes Schneider, at the book’s recent press event include Lamordia, a frigid vision of mad science gone wrong; the surreal, dark fairytale masquerades of Dementlieu; treachery and intrigue in the encounters in the dark rain forests of Kalakeri; and the endless zombie nightmare of Falkovnia. Further teased and suggested were even more flavors of horror: from most dangerous games to traditional ghost stories, and even D&D’s spin on cosmic dread.
“I’m a huge fan of all things horror, so it was an absolute thrill to frame this book around bringing frightening elements like mummy lords, cosmic terrors, and urban legends to more D&D tables,” said Schneider. “Working with exciting new voices in horror and visual artists like D&D concept artist Shawn Wood was essential to make sure we’re updating the aesthetic for today’s fans while staying true to the roots of Ravenloft.”
Old Enemies and New Faces
With Ravenloft in the title, old favorites like Strahd are to be expected--in fact, while the book is aimed at new players (who never had their copy of I, Strahd: The Memoirs of a Vampire taken away by their parents in middle school) that may be completely new to the setting, there are plenty of promised nods for long time fans--including the return of Ezmerelda d’Avenir, a fresh take on the Vistani, as well as a new generation of monster hunters in the Weathermay-Foxgrove Twins. And it’s good to have allies in horror, lest your party’s body parts be sewn together and reanimated by Darklords like Dr. Viktra Mordenheim.
Saving Throws to Save Your Soul
Players will also get an opportunity to explore their characters’ dark sides with two all-new character subclasses: the College of Spirits Bard, powerful storytellers who control and manipulate the power and spirits of stories and folklore that shape the past, and the Undead Pact Warlock, for magic-users that want to make a deal with something truly horrific... at the cost of their soul.
Additionally, as recently explored in Unearthed Arcana, players can also create a dhampir, hexblood, or reborn character, which offer vampire, hag, and undead lineages, respectively. Schneider also challenged players with the idea that in Ravenloft, “death isn’t the end,” pushing the horror theme with ideas of reanimation, inherited mantles, and bloodlines to further explore the idea of lineage.
Especially intriguing is the addition of Dark Gifts--benefits bestowed with a deadly cost that provide even more role-playing ties to the Domains of Dread.
Monster Mash
Van Richten’s Guide also includes what Schneider describes as a “meaty” bestiary, with about 40 pages worth of horrific monsters---including classic Ravenloft favorites. He also discussed the book's guidance in taking existing monsters in D&D and approaching them from horrifying new angles. From single goblins to shambling zombies that first-level players would typically yawn at, this could change the way we approach encounters in the game.
If monsters are your horror flavor of choice, the book certainly seems to have captured them all, from D&D spins on pop culture classics, cosmic madness, and even plenty of creepy nautical nasties in the Sea of Sorrows.
Whatever Walked There Walked Alone…
Of course, no sourcebook would be complete without an all-new adventure, and Guide features a 20 pages D&D spin on the classic haunted house genre, The House of Lament. It’s an atmospheric adventure of spirits, seances, and things going very, very badly.
The book, worked on by a who’s who of horror writers, also contains plenty of story hooks and guides for breaking out your own Tarokka decks and spirit boards for creating your own horror stories- and even your own Domains of Dread.
You can preorder Van Richten’s Guide to Ravenloft on the D&D Beyond Marketplace right now! You’ll get special goodies for pre-ordering, and instantly have access to the book when it releases on May 18, 2021.
That was exactly what the character was. Motzu, the kobold "doctor". Doctor in quotation marks because they have no medical degree and Motzu just means doctor in draconic
oh, that's interesting! Character names that have meaning are super cool!
👍
I agree. Some people's children.
I touched a nerve, I see! So, you start with: New scaily race + new OP class + mask-wearing edgelord. Yep, I'm glad I'm not at your table either. I'm willing to bet it's full of furries, scailies, robots, and fish people, and that every tavern in your world resembles a space port from Star Wars.
