Races

  • Aarakocra

    Elemental Evil Player's Companion

    Sequestered in high mountains atop tall trees, the aarakocra, sometimes called birdfolk, evoke fear and wonder.

    Racial Traits
    +2 Dexterity, +1 Wisdom, Flight, Talons

  • Dragonborn

    Basic Rules

    Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail.

    Racial Traits
    +2 Strength, +1 Charisma, Draconic Ancestry, Breath Weapon, Damage Resistance

  • Dwarf

    Basic Rules

    Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal.

    Racial Traits
    +2 Constitution, Darkvision, Dwarven Resilience, Dwarven Combat Training, Stonecunning

  • Elf

    Basic Rules

    Elves are a magical people of otherworldly grace, living in the world but not entirely part of it.

    Racial Traits
    +2 Dexterity, Darkvision, Keen Senses, Fey Ancestry, Trance

  • Genasi

    Elemental Evil Player's Companion

    Genasi carry the power of the elemental planes of air, earth, fire, and water in their blood.

    Racial Traits
    +2 Constitution, Air, Earth, Fire, Water Subraces

  • Gnome

    Basic Rules

    A gnome’s energy and enthusiasm for living shines through every inch of his or her tiny body.

    Racial Traits
    +2 Intelligence, Darkvision, Gnome Cunning

  • Goliath

    Elemental Evil Player's Companion

    Strong and reclusive, every day brings a new challenge to a goliath.

    Racial Traits
    +2 Strength, +1 Constitution, Natural Athlete, Stone's Endurance, Powerful Build, Mountain Born

  • Half-Elf

    Basic Rules

    Walking in two worlds but truly belonging to neither, half-elves combine what some say are the best qualities of their elf and human parents.

    Racial Traits
    +2 Charisma, +1 to Two Other Ability Scores, Darkvision, Fey Ancestry, Skill Versatility

  • Halfling

    Basic Rules

    The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense.

    Racial Traits
    +2 Dexterity, Lucky, Brave, Halfling Nimbleness

  • Half-Orc

    Basic Rules

    Half-orcs’ grayish pigmentation, sloping foreheads, jutting jaws, prominent teeth, and towering builds make their orcish heritage plain for all to see.

    Racial Traits
    +2 Strength, +1 Constitution, Darkvision, Menacing, Relentless Endurance, Savage Attacks

  • Human

    Basic Rules

    Humans are the most adaptable and ambitious people among the common races. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.

    Racial Traits
    +1 to All Ability Scores, Extra Language

  • Tiefling

    Basic Rules

    To be greeted with stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the tiefling.

    Racial Traits
    +2 Charisma, +1 Intelligence, Darkvision, Hellish Resistance, Infernal Legacy