Adventurer Image

You never stopped following your profession- you have always been an adventurer for as long as you have had a profession. Now, "adventuring" in this sense is not the same as the dragon-slaying heroism typical of in-play adventuring. Really, a more accurate description would be along the lines of "helpful grave-robbing", and probably involved a lot more sneaking around, running in terror, setting traps, and possibly taking credit for the work of others, or complete strokes of luck.

Perhaps...
your parents were adventurers,
you were rescued by a group of adventurers who then raised you,
you ran away at a young age to become an adventurer,
you grew up in an adventurers guild hall,
you're just starting out new and fresh to the profession

Whatever the case is, you are willing and able to do work that nobody in their right mind would even consider. As an adventurer, you have likely traveled extensively, encountered violence and death, are comfortable around magic, and have likely seen many a strange, terrible, and wonderful thing. Many professional adventurers use a sort of professional slang or jargon resembling game terms, such as referring to people by their perceived "level", or ranking enemies by supposed "challenge ratings". What took you down this path, and where has it taken you? Are you pushed by some driving goal, or flee from some terrible thing? Or do you just go wherever the money flows? Are you an experienced party member, or are you more of the loner riding in the back of the cart? Were you trained up to be a professional, or did you learn by experience? What kinds of adventures have you had? What amazing sights have you seen? How have these experiences changed you?

 
Skill Proficiencies: Skill Proficiencies: Perception or Insight and Survival or Stealth
Tool Proficiencies: Tool Proficiencies: Navigator's Tools
Languages: One additional Language of your choice
Equipment: Equipment: A candycane training sword, a set of traveling clothes, a small pouch with 5 gp, a bag of holding, a crowbar, one trophy (roll table), one winter cloak.
 
Previous Party Role

1. The Muscle
2. The Professional
3. The Fall Guy
4. The Sneak
5. The Snack
6. The Brains

 
Feature: Beloved Outcast

You can always find a job, but somehow you can never find a place to sleep. People know you`re suitable for the work, but the fact that you are indicates that you`re probably not the sort of person they want to have around. People view adventurers in a mixed light with conflicting values. On the one hand, most adventurers are nothing more than murderous, grave-robbing vagrants. On the other hand, who else will rob that grave and murder those local bullies for you? Most common folk consider adventurers to be dangerous, unpredictable, and probably insane. But in a world filled with monsters, crazy cults, dragons, walking dead, thieves, and extradimensional horrors, just about everyone could find a use for a psychotic sell-sword. Adventurers who survive and reach higher renown may discover they have a small following of supporters or fans, but even they may cringe at the idea of that adventurer spending an evening in their home. Most adventurers by profession are members of an adventurer's guild through which they can readily attain professional work and contacts in the field.

 
Suggested Characteristics

Personality Trait:
1. I speak with a funny accent that nobody recognizes.
2. I look up at the ceiling every time I enter a room. Even if I was just there. You can never be too careful.
3. I assume every adventuring gig is somehow a trap to capture me.
4. I take METICULOUS notes about everyone and everything I encounter, everywhere I go.
5. I leave strange marks wherever I go (dealer's choice), only I know what they mean or what they're for.
6. I tell stories about my adventures in EXTREME detail no matter how annoying, sad, gross, etc they are.
7. I am more accustomed to life on the road or underground that in a "settlement" in a "home" with a "family" and "friends."
8. I only respect other adventurers.

 
Adventurer Image

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