
The Wondering merchant is a man who was originally from a small village that was just inside of the Flyajin Empire. But before long the village was convicted of treason for making trade deals with the Empires enemy called the Nazva Empire. The village was ransacked by the soldiers that arrived before we knew it all of our homes where burned down to ash. The leader of the soldiers was a Commander Rurduel Lockshard. As one by one being dragged together before i knew it all of us were piled on top of each other. The they started the throw fire wood and books into the pit with us all. Then the commander gave a weird signal to a soldier and then I realized that he is going to burn us all alive. I tried to get out and after fire got to the bottom burning people some one lifted me up, but it wasn't just one person it was multiple as the lifted me far enough to get out without the soldiers seeing me past the flames they told me to run into the Nazva Empire and tell a General named Caldor Krenmar about what has happened and that he will help out if i tell him two words "The Beginning".
- Skill Proficiencies: Skill: Survival Instincts
Skill: War Machine
Skill: Instant Transmission
Survival Instincts is a skill that allows the person who has this skill to know whenever something dangerous is going to happen when they are alone by themselves (DOES NOT WORK WITH OTHERS AROUND!).
War Machine is a skill that gives the skill holder the ability to either multiply their strength, Dexterity or Constitution for a period of time.
Instant transmission is a skill that allows the person who has it to teleport to the location once per day (Has a 24hour cooldown per use).
- Languages: Able to speak:
Common, Elvis, Abyssal, Draconic and Celestials.
- Equipment: Pride Silk: Chest, Legs and Headband
Destiny Leather: Boots
Destiny Leader is a special set of armor that for each different piece gives a boost to each of your stats like boots give a boost to your dexterity being able to add more the higher you roll on a 1d20 die.
Able to scare of any human, dwarf, goblin and some abyssal creatures (has to roll 1d20).
Spell List
Spell Level | Spells |
---|---|
1st | disguise self, floating disk, mage armor |
2nd | aganazzar's scorcher, blindness/deafness |
3rd | dispel magic |
4th | greater invisibility |
9th | blade of disaster |
Suggested Characteristics
Roll 1d8 to determine what type of magic they wield or abilities
1-2: has no clue
3-4: can only name one of the magic or abilities
5-6: can name all magic or all abilities
7-8: knows everything to the last detail
Contacts
Has alot of friends in the Nazva Empire and does agreements to assassinate their enemies in secret while being a traveling merchant.
d1 | Contact |
---|---|
1 | contact with Nazva Empire (as an assassin) and The Flyajin Empire (Assassin Merchant) |
