Whether you were generally interested, were following a friend, or were signed up by a family trying to get you out of their hair, you've been a wood scout since you were small. Alongside the other kids of your local den, you spent your childhood going on nature walks and camping trips, selling snacks, learning crafts, and earning badges for all your exploits. No matter how closely you follow it or not, you know the code: a good scout must be adventurous, helpful, curious, and ready for anything.
- Skill Proficiencies: Athletics, Survival
- Tool Proficiencies: Choose One: Cartographer's Tools, Cook's Utensils, Tinker's Tools, or Woodcarver's Tools
- Languages: One of your choice
- Equipment: A staff, a hunting trap, a copy of the Wood Scout's Guidebook, a sash with collected badges, a set of traveler’s clothes, and a pouch containing 10 gp
Memorable Badge
While a wood scout will collect many badges over their career, one might hold a special place in their heart, whether it represents a personal skill, a memorable adventure, or a lesson learned all too well. Choose a badge to further flesh out your scout's backstory, or use these examples to come up with one yourself.
d10 |
Memorable Badge |
1
|
Monster Biology Badge
|
2
|
Snack Seller Badge
|
3
|
Cavern Explorer Badge
|
4
|
Introduction to Magical Theory Badge
|
5
|
Woodcraft Badge
|
6
|
Scavenger Hunt Championship Badge
|
7
|
Campfire Music Badge
|
8
|
Town Cleanup Badge
|
9
|
Stealth Badge
|
10
|
Wilderness Chef Badge
|
Feature: Nature Survival Badge
Multiple camping trips have taught you to pay attention to your surroundings, so you can always remember the general layout of places, so long as you've been there or read the map. Furthermore, you can find food and water for yourself and up to five people when the land can provide them.
Suggested Characteristics
Wood scouts exist in a strange place in the hierarchy of children, being highly skilled for their age and treated by adults as highly responsible but not responsible enough to handle anything serious, yet isolated from other kids by the long hours of their club. As such, the dens are often filled with rather...unique individuals.
d8 |
Personality Trait |
1
|
I can quote passages from the scouts' guidebook off the top of my head.
|
2
|
Never mind badges, I have a collection of real trophies from my adventures.
|
3
|
I'm deeply involved in the alliances and rivalries between the different dens.
|
4
|
I spend all my free time exploring my surroundings.
|
5
|
I'm prepared to organize the other scouts to stand up against authorities who would threaten our homes and values.
|
6
|
Most of the adults in town know and trust me.
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7
|
My den controls the snack trade in our town.
|
8
|
I carry everything with me in case of an emergency.
|
d6 |
Ideal |
1
|
Freedom. Nature provides an escape from the boredom of civilization. (Chaotic)
|
2
|
Citizenship. A good scout protects and improves their community. (Good)
|
3
|
Compliance. I will follow my scout's code no matter what others think of me. (Lawful)
|
4
|
Deception. My scouthood is the perfect cover for all the trouble I want to cause. (Evil)
|
5
|
Collection. Earning badges in and of itself is deeply satisfying. (Neutral)
|
6
|
Glory. I'm going to be the scouts they tell stories about. (Any)
|
d6 |
Bond |
1
|
My denmates were the first friends I made, and I'm fiercely loyal to them.
|
2
|
I have a vicious rivalry with another den who keeps encroaching on our territory.
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3
|
I was wrongly banned from my den for a prank that I didn't commit.
|
4
|
I care deeply for the natural areas around my hometown and will do whatever I can to preserve the land.
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5
|
I want to be just like the denmaster who taught me everything.
|
6
|
The one badge I could never earn still haunts me.
|
d6 |
Flaw |
1
|
I can't resist a good prank war with another den.
|
2
|
Kids who aren't scouts aren't as strong or honorable as us.
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3
|
There's no line I won't cross to earn my next badge.
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4
|
I deserve to be the next denmaster, no matter what others say.
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5
|
The code is just a bunch of words.
|
6
|
It would be so easy to leave everyone and go live in the wilds. I know I'd survive.
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