Races

  • Aarakocra

    Elemental Evil Player's Companion

    Sequestered in high mountains atop tall trees, the aarakocra, sometimes called birdfolk, evoke fear and wonder.

    Racial Traits
    +2 Dexterity, +1 Wisdom, Flight, Talons

  • Aasimar

    Volo's Guide to Monsters

    Aasimar are placed in the world to serve as guardians of law and good. Their patrons expect them to strike at evil, lead by example, and further the cause of justice.

    Racial Traits
    +2 Charisma, Darkvision, Celestial Resistance, Healing Hands, Light Bearer

  • Bugbear

    Volo's Guide to Monsters

    Bugbears feature in the nightmare tales of many races — great, hairy beasts that creep through the shadows as quiet as cats.

    Racial Traits
    +2 Strength, +1 Dexterity, Darkvision, Long-Limbed, Powerful Build, Sneaky, Surprise Attack

  • Dragonborn

    Basic Rules

    Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail.

    Racial Traits
    +2 Strength, +1 Charisma, Draconic Ancestry, Breath Weapon, Damage Resistance

  • Dwarf

    Basic Rules

    Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal.

    Racial Traits
    +2 Constitution, Darkvision, Dwarven Resilience, Dwarven Combat Training, Stonecunning

  • Elf

    Basic Rules

    Elves are a magical people of otherworldly grace, living in the world but not entirely part of it.

    Racial Traits
    +2 Dexterity, Darkvision, Keen Senses, Fey Ancestry, Trance

  • Feral Tiefling

    Sword Coast Adventurer's Guide

    To be greeted with stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the tiefling.

    Racial Traits
    +2 Dexterity, +1 Intelligence, Darkvision, Hellish Resistance, Infernal Legacy

  • Firbolg

    Volo's Guide to Monsters

    Firbolg tribes cloister in remote forest strongholds, preferring to spend their days in quiet harmony with the woods. When provoked, firbolgs demonstrate formidable skills with weapons and druidic magic.

    Racial Traits
    +2 Wisdom, +1 Strength, Firbolg Magic, Hidden Step, Powerful Build, Speech of Beast and Leaf

  • Genasi

    Elemental Evil Player's Companion

    Genasi carry the power of the elemental planes of air, earth, fire, and water in their blood.

    Racial Traits
    +2 Constitution, Air, Earth, Fire, Water Subraces

  • Gnome

    Basic Rules

    A gnome’s energy and enthusiasm for living shines through every inch of his or her tiny body.

    Racial Traits
    +2 Intelligence, Darkvision, Gnome Cunning

  • Goblin

    Volo's Guide to Monsters

    Goblins occupy an uneasy place in a dangerous world, and they react by lashing out at any creatures they believe they can bully.

    Racial Traits
    +2 Dexterity, +1 Constitution, Darkvision, Fury of the Small, Nimble Escape

  • Goliath

    Elemental Evil Player's Companion

    Strong and reclusive, every day brings a new challenge to a goliath.

    Racial Traits
    +2 Strength, +1 Constitution, Natural Athlete, Stone's Endurance, Powerful Build, Mountain Born

  • Half-Elf

    Basic Rules

    Half-elves combine what some say are the best qualities of their elf and human parents.

    Racial Traits
    +2 Charisma, +1 to Two Other Ability Scores, Darkvision, Fey Ancestry, Skill Versatility

  • Halfling

    Basic Rules

    The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense.

    Racial Traits
    +2 Dexterity, Lucky, Brave, Halfling Nimbleness

  • Half-Orc

    Basic Rules

    Half-orcs’ grayish pigmentation, sloping foreheads, jutting jaws, prominent teeth, and towering builds make their orcish heritage plain for all to see.

    Racial Traits
    +2 Strength, +1 Constitution, Darkvision, Menacing, Relentless Endurance, Savage Attacks

  • Hobgoblin

    Volo's Guide to Monsters

    War is the lifeblood of hobgoblins. Its glories are the dreams that inspire them. Its horrors don’t feature in their nightmares.

    Racial Traits
    +2 Constitution, +1 Intelligence, Darkvision, Martial Training, Saving Face

  • Human

    Basic Rules

    Humans are the most adaptable and ambitious people among the common races. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.

    Racial Traits
    +1 to All Ability Scores, Extra Language

  • Kenku

    Volo's Guide to Monsters

    Haunted by an ancient crime that robbed them of their wings, the kenku wander the world as vagabonds and burglars who live at the edge of human society.

    Racial Traits
    +2 Dexterity, +1 Wisdom, Expert Forgery, Kenku Training, Mimicry

  • Kobold

    Volo's Guide to Monsters

    Kobolds are typically timid and shy away from conflict, but they are dangerous and vicious if cornered.

    Racial Traits
    +2 Dexterity, -2 Strength, Darkvision, Grovel, Cower, and Beg, Pack Tactics, Sunlight Sensitivity

     

  • Lizardfolk

    Volo's Guide to Monsters

    Lizardfolk possess an alien and inscrutable mindset, their desires and thoughts driven by a different set of basic principles than those of warm-blooded creatures.

    Racial Traits
    +2 Constitution, +1 Wisdom, Bite, Cunning Artisan, Hold Breath, Hunter's Lore, Natural Armor, Hungry Jaws

  • Orc

    Volo's Guide to Monsters

    Orcs live a life that has no place for weakness, and every warrior must be strong enough to take what is needed by force.

    Racial Traits
    +2 Strength, +1 Constitution, -2 Intelligence, Darkvision, Aggressive, Menacing, Powerful Build

  • Tabaxi

    Volo's Guide to Monsters

    Hailing from a strange and distant land, wandering tabaxi are catlike humanoids driven by curiosity to collect interesting artifacts, gather tales and stories, and lay eyes on all the world’s wonders.

    Racial Traits
    +2 Dexterity, +1 Charisma, Darkvision, Feline Agility, Cat's Claws, Cat's Talent

  • Tiefling

    Basic Rules

    To be greeted with stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the tiefling.

    Racial Traits
    +2 Charisma, +1 Intelligence, Darkvision, Hellish Resistance, Infernal Legacy

  • Tortle

    The Tortle Package

    What many tortles consider a simple life, others might call a life of adventure. They are nomad survivalists eager to explore the wilderness.

    Racial Traits
    +2 Strength, +1 Wisdom, Claws, Hold Breath, Natural Armor, Shell Defense, Survival Instinct

  • Triton

    Volo's Guide to Monsters

    Long-established guardians of the deep ocean floor, in recent years the noble tritons have become increasingly active in the world above.

    Racial Traits
    +1 Strength, +1 Constitution, +1 Charisma, Amphibious, Control Air and Water, Emissary of the Sea, Guardians of the Depths

  • Yuan-ti Pureblood

    Volo's Guide to Monsters

    The serpent creatures known as yuan-ti are all that remains of an ancient, decadent human empire.

    Racial Traits
    +2 Charisma, +1 Intelligence, Darkvision, Innate Spellcasting, Magic Resistance, Poison Immunity