You are haunted by your apocalyptic kingdom, ran to ruins after it's society collapsed. You were left to wonder in the ruins of your own kingdom, devastated. You chose to leave your waste land kingdom behind and run away trying to find well, anything, treasure, gold, even friends, just something to keep you distracted from your past. You can overcome this, but few ever do.
- Skill Proficiencies: Choose two from among Arcana, Investigation, Religion, Survival, Insight, history
- Languages: Choose two, one of which must be Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon
- Equipment: A monster hunter’s pack (containing a chest, a crowbar, a hammer, three wooden stakes, a holy symbol, a flask of holy water, a set of manacles, a steel mirror, a flask of oil, a tinderbox, and 3 torches), lamp, two dagger, one trinket of special significance, a set of common clothes, and 1 sp.
Wonderers greif
Prior to becoming an adventurer, your life was filled with nothing but a tragic apocalyptic kingdom, this left you terrified of your home town and your life before adventuring. Choose an apocalyptic event that left you scared from your kingdom or roll for one.
d8 |
Wonderers greif |
1
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Monsters raided and detroyed my town leaving it in ruins, wiping out more then half the kingdom. Those who did survive had to watch as their people got killed and their homes detroyed.
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2
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A god put a curse upon my town, slowly killing everyone. I escaped the town, never looking back and never going back. Sometimes gods become demons.
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3
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A disease broke out in my village, killing most of my kingdom. When the disease killed the king, people went crazy and started throwing riots, burning the castle and the villages. Nothing stands there anymore, nothing but ash.
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4
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A cult commited mass genocide on my village for not wanting to join their religion. After that, my town became a bloody waste land.
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5
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My kingdom was burned to the ground during the slave uprising, leaving us to be burried in ash and dust.
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6
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A sorcerer cast a spell on my village turning everyone against eachother, we killed eachother. I killed people.
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7
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I come from the future, where the world is in chaos and there's nothing left.
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8
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My town had no laws and no ruler, leaving the people to go mad with power and creating a chaotic town of outlaws.
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Feature: Wonderers pity
Those who look at you have seen the trauma and terror you've gone through and feel nothing but pity for you when they look into your eyes and they feel the need to help you in someway, for example, shelter you for awhile, give you a few pieces of gold, give you food and water, and ect.
Suggested Characteristics
You have learned to live with the terror that haunts you. You are a survivor, who can be very protective of those who bring light into your darkened life.
d8 |
Personality Trait |
1
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I don’t run from evil. Evil runs from me.
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2
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I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness.
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3
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I spend money freely and live life to the fullest, knowing that tomorrow I might die.
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4
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I live for the thrill of the hunt.
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5
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I don’t talk about the thing that torments me. I’d rather not burden others with my curse.
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6
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I expect danger around every corner.
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7
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I refuse to become a victim, and I will not allow others to be victimized.
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8
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I put no trust in divine beings.
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d6 |
Ideal |
1
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I try to help those in need, no matter what the personal cost. (Good)
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2
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I’ll stop the spirits that haunt me or die trying. (Any)
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3
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I kill monsters to make the world a safer place, and to exorcise my own demons. (Good)
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4
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I have a dark calling that puts me above the law. (Chaotic)
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5
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I like to know my enemy’s capabilities and weaknesses before rushing into battle. (Lawful)
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6
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I’m a monster that destroys other monsters, and anything else that gets in my way. (Evil)
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d6 |
Bond |
1
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I keep my thoughts and discoveries in a journal. My journal is my legacy.
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2
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I would sacrifice my life and my soul to protect the innocent.
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3
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My torment drove away the person I love. I strive to win back the love I’ve lost.
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4
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A terrible guilt consumes me. I hope that I can find redemption through my actions.
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5
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There’s evil in me, I can feel it. It must never be set free.
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6
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I have a child to protect. I must make the world a safer place for him (or her).
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d6 |
Flaw |
1
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I have certain rituals that I must follow every day. I can never break them.
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2
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I assume the worst in people.
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3
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I feel no compassion for the dead. They’re the lucky ones.
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4
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I have an addiction.
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5
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I am a purveyor of doom and gloom who lives in a world without hope.
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6
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I talk to spirits that no one else can see.
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