My backstories, by the way, are always less than a page, and always created for level one. A ridiculous, drawn-out backstory is worse than no backstory.
Keep playing though. At least you'll be writing less fan fiction.
Dude. People have different opinions. its not that uncommon.
And I can't understand how someone would ever be so offended over criticism of a fictional character. But that's where society is right now. You'll just have to wait until all us grognards die off.
And you're perfectly entitled to them. Just like I am.
absolutely, but that doesn't mean you shame someone else for their opinions. Like some of us enjoy having characters that have a bunch of abilities, but that doesn't mean that you can't play at tables that enjoy a more gygaxian/traditional d&d approach to character creation. Personally, that idea kinda bores me because it has been done 10000000 times before and I want to do something that is (in my opinion) original. Like had you not said anything, or even if you'd said "I hope this is what they do because it fits what it was originally intended for" then we could've all had an interesting discussion or learned something about what the other thinks instead of subjective arguments about who's dad can beat up the others (or literally whose opinion is better)
I very seriously doubt you've actually been shamed. Like I said, you are playing an identity, not a character. If you want to do that, then great, but don't feign offense when someone calls you out for it.
That's a fair point, but can I ask why you feel the need to aggressively attack 5e? Like I have no issue with anyone who says aD&D or 3e is better (I dont get 3e but to be fair I played like 1 session so it's an uninformed opinion) but you seem super defensive about 5e being so bad. I dont think you're wrong because you feel it's bad, but what does it get you? Some people enjoy 5e because its accessible and easier to understand. That doesnt make them any less d&d players, does it? In the end we all just enjoy playing characters and telling stories with our friends.
I'm not trying to convince you I'm right, I'm just curious what it is that makes you so against 5e
Yes, you're perfectly entitled to your opinions that people who disagree with you should suffer. You're not entitled to speak them without receiving criticism.
There's little difference. Characters are fictional representations of people, and people have identities. They have conceptions of self. Good roleplaying will always incorporate that. Like how you're currently roleplaying someone whose conception of self is "I'm always right because I'm old and anything new is bad."
"...bonus points to if you can make them cry while leaving the table..."
I would hope that isn't ever projected onto newcomers to D&D as I'm positive they wouldn't stick around long enough to even engage with these extra modules.
When that "newcomer" shows up to the table with his half-angel, half-demon, werewolf/vampire artificer tank, he's not there to play a game. He's there to act out a power fantasy, at the expense of everyone else at the table.
Wrong. These players never think beyond how their character looks. That is an identity, with nothing else behind it. They are not playing someone from another culture. If they were, they wouldn't come up with "kobold-artificer-Batman." They're just playing a funny looking human.
And don't forget I also probably kick puppies!
I'm talking about ANY newcomer that comes across your salty ways not just the ones you're picking on right now.
And we all know you don't care about anyone but you bud don't kid yourself.
THAT WOULD BE COOL.
So, just to clarify, you are making that it is a crime for inexperienced players; who might I mention, may have never created a character, to create a character with any less panache than a veteran player? I’m afraid that if early developers of the game held the same views as you: the game wouldn’t exist because being a new player would be a crime.
And might I mention that if a new player is that “furry” or whatever you call them, it’s the fault of more experienced players (such as yourself) who would sooner slander them and their characters than help them achieve the level of quality you obsess over. And guess what? Nobody on this chat is at your table? So it’s not your responsibility nor your authority to censure somebody’s ideas. Everybody has their own standard. I don’t have a problem with yours as long as you don’t try to force it on other people (Like you just did) and start a raging chat debate that consumes time that could be spent exchanging constructive ideas (like you just did)
I love well developed characters. I love authors like Tolkien who give two books of backstory. If I saw a few of your characters, I’d most likely enjoy your work. But I’m not going to threaten my two newest members of my party (who are close friends) with emotional abuse lest they write nine pages of rich newberry-worthy backstory