Farmer Image

You were what most common folk are–a farmer. You worked on a lord's estate, their land, or you worked for a company and you produced resources from the land in return for food, shelter, clothing, protection, and other benefits. Farmers focus on raising living things and harvesting various useful goods–mostly food–from the land. Farmers make up the vast majority of the peasantry, alongside other raw resource producers, such as miners and fishermen. Farmers are a hearty, enduring folk, they work long hours under the sun often doing dirty and exhausting or even disgusting work. How did you become a farmer, and for how long were you one? What did you do on your farm? Were you the landlord of the farm, or were you just a farmhand? And what caused you to leave that life behind? Was your home destroyed by war? Were you cast out for some crime? Did you flee taxes you could not pay? Were you called to join the Lord's army? Was your home stolen by an unscrupulous rival? How did you learn your current profession?

 
Skill Proficiencies: Animal handling and Nature
Tool Proficiencies: Land Vehicles and Farm Implements
Languages: You only speak Common
Equipment: A farm implement (such as a pitchfork or shovel), a set of work clothes or common clothes, a wide brimmed hat, a sack containing 5 gp worth of trade goods, and a belt pouch containing 5 gp or 1d4+2 gp.
 
Farm

Not every farm is alike; there are a vast range of goods produced by farmers of different sorts, and nearly all farms focus on just one product or a limited group of products.

d6 Farm
1 Rancher. You raised animals for slaughter most likely for food, but also for leather, furs, and other useful materials.
2 Grazier. You harvested goods produced by animals such as milk, eggs, feathers, or wool.
3 Stockman. You bred animals to sell for work or as pets such as guard dogs, racing horses, and griffons.
4 Peasant. You harvested edible or useful plants such as wheat, corn crops, or apples at an orchard.
5 Forester. You grew trees for ornament or construction such as trees grown for bow staves, boat masts, or buildings.
6 Silk. You raised silk worms or another exotic animal, and harvested their silk.
 
Feature: Of the Land

You lack the formal education of the higher classes, but for how little you may know there is a great deal that you understand. You have a practical, working knowledge of astrology and meteorology, and can easily track the time and date as well as predict the weather within a few hours, or days if you're lucky. You understand the "secrets of life"; the needs of life (water, light, air, salt, etc.), the patterns of physical inheritance, and the connections between different plants and animals.

At the DM's discretion, this can be represented by allowing a farmer to cast commune with nature once per long rest, except that the range is limited to environments common to you within 10 feet and you can only choose one of the first two choices.

Alternate Feature: Of the People

For better or for worse, you are just very normal. Among commoners and on the road, most people just don't notice you, and security checks at city gates or on the road are often brisk and half-hearted. People tend to trust that you're just another face in the crowd. However, whenever you are some place commoners should not be, or normally are not seen, you stand out like a sore thumb and draw a good deal of attention, one way or another. You are unlikely to be preceded by your reputation, if you even have one, and if you do, nobody expects you to be them.

 
Suggested Characteristics

When creating a Farmer, it is important to remember that is it not a class typically seen as the brave heroes out to save the world. You are usually the typical peasant or commoner that stays to the background while more flamboyant members of society move about the world and make an impact in it.

As such, some important questions to ask would be: Why is your Farmer adventuring? Did they accidentally get roped into traveling with other adventurers and it’s too hard to get out of it now? Did you want a life outside of working in the field all day? Or were you fed up with the everyday troubles your fellow peasants faced and decided to go out on your own to solve them?

You can further expand on this depending on the campaign’s background: Are there many troubles that you commoners face? Is the ruling body of where you live corrupt? Did you start out as a commoner? Or did you escape some other life and decide to settle down, only to somehow be pulled into drama once more?

d8 Personality Trait
1 I'm always early to bed and early to rise.
2 I keep my gear and supplies in careful check.
3 I speak with a distinctive drawl or accent common to my class.
4 I always save up as much as I can, spending and consuming only what I must.
5 When work needs doing, I do the work.
6 I keep constant track of the sun, moon, stars, seasons, and weather.
7 I like to sleep in the sun when I can.
8 I'm always chewing on a sprig of grass, a toothpick, tobacco, seeds, or preserved meat.
d6 Ideal
1 Fill the Need. There are a lot of hungry mouths in the world, with enough hands the world can feed them all. (Good)
2 It's a Living. I do what I'm good at because what I'm good at is good for me. (Neutral)
3 Brutal Practicality. Bury a fish or bury a man, just get the job done. (Evil)
4 Hard Work. A labor of love is a purpose and meaning. (Lawful)
5 A Simple Way of Life. If it ain't broke, don't fix it! (Neutral)
6 Amusement. Playing a hand in the growth and development of things delights me. (Chaotic)
d6 Bond
1 I want to find that special someone and raise a home full of children.
2 I'll never forget the family farm I grew up on.
3 Some day, I'll be the lord of my own land.
4 I want to grow or raise the biggest or best example of my profession to prove I am the best!
5 My son was sent to war and never returned. I must find him!
6 I am out to start a homestead of my own in an unexplored fringe territory.
d6 Flaw
1 I can be lazy and sleepy, sneaking off to take naps when work can wait.
2 I am absurdly isolated, innocent, or pious.
3 I believe in and obey my nation's nobility blindly.
4 I abandoned my home to avoid taxation, conscription, or court and cannot return.
5 I am not used to being wealthy and tend to overindulge.
6 I show off to attractive people too much.
 
Variant Farmer: Fieldhand

From working away endlessly in the fields all day, you’ve become a pretty sturdy individual who can endure quite a lot. Those that face you know they’re in for a long and grueling fight.

 
Variant Feature: Work Until You Drop

Now when most think about a Farmer, they don’t exactly think of some complete badass going out to slay dragons, rescue consistently imperiled nobility, and save the day. More often than not they’re simply seen as peasant; background individuals that aren't much of a threat. However, they can be a lot tougher than expected.

As a Farmer, you aren’t made to deal massive amount of damage right away. However, what you excel at is delivering constant damage and wearing an opponent out over time. You’re used to playing the waiting game, and fighting creatures is no different for you. Every encounter with you is an endurance match that others don’t often succeed in, as you are made to withstand quite a good deal of damage and frequently hinder your enemies.

Whether or not you’re some Joe Schmo that got roped into traveling with a band of adventurers one way or another, or a commoner who got fed up with the troubles you and your fellow peasants face and decided to solve them yourself: you are a formidable foe and constant nuisance to enemies you face, while being a humble teammate to work alongside of.

 
Farmer Image